Goodbye Volcano High - "The Future of Gaming", The Parody Game of the Beloved Snoot Game Franchise

I suppose when you don't care about representation then a character can be a person and not a symbol since they don't need to represent anything.
you have no idea how much relief I felt the moment this came up:
fag.png


finally, someone calling me fag instead of seeing more fags in a game.
I just miss dialogue like this where it has SOME bite, best part this isn't even a big deal and the story goes on.
I'm really confident this story is in good hands from this little interaction alone. if it were anyone else I wouldn't trust it.
 
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This is gonna be a subjective thing and if you disagree with it, I understand. I'm not really sold on the premise of this game because I do think that there's a limit as to how far and how much bite a story can have with its established tone and setting before it eventually feels odd. Cavemanon seems to want to go more for grit and, for me, and this is something people will absolutely not care about, it's really hard to take that at face value when the established setting already is chock full of anthropomorphic dinosaurs and other prehistoric (or at least prehistorically appropriated) creatures. It worked in Snoot Game for me because, despite the gritty "bad ending", it's also a reference to a meme that got posted on Twitter when GVH was first announced (the school shooting). It's essentially a pitched black joke contrasted with an ending that requires you to essentially be a jackass throughout the game and as a punishment for your actions. The rest of the game before that is generally pretty lighthearted and fun. There are moments where the game does get serious and does have some grit to it, but generally it stays within the realm of stereotypical teenage struggles. And it worked for me because it complimented the ridiculous nature of having prehistoric shit put in a contemporary modern setting.

What I'm essentially getting at is, currently, I feel like the subject matter is too gritty to take seriously when contrasted with a setting I already have preconceived notions about and I'm wondering how they're going to handle it going forward. Again, this is totally subjective and if you are able to take the setting at face value with the grim story behind it, I get it.
 
it's More the fact it doesn't linger on the bad word while the important scene happens that has me interested.
no trigger warnings also helped, I'm so used to shit like being warned about the main theme/legitimate spoilers in trigger warnings.
something as small as some dude calling me a fag without warning got a positive reaction out of me.
I'm more talking about the overarching story premise around the VN not that scene particularly. I don't give a fuck if people use the word fag. I encourage it.
 
Cavemanon seems to want to go more for grit and, for me, and this is something people will absolutely not care about, it's really hard to take that at face value when the established setting already is chock full of anthropomorphic dinosaurs and other prehistoric (or at least prehistorically appropriated) creatures. It worked in Snoot Game for me because, despite the gritty "bad ending", it's also a reference to a meme that got posted on Twitter when GVH was first announced (the school shooting). It's essentially a pitched black joke contrasted with an ending that requires you to essentially be a jackass throughout the game and as a punishment for your actions. The rest of the game before that is generally pretty lighthearted and fun. There are moments where the game does get serious and does have some grit to it, but generally it stays within the realm of stereotypical teenage struggles. And it worked for me because it complimented the ridiculous nature of having prehistoric shit put in a contemporary modern setting.

What I'm essentially getting at is, currently, I feel like the subject matter is too gritty to take seriously when contrasted with a setting I already have preconceived notions about and I'm wondering how they're going to handle it going forward. Again, this is totally subjective and if you are able to take the setting at face value with the grim story behind it, I get it.

Somewhat autistic counterpoint, but there's something genuinely magical and beautiful about this new genre of dino VNs.

The whole thing started off as a shitpost or parody to take the piss out of bunch of coom-brained woketards who were making a Godawful VN. But then along the way, the developers were like, "On second thought, how about we actually try to make a GOOD version of GVH?" And they succeeded, because the people in charge of the whole thing understood important concepts like "empathy" and "moral agency" and "human nature" far better than the woketards at KO-PE.

A ridiculous looking world full of colorful cartoon dinosaurs? Obviously KO-OP were completely unable to get people invested in it other than to take the piss out of how corny or even outright terrible it was. But even then, it's not likely that such a concept would have worked no matter who was in charge of the whole thing.

Cavemanon did, and they succeeded. They succeeded in getting people invested in the story, they succeeded in getting people to take that setting full of cartoon dinosaurs and token humans seriously.

Sure, the magic may wear off eventually, but it remains to be seen when that will happen.
 
More than just racism or even a phobia, i'm getting some PTSD vibes from this guy.
I think the thing that sells me the most about James not really being racist and more having a genuine medical and psychological phobia is him never calling them any slurs, like he doesn't call them 'triggers' or 'meteor dodgers', the only way in witch he describes them is reptiles.
 
I think the thing that sells me the most about James not really being racist and more having a genuine medical and psychological phobia is him never calling them any slurs, like he doesn't call them 'triggers' or 'meteor dodgers', the only way in witch he describes them is reptiles.
It's made even better because with the way the dialogue is written when James refers to them as "Saurians" for the first time (which is I assume the proper and polite way to refer to the dinosaur people) it still comes across as a slur. I read it as him saying it with a sneer, which is a mark of very good writing when I can infer tone on an innocuous word.
 
