Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
Back when V launched this would've been a retarded move but back then nobody was wasting hundreds if not thousands of dollars for fake in-game money to buy virtual shit, gamers have no dignity anymore and butthurt aside (and there will be tons over this) they will still buy the game.

Best case scenario you just have to switch between these 2 characters instead of the trio from V.
It would still be a retarded move to make the game forced coop. You are 100% going to be switching back and forth like GTA V. Most gamers don't play online, and most of the people who play online haven't bought a shark card. All they would be doing by forcing coop is making a large share of the people who would buy the game not play the game. The lost sales from piracy wouldn't be worth the lost sales and ill will the forced coop would generate.

As for that point about gamer dignity, I really wonder how much the failure of RDR2 online and Concord will have on the game. Maybe they're old news now, but I got a GTAO survey email from Rockstar a while ago, so it doesn't seem like they feel like they really understand their audience at the very least. Or, at least they aren't confident gamers will just suck up any slop that gets put in front of them anymore.
 
  • Agree
Reactions: Nguyen Van Phuoc
I can't see them doing that. They tried that in IV, but the technology proved to be too hard to implement at the time.

It might just be that. Again, I cannot see them doing something too drastic for VI.
IV's GTAO sucked balls, this co-op would be more like the co-op in Gears of War, but no splitscreen else the PS5 would shit itself trying to render it, and it would defeat the purpose of thwarting piracy.

For me its clear R* only wants to milk the main GTA dry now, they don't care about doing a mobile GTAO even as gatchashit is raking it in, they completely abandoned GTASAVR, they haven't made a new game besides GTA since RDR2, and their next game is going to be a remake of Max Payne 1 and 2. R* hasn't have a brand new game IP since LA noire 14 years ago.
Most gamers don't play online
Most don't play the campaign, even back in the PS2 days many didn't and just used the game as a sandbox instead.
and most of the people who play online haven't bought a shark card
They still gonna pay $100 for the game, which is far more than people playing gatcha for free do, and yet that's a big business too.
 
Grand Theft Auto III was the fucking best. Developed before 9/11. Before the Great Enshittification. Before fucking lootboxes and shark cards, YouTube and troons, zoomers and retarded gimmicks. Before every moron in the world was on the Internet. When Google was still a search engine and not a designated shitting street. Just put on some Rise FM and take a ride in Liberty City at night.

 
I can't see them doing that. They tried that in IV, but the technology proved to be too hard to implement at the time.
Isn't the switchable protagonists a thing since San Andreas? Vadim M made a video about some scrapped scripts in main.scm
Grand Theft Auto 3 was the fucking best. Developed before 9/11. Before the Great Enshittification. Before lootboxes and fucking shark cards, YouTube and troons, and retarded gimmicks. Before every moron in the world was on the Internet. When Google was still a search engine and not a designated shitting street. Just put on some Rise FM and take a ride in Liberty City at night.

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I think the entire 3d era was a blast. Hd era only was good with IV and expansions.
 
Grand Theft Auto III was the fucking best. Developed before 9/11. Before the Great Enshittification. Before fucking lootboxes and shark cards, YouTube and troons, zoomers and retarded gimmicks. Before every moron in the world was on the Internet. When Google was still a search engine and not a designated shitting street. Just put on some Rise FM and take a ride in Liberty City at night.

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Nah, GTA3 always felt too much like a tech demo for me, plus the setting was just too depressing. Vice City was where it was at, that might be one of the best open world games of all time.
 
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Nah, GTA3 always felt too much like a tech demo for me, plus the setting was just too depressing.
The atmosphere is one of my favorites. Just steal a car and drive listening to Rise FM & MSX FM like a demon.
Vice City was where it was at, that might be one of the best open world games of all time.
80's nostalgia was the cherry on the top.
 
  • Agree
Reactions: Firewater
Grand Theft Auto III was the fucking best. Developed before 9/11.
If you want to be specific, it was developed AT 9/11 with the one month delay wanting to clean up any similarities to the attack. With that, R* said that they cut/altered 1% of the content within those three weeks. Darkel, the bum, was cut BEFORE 9/11.
 
If you want to be specific, it was developed AT 9/11 with the one month delay wanting to clean up any similarities to the attack. With that, R* said that they cut/altered 1% of the content within those three weeks. Darkel, the bum, was cut BEFORE 9/11.
Darkel was basically the legacy of GTA 2 in one character. I understand why R* North cutted him off early.
 
Why would you want to kill children in a video game? I'm legitimately asking; it's not a gotcha.
I think it's controversial in case of Fallout because you could do it in Fallout 1 and Fallout 2 (to absolutely no benefit, most NPCs would refuse to have anything to do with you and bounty hunters would start spawning and attacking you) and then in Fallout 3 they made a settlement inhabited exclusively by annoying unkillable brats. So, people were pissed. Just don't have them at all like in most RPGs in which you can attack everything.
 
