- Joined
- Dec 16, 2019
One of the first things you do with your homies is beat the shit out of some local crack dealers.SA has some of the best Blacks you can find in a Western video game, if not in any game in general.
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One of the first things you do with your homies is beat the shit out of some local crack dealers.SA has some of the best Blacks you can find in a Western video game, if not in any game in general.
SA has some of the best Blacks you can find in a Western video game, if not in any game in general.
And look out for your sister to meet her boyfriend.One of the first things you do with your homies is beat the shit out of some local crack dealers.
eh, debatable to some degree. never forget daikatana, driver 3, true crime new york, angel of darkness, and of course, sonic 06games were finished on release
I'd be stealing a bike too if it was that or get shot.The literal first thing you do is steal a bike.
Don't forget going to Cluckin' Bell and getting ambushed in a driveby.The literal first thing you do is steal a bike.
Honestly I would suggest playing GTA3 and VC first - especially the original PS2 versions. Playing these two games in order you can see how 3 begat VC, and how SA feels like the culmination of what 3 and VC were trying to do.I've played Bully recently and it has insane amount of detail and content that make the world feel more alive. If San Andreas is similar in that regard, I might try it. I've been avoiding it because I'm worried the black protagonists will bring back my PTSD from GTAV's shitty writing.
They did try to bring SA's scope into IV, at least with map size. Technological limitations had them scale back ambition to just Liberty City. Where IV lacked in size and customization, it more than made up with storytelling, satire, gameplay advancement and multiplayer.4 felt like a step sideways IMO.
Nah, this is where GTA has lost its wayit more than made up with storytelling
Disagree. IV had a great story that intertwines between the main game and its episodes. It isn't just one big plot, it's a series of smaller stories where Niko is just the observer. You'd need to pay attention to dialogue, news articles, and character development. Are there a few holes in the plots? Yes. Does the satire get preachy? Yes. The characters and city help move the story along efficiently.Nah, this is where GTA has lost its way
I enjoyed myself through my single-player and multiplayer experiences in IV. Would I replay it? Likely not; if I want a story recap, that's what YouTube is for. Plus, multiplayer is dead and prone to script kitties.Yeah, at the complete cost of gameplay and fun.
Considering IV was the first game in the series to have decent gunplay and police chases, in a series about doing crime shit, your continued use of this cope just shows you're a mentally stunted fanboy stuck in 2005.Yeah, at the complete cost of gameplay and fun.
His seething nostalgiafaggotry over a vague idea of "fun", that exists only in his head.What made GTA IV unfun for you?
SA was the genuine sequel and technological leap to 3, VC was a mission pack for 3 that got moneyed up into a separate game.SA feels like the culmination of what 3 and VC were trying to do.
In many ways, IV felt like a one step forward, two steps back kind of deal. Yes, all the things you pointed out were improved, along with the graphics and sound, but we also lost a lot in the transition from SA: the scope/scale, the customization, almost all of the side activities (and what few remained were scaled down or didn't advance at all), and a lot of the sheer craziness.They did try to bring SA's scope into IV, at least with map size. Technological limitations had them scale back ambition to just Liberty City. Where IV lacked in size and customization, it more than made up with storytelling, satire, gameplay advancement and multiplayer.
It works thematically because both VC and SA are prequels to GTA III. GTA IV feels like more of an evolution (though it isn't quite a sequel since it takes place in a different universe).While SA, in all honesty, should've been called GTA4. But apparently, Houser/Benzies decided that the next numbered GTA would be a next-gen (360/PS3) game already, so they kept the naming theme of VC and called it SA.
True, GTA: VC was originally conceived as an expansion pack. I feel it's unfair to just dismiss Vice City as a mere expansion pack given the final product. New city, new protagonist, new mechanics, new story, expanded lore, new, LICENSED soundtrack. VC refined what III brought to the table.SA was the genuine sequel and technological leap to 3, VC was a mission pack for 3 that got moneyed up into a separate game.
There's the whole zeitgeist about muh Trilogy, but it's more accurate to think of VC as the TLaD/BoG of GTA3.
The absolute dogshit PC port with mandatory GFWL. Never played Episodes either, so I didn't even get the complete story.What made GTA IV unfun for you?
I never said it was "more fun than other GTAs." I meant it was enjoyable in its own right. Advancing through the story, using the cover/shoot mechanic, fooling around with the ragdoll physics, Vigilante having options for the player, Cops n' Crooks, the '08 era soundtrack.What made it more fun than other GTAs for you?
The map in SA into the countryside was mainly dead space. IV had more interiors.but we also lost a lot in the transition from SA: the scope/scale,
It arguably fit the tone with Niko with having a lack of customization. Why on Earth would Niko splurge on cars like Brucie? I do wish there was more to spend in IV than just guns and clothes. Although, I remember talking about the value of money in IV.the customization
Repetitive missions, mostly.What made GTA IV unfun for you?
look at this mad zigger lolHis seething nostalgiafaggotry over a vague idea of "fun", that exists only in his head.
For me, I just don't like it as much as III, VC, SA or LCSWhat made GTA IV unfun for you?
The lack of interiors was a major let down for me. You didn't really interact with most businesses really, which was a real letdown.The map in SA into the countryside was mainly dead space. IV had more interiors.
Even GTA V's customization was something of a let down. This probably had to do with the fact that they had to split the customization between three different characters. I mean, each character only had like six haircuts! Its amazing to me that, even like 15 to 20 years later, no game has yet to surpass the shear level of customization that Saints Row 2 had. Hell, you could do a lot of shit in Saints Row that you still can't do in GTA games, like go through restaurant drive-thru's. Hell, GTA V removed restaurants entirely from the game. Saints Row 2 had a fully modeled shopping mall. There hasn't been one of those in GTA since Vice City, and you blew that mall up. The Beverly Center has a look-a-like completely modeled inside GTA V and you can't even go inside it.It arguably fit the tone with Niko with having a lack of customization. Why on Earth would Niko splurge on cars like Brucie? I do wish there was more to spend in IV than just guns and clothes. Although, I remember talking about the value of money in IV.