Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
My favorite part about GTA IV is the RAGE physics engine. I love deforming cars through explosions and fantastic car crashes. They nerfed it in V.
I don't know the exact point it started but they completely abandoned detailed vehicle damage later in to GTAO's lifespan. Around the time of the Diamond Casino update is when I noticed it, the new vehicles wouldn't deform or warp from impact. The paint would scuff and parts would fall off similar to the 3D era games but the frame of the vehicle remained unchanged no matter how much abuse it got. That was greatly demoralising to me, you're going to put out these new $1,000,000+ cars and they don't even have detailed damage systems any more. That's on top of the weird handling tweaks ("advanced handling flags" Broughy called them) that made them much slower than quite a lot of cars that had already been out for years. My copium ran dry after that.
 
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I don't know the exact point it started but they completely abandoned detailed vehicle damage later in to GTAO's lifespan. Around the time of the Diamond Casino update is when I noticed it,
Wasnt this implemented in the ps4/xbone releases due to the first person view getting fucked up if there was too much damage?

or has it gotten even worse you mean?
 
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Wasnt this implemented in the ps4/xbone releases due to the first person view getting fucked up if there was too much damage?

or has it gotten even worse you mean?
Possibly? I wasn't aware of that, though I played on PS4 mostly and I remember the older vehicles would still deform yet newer ones were completely incapable of it, so that seems like a weak excuse on their part. Unless you mean the vehicle deforming was toned down but still existed?
 
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I found myself getting back into GTA Online after a long hiatus, but most of my time was spent robbing stores and running from the cops. I know the big part of Online is the heists, but I found messing around is more fun because it sort of reminds me of the old days playing GTA when it was just about dumb random shenanigans you could get into.
 
I found myself getting back into GTA Online after a long hiatus, but most of my time was spent robbing stores and running from the cops. I know the big part of Online is the heists, but I found messing around is more fun because it sort of reminds me of the old days playing GTA when it was just about dumb random shenanigans you could get into.
Early GTAO was a blast because it was just that, fucking around and having fun. Then prices got increased, fun stuff got paywalled, exhorbetantly priced vehicles and features became coveted and this all gave way to everyone adopting a grinding, efficiency based playstyle akin to fucking Runescape. Attacking other players doing freemode missions as the game VERY CLEARLY intends for you to do became "griefing". Players wouldn't even bother with new content after a few days if it was found to not be as money efficient as something that already existed. Arena Wars and Motor Wars, by far the most fun game modes IMO, fucking dead because the payouts were shitty compared to the videogame equivalent of repeatedly banging your head against a wall with grinding cayo, MC and bunker sales in solo lobbies. SOLO LOBBIES.

Rockstars greed ruined the games meta in a very literal sense.
 
Attacking other players doing freemode missions as the game VERY CLEARLY intends for you to do became "griefing".
It only feels like griefing because of Rockstars constant militarization of GTA Online.

It's honestly fucking annoying that you needed a military presence to conduct any business because they released the Hydra a year before Finance and Felony. The Hydra was fine until they made *everything* integrated into Free Roam.

You want to do low key drug deliveries? Better have some sort of military equipment with you at all times to protect you from fighter jets/flying rocket bikes/whatever the fuck.

The game *really* needed the actual deliveries to be some kind of game mode that restricted that shit. In a perfect world, all of that shit would have been similar to a cops and crooks mode where you'd wager what you'd made in free mode against another team. And they'd make it so they'd *have* to steal it, not just blow it the fuck up with a single rocket.

But that'd require actual work, and of course retards would be less likely to just buy the shark card.
 
My favorite part about GTA IV is the RAGE physics engine. I love deforming cars through explosions and fantastic car crashes. They nerfed it in V.
It's insane how Rockstar never reimplemented all these removed features from 4. I expected "Expanded and Enhanced" to have some big changes because Rockstar mentioned there will be exclusive contents that can't be accessed on past gen consoles and PC.
What could these be? Improved physics? Enterable buildings like ones we used to have in 4? Whole ass libarty city expansion? Wrong! It's just fast cars and free money for new players.