This is gonna be a subjective thing and if you disagree with it, I understand. I'm not really sold on the premise of this game because I do think that there's a limit as to how far and how much bite a story can have with its established tone and setting before it eventually feels odd. Cavemanon seems to want to go more for grit and, for me, and this is something people will absolutely not care about, it's really hard to take that at face value when the established setting already is chock full of anthropomorphic dinosaurs and other prehistoric (or at least prehistorically appropriated) creatures. It worked in Snoot Game for me because, despite the gritty "bad ending", it's also a reference to a meme that got posted on Twitter when GVH was first announced (the school shooting). It's essentially a pitched black joke contrasted with an ending that requires you to essentially be a jackass throughout the game and as a punishment for your actions. The rest of the game before that is generally pretty lighthearted and fun. There are moments where the game does get serious and does have some grit to it, but generally it stays within the realm of stereotypical teenage struggles. And it worked for me because it complimented the ridiculous nature of having prehistoric shit put in a contemporary modern setting.

What I'm essentially getting at is, currently, I feel like the subject matter is too gritty to take seriously when contrasted with a setting I already have preconceived notions about and I'm wondering how they're going to handle it going forward. Again, this is totally subjective and if you are able to take the setting at face value with the grim story behind it, I get it.
While I get where you're coming from, and I can say that needing to fluently switch from cute and funny to grim and serious is a challenge to writers' abilities, it absolutely can be done, and in fact, if done well, a contrast shower of emotions can have an even bigger impact.

Case in point. A never-ending story is an adventure in a fantasy land with one of the main characters being a fluffy dog-dragon that looks like this...
9d6f78315b911dcceb18e41b3e97122b.jpg

...has one of the most tragic scenes in the history of cinema that left a mark on many that have seen it, both as the literal horror of a horse slowly being drowned in a bog while Artreyu can't save it despite his best effort and as a quite obvious metaphor. For many people do drown in a swamp of sadness until it fills their lungs unless they have something to stay afloat for. And it's not guaranteed that friends and family will pull them out and save them.
 
It's made even better because with the way the dialogue is written when James refers to them as "Saurians" for the first time (which is I assume the proper and polite way to refer to the dinosaur people) it still comes across as a slur. I read it as him saying it with a sneer, which is a mark of very good writing when I can infer tone on an innocuous word.
I took it as like calling a black man a negro, its not really used as a slur like nigger but it still has negative connotations.
 
I took it as like calling a black man a negro, its not really used as a slur like nigger but it still has negative connotations.
See I took it as the actual term, sort of like how you call people Asian or African. Dinosaurs are Saurians, it's just that the way it was written made me think of the old adage about how anything is a slur f you say it with enough vitriol.
 
I think the biggest point is, in order to be able to tell a good story, you have to be able to understand your fellow man and to empathize with them, even if you disagree with them or even if you think they're outright villainous.

Wokies are simply unable to do either of those things. And there's a lot of political spergs on the opposite end, those that try to make "antiwoke" stuff, who can't do those things either.
 
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This is gonna be a subjective thing and if you disagree with it, I understand. I'm not really sold on the premise of this game because I do think that there's a limit as to how far and how much bite a story can have with its established tone and setting before it eventually feels odd. Cavemanon seems to want to go more for grit and, for me, and this is something people will absolutely not care about, it's really hard to take that at face value when the established setting already is chock full of anthropomorphic dinosaurs and other prehistoric (or at least prehistorically appropriated) creatures. It worked in Snoot Game for me because, despite the gritty "bad ending", it's also a reference to a meme that got posted on Twitter when GVH was first announced (the school shooting). It's essentially a pitched black joke contrasted with an ending that requires you to essentially be a jackass throughout the game and as a punishment for your actions. The rest of the game before that is generally pretty lighthearted and fun. There are moments where the game does get serious and does have some grit to it, but generally it stays within the realm of stereotypical teenage struggles. And it worked for me because it complimented the ridiculous nature of having prehistoric shit put in a contemporary modern setting.

What I'm essentially getting at is, currently, I feel like the subject matter is too gritty to take seriously when contrasted with a setting I already have preconceived notions about and I'm wondering how they're going to handle it going forward. Again, this is totally subjective and if you are able to take the setting at face value with the grim story behind it, I get it.
Counter point.

Bojack Horseman.

As in the weird cartoony ascetic allows the writer to really go way deeper into dark material without risking alienating the possible audience while also providing a super strong counterpart to the darkness with said cartoony look.

If this was just two humans id be way less interested in it versus the current setting.
 
Counter point.

Bojack Horseman.

As in the weird cartoony ascetic allows the writer to really go way deeper into dark material without risking alienating the possible audience while also providing a super strong counterpart to the darkness with said cartoony look.

If this was just two humans id be way less interested in it versus the current setting.
That show is a fucking terrible example of how to do that. One of the worst, to be honest.
 
Counter point.

Bojack Horseman.

As in the weird cartoony ascetic allows the writer to really go way deeper into dark material without risking alienating the possible audience while also providing a super strong counterpart to the darkness with said cartoony look.

If this was just two humans id be way less interested in it versus the current setting.
Didn't Bojack eventually get the rep of being pseudo intellectual garbage like Rick and Morty later on after its mainstream appeal wore off?
 
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