Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 735 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,033 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 655 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.5%
  • My Mother's My Sister!

    Votes: 306 11.9%

  • Total voters
    2,565
Evidently, their physics are tied with frame rate. The faster the game runs, the more out of whack the games becomes. Why is that?

Closest explanation I could think of is because they were made for consoles in mind.

Case in point: the draw distance with San Andreas.
 
One underrated, forgotten game in the GTA series hasn't been released to mobile yet. Vice City Stories.

I think it's because of Phil Collins in the game as a character.

See, there's a mission where you protect him during a concert from enemies sabotaging him. You pass this mission, you unlock a performance of Phil Collin's In The Air Tonight in Vice City.


I assume because of licensing issues and his involvement in the plot, Vice City Stories never received the LCS treatment.
 
46zd3o.jpg


Basically everybody's reaction to the GTA 5 PS5 reveal. And people were pissed.


Screen Shot 2020-07-01 at 8.49.06 PM.png


The sad thing is that GTA 5 will sell like hotcakes regardless of the backlash.

If that's not bad enough, Micheal's voice actor, Ned Luke did a big brained take on why fans shouldn't be mad about a re-release of GTA V on Twitter.

Screen Shot 2020-07-01 at 8.53.54 PM.png


What steams me, and a lot of others, is that this was the FIRST reveal for a new generation of consoles. Also, it was supposed to be a gameplay reveal for new games. That was neither new NOR gameplay. And said consoles are backwards compatible anyway so it's not the game would be unplayable for a period.
 
It's really amazing that Rockstar didn't even have enough sense to just finish the single player DLC and release it with the next next gen versions.

You'd have a few angry holdouts, but I guarantee that the vast majority of GTA fans would be creaming their pants at the supposed Alien and Zombie DLC's.

Maybe I've just grown out of it, I don't get how people are still playing GTA Online day in and day out. I felt like I was a pretty hardcore player but I tapped out around the time of Gunrunning I think. I check back in whenever an update drops but outside of the stuff for the Casino Heist I never buy anything, and I easily could since I have 50 million saved up from my hardcore days. But honestly how many damn super cars and attack helicopters do people need?
 
As I've been in lock down since early March I thought I'd go back and play GTA V, IV, Vice City, Chinatown Wars and I started on San Andreas yesterday.

GTA V was ok, I didn't bother with the online stuff as I been there before.
GTA IV. The driving drove me mad. I'd forgotten just how shit it is and it ruins what is otherwise a decent game and storyline. I gave up on it.
Vice City I really enjoyed. It's actually better than I remembered considering when it came out.
Chinatown Wars is brilliant. I dug out an old DS and played it on that. It is really well done. Even the music was enjoyable.
San Andreas is available on Steam for very little money. I've only just started it but it seems ok. I'm trying to remember where my favorite weapons are before I start doing any proper missions.
 
As I've been in lock down since early March I thought I'd go back and play GTA V, IV, Vice City, Chinatown Wars and I started on San Andreas yesterday.

GTA V was ok, I didn't bother with the online stuff as I been there before.
GTA IV. The driving drove me mad. I'd forgotten just how shit it is and it ruins what is otherwise a decent game and storyline. I gave up on it.
Vice City I really enjoyed. It's actually better than I remembered considering when it came out.
Chinatown Wars is brilliant. I dug out an old DS and played it on that. It is really well done. Even the music was enjoyable.
San Andreas is available on Steam for very little money. I've only just started it but it seems ok. I'm trying to remember where my favorite weapons are before I start doing any proper missions.
why the fuck is GTA III not on this list
 
Chinatown Wars is brilliant. I dug out an old DS and played it on that. It is really well done. Even the music was enjoyable.
Chinatown Wars was my favorite handheld GTA. Actually, my favorite mobile game of all time. Productive values for the game were top notch, R* spared no expense.

Who knew listening to instrumentals were so catchy.


One of my favorite instrumentals in missions.

why the fuck is GTA III not on this list
To be fair, GTA 3 didn't age well with story or gameplay.


Maybe I've just grown out of it, I don't get how people are still playing GTA Online day in and day out. I felt like I was a pretty hardcore player but I tapped out around the time of Gunrunning I think.
Honestly, GTA Online turned into chaos. You'd have to grind endlessly to get a chance to get some of the OP toys they added. Or spend $100 for said gadgets.

I barely had enough for a high end apartment and garage when I hit level 50. No way I'd afford an arcade, bunker or CEO office.


It's really amazing that Rockstar didn't even have enough sense to just finish the single player DLC and release it with the next next gen versions.
@Mr. 0 mentioned somewhere in this thread that they reworked single player DLC as online content. A slap in the face for single player fans being shafted for Online content.
 
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why the fuck is GTA III not on this list
I'm going backwards through the series and GTA III is next on the list.. Steam had a deal on Vice City so I went for that one before going for SA.
All in all I'm enjoying them apart from the shitty driving in GTA IV. I struggle to understand how they managed to make it so much worse the SA and VC.
 
View attachment 1421781

Basically everybody's reaction to the GTA 5 PS5 reveal. And people were pissed.


View attachment 1421783

The sad thing is that GTA 5 will sell like hotcakes regardless of the backlash.

If that's not bad enough, Micheal's voice actor, Ned Luke did a big brained take on why fans shouldn't be mad about a re-release of GTA V on Twitter.

View attachment 1421792

What steams me, and a lot of others, is that this was the FIRST reveal for a new generation of consoles. Also, it was supposed to be a gameplay reveal for new games. That was neither new NOR gameplay. And said consoles are backwards compatible anyway so it's not the game would be unplayable for a period.
SSX Tricky?
The man has good taste.
 