It only feels like griefing because of Rockstars constant militarization of GTA Online.
GTA Online is basically letting players cheat their game by paying money. They also made missions really hard to beat so solo players now have to buy these expensive weaponized vehicles.
I feel like 90% of GTA5 content that doesn't involve mods is griefing gameplays.
It's just grown ass man beating the shit out of children using weapons he bought with Shark Card. Insult them on PM until they start crying and ragequit.
I don't care how other people play their game but this kind of contents attract so many undesirable people into the game.
 
I hated GTA Online from day one and it only got better when I widened up and realized I didn’t have to keep playing it just because I owned it.
RDR Online was nothing but roaming around shooting each other constantly and it was glorious. There was a KOTH game mode that played out IN Free Roam so it acted like an invitation to fuck around shooting each other at a specific spot. Time to kill and gunplay worked great with Old West weapons to make Team Deathmafch/Showdown play very well, could have actual skill despite it having auto aim.

But from what I hear about what GTA turned into, it Saints Rowed itself. It took content that was only ever isolated, fun, almost Easter eggy things (like jet packs and tanks and VTOL) and turned it into basic content. It destroyed its own theming. You’re not a criminal at all. You’re in some little chaotic playground of explosions, spectacle for spectacles sake, and it makes everything look pointless and foolish.

Sometimes I feel like I’m the only person who liked GTA primarily as a gangster simulator (burglarize some urbanites, drive by some drug dealers, and then dance my low rider to celebrate).
 
It destroyed its own theming. You’re not a criminal at all. You’re in some little chaotic playground of explosions, spectacle for spectacles sake, and it makes everything look pointless and foolish.
I clearly remember there was a jump the shark moment with GTA at some point. Many people will point to different instances where they felt it happened but I feel like the introduction of the Ruiner 2000.

God it really feels like 2 different games now. I remember when the James Bond Aston Martin DB5 was deweaponized online because they thought letting a player keep a car with crappy machine guns was too much, but now you can have a fucking tank in your garage that you can have your personal mechanic deliver to you.
 
God it really feels like 2 different games now. I remember when the James Bond Aston Martin DB5 was deweaponized online because they thought letting a player keep a car with crappy machine guns was too much, but now you can have a fucking tank in your garage that you can have your personal mechanic deliver to you.
I think the real reason that particular vehicle never made it to Online (or at least in the early Online, I can't be bothered to see if they eventually added it) was because the vehicle features were damn near hard coded into the mission it was featured in because of all the scripting involved.

Rockstar never gave *that* much of a shit about balance or "too much" as even the Rhino was available day one. About the only thing they bothered to do was lock it behind a rank (I think Rank 80?). But once people started getting it the lobbies were ruined as the thing could take so many explosions that you'd need a team of RPG users working together to get close to destroying it, and good luck with that early GTA Online
 
I clearly remember there was a jump the shark moment with GTA at some point. Many people will point to different instances where they felt it happened but I feel like the introduction of the Ruiner 2000.
"The Ballad of Gay Tony" set up the ramp and put on the skis, GTA V became the boat to pull the series and you're absolutely right the Ruiner is the point that the skis leave the ramp, but at the peak of the jump it was the MK2 Oppressor. Ever since then they've just been trying to reset up the ramp, paint the skis, give the Fonz a silly hat and try and continue to capitalize on their success. Nigger cattle may be thinking it's a new stunt, but we've seen the damn thing at least 5 times over the course of Online's life decay.

I think the real reason that particular vehicle never made it to Online (or at least in the early Online, I can't be bothered to see if they eventually added it) was because the vehicle features were damn near hard coded into the mission it was featured in because of all the scripting involved.
Knowing just how fucking bad all this spaghetti code is, that is 100% the reason it took so long for it to be added. It is in the game now, in December 2019 Casino Heists I think.

