- Joined
- Aug 17, 2018
Can we talk about how they teased Jimmy in the trailer only to have him be a random butt joke at the first mission?
I should beat his ass.
I should beat his ass.
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If you wanna go for it, then go for itCan we talk about how they teased Jimmy in the trailer only to have him be a random butt joke at the first mission?
I should beat his ass.
I don't know the exact point it started but they completely abandoned detailed vehicle damage later in to GTAO's lifespan. Around the time of the Diamond Casino update is when I noticed it, the new vehicles wouldn't deform or warp from impact. The paint would scuff and parts would fall off similar to the 3D era games but the frame of the vehicle remained unchanged no matter how much abuse it got. That was greatly demoralising to me, you're going to put out these new $1,000,000+ cars and they don't even have detailed damage systems any more. That's on top of the weird handling tweaks ("advanced handling flags" Broughy called them) that made them much slower than quite a lot of cars that had already been out for years. My copium ran dry after that.My favorite part about GTA IV is the RAGE physics engine. I love deforming cars through explosions and fantastic car crashes. They nerfed it in V.
Wasnt this implemented in the ps4/xbone releases due to the first person view getting fucked up if there was too much damage?I don't know the exact point it started but they completely abandoned detailed vehicle damage later in to GTAO's lifespan. Around the time of the Diamond Casino update is when I noticed it,
Possibly? I wasn't aware of that, though I played on PS4 mostly and I remember the older vehicles would still deform yet newer ones were completely incapable of it, so that seems like a weak excuse on their part. Unless you mean the vehicle deforming was toned down but still existed?Wasnt this implemented in the ps4/xbone releases due to the first person view getting fucked up if there was too much damage?
or has it gotten even worse you mean?
Early GTAO was a blast because it was just that, fucking around and having fun. Then prices got increased, fun stuff got paywalled, exhorbetantly priced vehicles and features became coveted and this all gave way to everyone adopting a grinding, efficiency based playstyle akin to fucking Runescape. Attacking other players doing freemode missions as the game VERY CLEARLY intends for you to do became "griefing". Players wouldn't even bother with new content after a few days if it was found to not be as money efficient as something that already existed. Arena Wars and Motor Wars, by far the most fun game modes IMO, fucking dead because the payouts were shitty compared to the videogame equivalent of repeatedly banging your head against a wall with grinding cayo, MC and bunker sales in solo lobbies. SOLO LOBBIES.I found myself getting back into GTA Online after a long hiatus, but most of my time was spent robbing stores and running from the cops. I know the big part of Online is the heists, but I found messing around is more fun because it sort of reminds me of the old days playing GTA when it was just about dumb random shenanigans you could get into.
It only feels like griefing because of Rockstars constant militarization of GTA Online.Attacking other players doing freemode missions as the game VERY CLEARLY intends for you to do became "griefing".
It's insane how Rockstar never reimplemented all these removed features from 4. I expected "Expanded and Enhanced" to have some big changes because Rockstar mentioned there will be exclusive contents that can't be accessed on past gen consoles and PC.My favorite part about GTA IV is the RAGE physics engine. I love deforming cars through explosions and fantastic car crashes. They nerfed it in V.
GTA Online is basically letting players cheat their game by paying money. They also made missions really hard to beat so solo players now have to buy these expensive weaponized vehicles.It only feels like griefing because of Rockstars constant militarization of GTA Online.
I clearly remember there was a jump the shark moment with GTA at some point. Many people will point to different instances where they felt it happened but I feel like the introduction of the Ruiner 2000.It destroyed its own theming. You’re not a criminal at all. You’re in some little chaotic playground of explosions, spectacle for spectacles sake, and it makes everything look pointless and foolish.
I think the real reason that particular vehicle never made it to Online (or at least in the early Online, I can't be bothered to see if they eventually added it) was because the vehicle features were damn near hard coded into the mission it was featured in because of all the scripting involved.God it really feels like 2 different games now. I remember when the James Bond Aston Martin DB5 was deweaponized online because they thought letting a player keep a car with crappy machine guns was too much, but now you can have a fucking tank in your garage that you can have your personal mechanic deliver to you.
