Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
I've played Bully recently and it has insane amount of detail and content that make the world feel more alive. If San Andreas is similar in that regard, I might try it. I've been avoiding it because I'm worried the black protagonists will bring back my PTSD from GTAV's shitty writing.

Give me as many downdoots as you wish. Fact is that most of you can't enjoy RDR2 because the main cast has two blacks and a Mexican.
SA has some of the best Blacks you can find in a Western video game, if not in any game in general.
 
I've played Bully recently and it has insane amount of detail and content that make the world feel more alive. If San Andreas is similar in that regard, I might try it. I've been avoiding it because I'm worried the black protagonists will bring back my PTSD from GTAV's shitty writing.
Honestly I would suggest playing GTA3 and VC first - especially the original PS2 versions. Playing these two games in order you can see how 3 begat VC, and how SA feels like the culmination of what 3 and VC were trying to do.

SA felt like a step forward. 4 felt like a step sideways IMO.
 
4 felt like a step sideways IMO.
They did try to bring SA's scope into IV, at least with map size. Technological limitations had them scale back ambition to just Liberty City. Where IV lacked in size and customization, it more than made up with storytelling, satire, gameplay advancement and multiplayer.
 
Nah, this is where GTA has lost its way
Disagree. IV had a great story that intertwines between the main game and its episodes. It isn't just one big plot, it's a series of smaller stories where Niko is just the observer. You'd need to pay attention to dialogue, news articles, and character development. Are there a few holes in the plots? Yes. Does the satire get preachy? Yes. The characters and city help move the story along efficiently.
 
Yeah, at the complete cost of gameplay and fun.
I enjoyed myself through my single-player and multiplayer experiences in IV. Would I replay it? Likely not; if I want a story recap, that's what YouTube is for. Plus, multiplayer is dead and prone to script kitties.

What made GTA IV unfun for you?
 
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Yeah, at the complete cost of gameplay and fun.
Considering IV was the first game in the series to have decent gunplay and police chases, in a series about doing crime shit, your continued use of this cope just shows you're a mentally stunted fanboy stuck in 2005.

GTA3's shooting and spawing from thin air police dudes were fucking shit when it came out. There was just nothing better, arguably Mafia 1 on PC which had jank shit too, so people put up with it. But everyone just used cheats, because vanilla gameplay was dog shit.

SA did as much as it could to improve gameplay with the PS2 engine like positional hit reactions, designing levels to use crouch for cover and free aim, while also overhauling driving physics. In many ways it's way closer to 4 than 3, but it still couldn't escape the limits of the engine itself and the platform it was on.
What made GTA IV unfun for you?
His seething nostalgiafaggotry over a vague idea of "fun", that exists only in his head.
SA feels like the culmination of what 3 and VC were trying to do.
SA was the genuine sequel and technological leap to 3, VC was a mission pack for 3 that got moneyed up into a separate game.
There's the whole zeitgeist about muh Trilogy, but it's more accurate to think of VC as the TLaD/BoG of GTA3. While SA, in all honesty, should've been called GTA4. But apparently, Houser/Benzies decided that the next numbered GTA would be a next-gen (360/PS3) game already, so they kept the naming theme of VC and called it SA.
 
They did try to bring SA's scope into IV, at least with map size. Technological limitations had them scale back ambition to just Liberty City. Where IV lacked in size and customization, it more than made up with storytelling, satire, gameplay advancement and multiplayer.
In many ways, IV felt like a one step forward, two steps back kind of deal. Yes, all the things you pointed out were improved, along with the graphics and sound, but we also lost a lot in the transition from SA: the scope/scale, the customization, almost all of the side activities (and what few remained were scaled down or didn't advance at all), and a lot of the sheer craziness.

If anything, GTA V felt more like a lateral move. It brought back things IV dropped and the map was larger and closer to what SA tried to accomplish, but it was still limited (its downright small compared to video game maps that came before and since), a lot of side activities were still missing or limited (you can buy businesses but they are money sinks/bad investments, and some don't even make money unless you do something like destroy a bunch of cars, and business management is nonexistent), and the game itself was abandoned by Rockstar in favor of its online component, and never got a major single player expansion.

While SA, in all honesty, should've been called GTA4. But apparently, Houser/Benzies decided that the next numbered GTA would be a next-gen (360/PS3) game already, so they kept the naming theme of VC and called it SA.
It works thematically because both VC and SA are prequels to GTA III. GTA IV feels like more of an evolution (though it isn't quite a sequel since it takes place in a different universe).
 
SA was the genuine sequel and technological leap to 3, VC was a mission pack for 3 that got moneyed up into a separate game.
There's the whole zeitgeist about muh Trilogy, but it's more accurate to think of VC as the TLaD/BoG of GTA3.
True, GTA: VC was originally conceived as an expansion pack. I feel it's unfair to just dismiss Vice City as a mere expansion pack given the final product. New city, new protagonist, new mechanics, new story, expanded lore, new, LICENSED soundtrack. VC refined what III brought to the table.
 
What made GTA IV unfun for you?
The absolute dogshit PC port with mandatory GFWL. Never played Episodes either, so I didn't even get the complete story.

Also driving controls being amplified due to said laggy-ass port. And the fucking toll booths. And the obnoxious phone calls. What made it more fun than other GTAs for you?
 
What made it more fun than other GTAs for you?
I never said it was "more fun than other GTAs." I meant it was enjoyable in its own right. Advancing through the story, using the cover/shoot mechanic, fooling around with the ragdoll physics, Vigilante having options for the player, Cops n' Crooks, the '08 era soundtrack.

but we also lost a lot in the transition from SA: the scope/scale,
The map in SA into the countryside was mainly dead space. IV had more interiors.

the customization
It arguably fit the tone with Niko with having a lack of customization. Why on Earth would Niko splurge on cars like Brucie? I do wish there was more to spend in IV than just guns and clothes. Although, I remember talking about the value of money in IV.
 
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