Rockstar never gave *that* much of a shit about balance or "too much" as even the Rhino was available day one. About the only thing they bothered to do was lock it behind a rank (I think Rank 80?). But once people started getting it the lobbies were ruined as the thing could take so many explosions that you'd need a team of RPG users working together to get close to destroying it, and good luck with that early GTA Online
A Rhino in a lobby back in 13-14 was a serious fucking menace. More often then not, people just stole them from the military base, but hot damn was that some fun trying to out run and try to take it out... Then they made that the entire game and put anything "Fun" behind a pay wall or the payout so poor that no one plays it. The nigger cattle that play Online still don't want fucking balance as they continually refuse to play anything that isn't business or heist related. People still race, but with payouts being dirt poor compared to anything else, it feels like you're wasting your time doing anything that isn't "Productive". When Rockstar does """Balance""" things, it's only to push more fucking Shark cards.
 
almost Easter eggy things (like jet packs and tanks and VTOL) and turned it into basic content.
Recently I've been thinking about how Rockstar could realistically ween itself back from what the game is right now. I believe the problem is over saturation of the aforementioned things. My idea is to have the special vehicles appear only as random events similar to how Fallout does wild wasteland. So that someone wouldn't be able to own a jet pack but could randomly find one spawned out in the world.
 
Recently I've been thinking about how Rockstar could realistically ween itself back from what the game is right now. I believe the problem is over saturation of the aforementioned things. My idea is to have the special vehicles appear only as random events similar to how Fallout does wild wasteland. So that someone wouldn't be able to own a jet pack but could randomly find one spawned out in the world.
It's a noble idea. I agree with it but to plat devils advocate, If GTA6 online isn't biggerer badderer and more badarserer than GTAV online, who would upgrade? Why pay $100 for a game where you start from scratch, with nothing, in the hopes of randomly finding a bit of 'fun' in the game?

There's one simple solution to make people want to play GTA 6 online over GTA5 and that's to shut down the GTA5 servers as soon as GTA 6 is stable.
 
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"The Ballad of Gay Tony" set up the ramp and put on the skis,
That's because people that liked the 3D era of GTA complained that IV deviated from that interactive criminal fantasy. Hence, TBoGT being the zany DLC that it became.

I clearly remember there was a jump the shark moment with GTA at some point. Many people will point to different instances where they felt it happened but I feel like the introduction of the Ruiner 2000.
GTA Online for XB1/PS4/PC was when GTA jumped the shark. Explain how does one go from sticking up liquor stores, boosting gas tankers, planning elaborate heists to saving the world from a comically insane supervillain and having an orbital cannon at your disposal? The day they added these militarized, futuristic weaponry and vehicles into GTA Online for people to outright BUY was when GTA lost its way as a franchise.

Recently I've been thinking about how Rockstar could realistically ween itself back from what the game is right now. I believe the problem is over saturation of the aforementioned things.
How? People will expect everything from V to be into VI and then some.
 
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How? People will expect everything from V to be into VI and then some.
I feel obligated to suggest a solution no matter how futiIe because if I'm going to complain about a problem the least I could do is suggest a possible remedy.

It wouldn't really be the first time the series had a drastic tone change going from the wackiness of GTA San Andreas to the more realistic grittiness of GTA 4. Albeit the reason for the reduction in features was mostly because of the change from the Renderware engine to RAGE which they weren't able to carry over certain features.

Is it realistic to expect from them at this point? No, but it would ease at least some of the problems felt by online today.
 
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That's because people that liked the 3D era of GTA complained that IV deviated from that interactive criminal fantasy. Hence, TBoGT being the zany DLC that it became.
I've always seen the more out there-ness of "Gay Tony" as a sort of farewell to Liberty City and thought that the more Glitzy Glamour was a good contrast to the more gritty stories of IV and "Lost and Damned".
 
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