"The Ballad of Gay Tony" set up the ramp and put on the skis, GTA V became the boat to pull the series and you're absolutely right the Ruiner is the point that the skis leave the ramp, but at the peak of the jump it was the MK2 Oppressor. Ever since then they've just been trying to reset up the ramp, paint the skis, give the Fonz a silly hat and try and continue to capitalize on their success. Nigger cattle may be thinking it's a new stunt, but we've seen the damn thing at least 5 times over the course of Online'sI clearly remember there was a jump the shark moment with GTA at some point. Many people will point to different instances where they felt it happened but I feel like the introduction of the Ruiner 2000.
Knowing just how fucking bad all this spaghetti code is, that is 100% the reason it took so long for it to be added. It is in the game now, in December 2019 Casino Heists I think.I think the real reason that particular vehicle never made it to Online (or at least in the early Online, I can't be bothered to see if they eventually added it) was because the vehicle features were damn near hard coded into the mission it was featured in because of all the scripting involved.
A Rhino in a lobby back in 13-14 was a serious fucking menace. More often then not, people just stole them from the military base, but hot damn was that some fun trying to out run and try to take it out... Then they made that the entire game and put anything "Fun" behind a pay wall or the payout so poor that no one plays it. The nigger cattle that play Online still don't want fucking balance as they continually refuse to play anything that isn't business or heist related. People still race, but with payouts being dirt poor compared to anything else, it feels like you're wasting your time doing anything that isn't "Productive". When Rockstar does """Balance""" things, it's only to push more fucking Shark cards.Rockstar never gave *that* much of a shit about balance or "too much" as even the Rhino was available day one. About the only thing they bothered to do was lock it behind a rank (I think Rank 80?). But once people started getting it the lobbies were ruined as the thing could take so many explosions that you'd need a team of RPG users working together to get close to destroying it, and good luck with thatearlyGTA Online
Recently I've been thinking about how Rockstar could realistically ween itself back from what the game is right now. I believe the problem is over saturation of the aforementioned things. My idea is to have the special vehicles appear only as random events similar to how Fallout does wild wasteland. So that someone wouldn't be able to own a jet pack but could randomly find one spawned out in the world.almost Easter eggy things (like jet packs and tanks and VTOL) and turned it into basic content.
It's a noble idea. I agree with it but to plat devils advocate, If GTA6 online isn't biggerer badderer and more badarserer than GTAV online, who would upgrade? Why pay $100 for a game where you start from scratch, with nothing, in the hopes of randomly finding a bit of 'fun' in the game?Recently I've been thinking about how Rockstar could realistically ween itself back from what the game is right now. I believe the problem is over saturation of the aforementioned things. My idea is to have the special vehicles appear only as random events similar to how Fallout does wild wasteland. So that someone wouldn't be able to own a jet pack but could randomly find one spawned out in the world.
That's because people that liked the 3D era of GTA complained that IV deviated from that interactive criminal fantasy. Hence, TBoGT being the zany DLC that it became."The Ballad of Gay Tony" set up the ramp and put on the skis,
GTA Online for XB1/PS4/PC was when GTA jumped the shark. Explain how does one go from sticking up liquor stores, boosting gas tankers, planning elaborate heists to saving the world from a comically insane supervillain and having an orbital cannon at your disposal? The day they added these militarized, futuristic weaponry and vehicles into GTA Online for people to outright BUY was when GTA lost its way as a franchise.I clearly remember there was a jump the shark moment with GTA at some point. Many people will point to different instances where they felt it happened but I feel like the introduction of the Ruiner 2000.
How? People will expect everything from V to be into VI and then some.Recently I've been thinking about how Rockstar could realistically ween itself back from what the game is right now. I believe the problem is over saturation of the aforementioned things.
I feel obligated to suggest a solution no matter how futiIe because if I'm going to complain about a problem the least I could do is suggest a possible remedy.How? People will expect everything from V to be into VI and then some.
I've always seen the more out there-ness of "Gay Tony" as a sort of farewell to Liberty City and thought that the more Glitzy Glamour was a good contrast to the more gritty stories of IV and "Lost and Damned".That's because people that liked the 3D era of GTA complained that IV deviated from that interactive criminal fantasy. Hence, TBoGT being the zany DLC that it became.