I think it's controversial in case of Fallout because you could do it in Fallout 1 and Fallout 2 (to absolutely no benefit, most NPCs would refuse to have anything to do with you and bounty hunters would start spawning and attacking you) and then in Fallout 3 they made a settlement inhabited exclusively by annoying unkillable brats. So, people were pissed. Just don't have them at all like in most RPGs in which you can attack everything.
Gotcha. When did the original Fallout come out? 1997, I think. Correct me if I'm wrong, but the first two Fallouts were isometric top down RPGs. Even if Fallout allowed you to harm/kill children, I'd hazard a guess that the graphics were too primitive to tell at first glance.

Now, try an open world game like GTA in 3D that would allow you to harm/kill children at will, especially after Columbine. I want to use another example with that point. The Simpsons Wrestling was a 3D wrestling game that was released for the PlayStation in 2001. Springfield Elementary was intended to be a level, but executives nixed it to avoid any relation from the Columbine massacre. And this is a wrestling game.

GTA III, or any game similar to that, would not fly well for allowing the player to attack/kill kids at will.
 
Gotcha. When did the original Fallout come out? 1997, I think. Correct me if I'm wrong, but the first two Fallouts were isometric top down RPGs. Even if Fallout allowed you to harm/kill children, I'd hazard a guess that the graphics were too primitive to tell at first glance.
I'd say death animations are quite violent and much less comical than in 3D ones, and child models have the same set of animations as regular adult models (being melted, being burned, having a portion of their chest blown out). I'd say 2D sprites allow for more gratuitous violence than GTA 3's 3D engine would allow.
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Anyway, play it. It's a great game, it doesn't in any way encourage killing kids and you can do a pacifist run if you want to.
 
Anyway, play it. It's a great game, it doesn't in any way encourage killing kids and you can do a pacifist run if you want to.
Don't say that when the Den pickpockets exist.
The atmosphere is one of my favorites. Just steal a car and drive listening to Rise FM & MSX FM like a demon.
It really didn't do it for me. I played Vice City first, so when I played GTA 3 I got less weapons, more primitive game mechanics, smaller map and awful, dreary atmosphere full of muted dark colors. Just compare that to VC and you can see my disappointment. It didn't help that Claude was a piece of cardboard compared to Tommy, same with other characters being a bit dry. I think you have to really appreciate old mobster movies and be nostalgic for the old 2000s culture/aesthetics to really get the most of out of GTA 3. VC doesn't have that, it's fun from the first minute you play the game and you don't need to have watched any of the movies or shows that inspired it(like Scarface) to appreciate it. I've actually had similar complaints as I have with III with San Andreas, so it's not just the game being more primitive for me when SA was more technologically advanced than VC.
I will admit that radio stations in III were pretty good, but that's the case for almost every single station across all 3D era games.
 
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Free roam around the map can get boring without a goal to do.
Which is why they did it because most gamercattle likes to do that, they were already doing it in the GTAIII era, its what I been trying to say for the last 3 posts or so: R* only cares that revenue goes up, they don't care if their games aren't revolutionary or even good anymore, they been selling the same goddamn game for 12 years and 3 console generations, they have proven they can get away with it already.
 
I wish I would've been able to play LCS/VCS ad-hoc multiplayer. I'm sure that was just an afterthought for a PSP feature. I thought ad-hoc meant online multiplayer.
 
Grand Theft Auto III was the fucking best. Developed before 9/11. Before the Great Enshittification. Before fucking lootboxes and shark cards, YouTube and troons, zoomers and retarded gimmicks. Before every moron in the world was on the Internet. When Google was still a search engine and not a designated shitting street. Just put on some Rise FM and take a ride in Liberty City at night.

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Late 90s/Early 2000s Trance was something incredibly magical, same with the house music of that era.

I'm a zoomzoom and i discovered most of this incredible music thanks to the GTA franchise.
 
Late 90s/Early 2000s Trance was something incredibly magical, same with the house music of that era.

I'm a zoomzoom and i discovered most of this incredible music thanks to the GTA franchise.
I've got a few songs I keep in my active playlists thanks to GTA 3, to it's credit
There are probably more memorable ones, but I stick by my point that the 80s music from VC and even 90s songs from SA are more recognizable for me.
Oh, honorable mention for this gem from GTA 2
 
I'd say death animations are quite violent and much less comical than in 3D ones, and child models have the same set of animations as regular adult models (being melted, being burned, having a portion of their chest blown out). I'd say 2D sprites allow for more gratuitous violence than GTA 3's 3D engine would allow.
View attachment 7385303
Anyway, play it. It's a great game, it doesn't in any way encourage killing kids and you can do a pacifist run if you want to.
We will never, ever get another body horror/grotesque game like this. Fallout will never, ever not be wacky. Vampire Bloodlines whatever the funkyrade 2 will be cartoony as shit. We are never getting good mainstream horror gore, ever. I remember parasite eve 2 having a disgusting ass fleshy CGI monster in some marketing material and it scarred me for life.

I know these games exist, but they're retro-made indie tranny slop. A truly grotesque horror game today would be a novelty, and even if it was pulled off to perfection it'd just feel forced.
 
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