All in all I'm enjoying them apart from the shitty driving in GTA IV. I struggle to understand how they managed to make it so much worse the SA and VC
They wanted to rehaul GTA for the seventh generation of consoles.

By itself, I didn't mind the driving mechanics completely. The car damage models in IV were unprecedented. You could literally deform vehicles with explosions and crashes.

GTA Online made me appreciate the simplicity of IV's multiplayer. No microtransactions, no BS weapons. Just Liberty City with tools scattered around for players to collect.

And the customization. Want to do a Deathmatch with just melee weapons? You can do that. Cops and Crooks in Bohan with SMGs? Sure. Race in the rain with motorcycles? Go ahead.

The multiplayer settings in IV allowed you to set the weather, location, weapon class, game mode, time limit, even voice chat functionality for games. Even in Ranked.
 
They wanted to rehaul GTA for the seventh generation of consoles.

By itself, I didn't mind the driving mechanics completely. The car damage models in IV were unprecedented. You could literally deform vehicles with explosions and crashes.

GTA Online made me appreciate the simplicity of IV's multiplayer. No microtransactions, no BS weapons. Just Liberty City with tools scattered around for players to collect.

And the customization. Want to do a Deathmatch with just melee weapons? You can do that. Cops and Crooks in Bohan with SMGs? Sure. Race in the rain with motorcycles? Go ahead.

The multiplayer settings in IV allowed you to set the weather, location, weapon class, game mode, time limit, even voice chat functionality for games. Even in Ranked.

I'll give it another try later this year. It is the only one of the major parts of the series I didn't play when it was first released so my first experience of it was a few weeks ago which is probably what made me have a downer on it.
 
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I'll give it another try later this year. It is the only one of the major parts of the series I didn't play when it was first released so my first experience of it was a few weeks ago which is probably what made me have a downer on it.
I remember there was debate with San Andreas vs. IV at that time.

Most GTA fans liked the sheer features in San Andreas that were removed in IV. What were they if anybody remembers?

Personally, I liked IV better at the time because of the refinements it made with storytelling and gameplay. But neither of them aged well in some aspects.

IMO, the best way to play GTA: San Andreas is on a PS2. All the music intact, the haze color scheme, the draw distance. Just screams nostalgic.
 
@Mr. 0 mentioned somewhere in this thread that they reworked single player DLC as online content. A slap in the face for single player fans being shafted for Online content.

Yeah I think the storyline was reworked for the Doomsday Heist, but some are "pretty sure" that was the DLC planned for Trevor. There was supposedly still a Zombie and Alien Invasion for Mike and Franklin planned and IIRC Solo was doing mo cap work for one of them back in 2014.

Anything would have been better than old trailers for an old game though.
 
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I remember there was debate with San Andreas vs. IV at that time.

Most GTA fans liked the sheer features in San Andreas that were removed in IV. What were they if anybody remembers?

Personally, I liked IV better at the time because of the refinements it made with storytelling and gameplay. But neither of them aged well in some aspects.

IMO, the best way to play GTA: San Andreas is on a PS2. All the music intact, the haze color scheme, the draw distance. Just screams nostalgic.
I Having played both for years, I think it came down to customization largely. You want an fat CJ? You got it. A CJ wearing a tuxedo with Groucho Marx glasses and a pink afro? You can do it. You could customize your car in a variety of colors, buy a bunch of safehouses which for the most part had their own interior (some did rehash the same design though) quite alot for the player to fool around with.

GTA IV didn't really have any of that. The most customization you had was the clothes Niko could wear and that was it. Still, Niko was so limited I think he only had two or three hats he could wear. Not haircuts or turning him into a fatass, not even bare bones car customization.

Admittedly, it was mostly Liberty City that makes the game for me, the level of detail and the road layout still impresses me to this day. I honestly don't have a problem which the vehicle handling either as it's just something I grew into. Seeing a car sway like it does in the game is definitely refreshing after playing GTA V where every car feels like it could make a perfect 90 degree turn at 170 mph.
 
I do believe Rockstar was very focused on the graphics when they were making GTA IV. I remember the graphical quality of the game was a big deal in the months building up to it's release. It's possible Rockstar focused on the graphics too much but considering that the game looks great over a decade later means that it was somewhat worth it.
 
I do believe Rockstar was very focused on the graphics when they were making GTA IV. I remember the graphical quality of the game was a big deal in the months building up to it's release. It's possible Rockstar focused on the graphics too much but considering that the game looks great over a decade later means that it was somewhat worth it.
They wanted to expand more with GTA IV because of the then newly developed consoles.

They were initially ambitious but the new engine had some limitations along the way. And the hardware, although superior to PS2, had its drawbacks.

360 with the optional hard drive and DVD format and PS3 with the Cell processor and anemic architecture.
 
Any of have recommendations for graphical/HD mods for Vice City?

Its about time for my annual VC playthrough and I'd like to try something different.
 
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Rockstar games look great, especially for open world games. But I'm not going to lie, I still find GTAIII-San Andreas a lot more enjoyable than GTA IV and GTA V.
Any of have recommendations for graphical/HD mods for Vice City?

Its about time for my annual VC playthrough and I'd like to try something different.


I used most of the stuff detailed in this a few years back and it was really good. Basically gets it to the level of the mobile ports but also included a lot of the stuff that was lost from the PS2 version when it was ported to everything else.
 
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