Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 735 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,033 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 655 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.5%
  • My Mother's My Sister!

    Votes: 306 11.9%

  • Total voters
    2,565
I've never dealt with the glitches and soft locks he talks about in the Los Santos section. This honestly stinks of being the fault of a weird specific PC version he uses for speed running to me.

Other than that, it's just a lot of "these few missions aren't that good" followed by "these missions slow down my speedrun" and finally "this game plays like a grand theft auto game"
I agree with a couple things from his video. Some missions are poorly designed and the second half of the game feels rushed.

Wrong Side of the Tracks being the defining example of that poor design. It's not even Smoke's aim, it's the extravagant health the Vagos have. That is a massive difficulty spike. And, I have gotten stuck on the first mission as a kid because of the Ballas car.
 
I agree with a couple things from his video. Some missions are poorly designed and the second half of the game feels rushed.

Wrong Side of the Tracks being the defining example of that poor design. It's not even Smoke's aim, it's the extravagant health the Vagos have. That is a massive difficulty spike. And, I have gotten stuck on the first mission as a kid because of the Ballas car.
I always thought the difficulty of TWSOTT was due to the train blocking all the shots at the Vagos unless you were at a very specific angle (read: as far away from the train as possible, which is tough to do in a tunnel). Never thought the Vagos had any more or less health than normal.
 
  • Feels
Reactions: The Last Stand
I kind of hate how he frames these videos as things that a first time player would hate, but seems to do everything in a way a first time player would never do.
One complaint I never understood: the riots.

Of course cars will randomly explode in the streets, it's a RIOT. It's even explained BEFORE you enter Los Santos that it would turn into a warzone.

1665463090937.png

I mean: THINK. Would he rather do standard missions when the city is in chaos? The gang missions at the end are for the player's benefit. To stock up on ammo, backup and territory. It even addressed an complaint he had with VC: explaining to the player what to do during gameplay.
 
He never factors in that most first time players, at least back when these games released, would have spent a lot of time exploring the map and doing side content between missions. Just Speedrunner Brain all over the place.
Or the countless young players who stopped playing missions once they hit a wall. I may have played more hours on GTA Vice City than should be humanly possibly but I never reached the final mission until my 20s. That game I had since I was five.
 
Working for Toreno is the best part of SA and I will fight anyone who even thinks about disagreeing.
It's one of those things where the missions are fun so it shouldn't really matter that the story goes over the top or introduces crazy shit out of nowhere.
 
Last edited:
In his head, it's absolutely IMPOSSIBLE that anyone would have bothered to do any underwater exploring because no mission forces you to do it.
The fact that water was no longer instant death was heavily advertised pre-release. I still vividly remember the first time I pitched a car into the water and thought, "OH SHI- Oh, right. This isn't death." Even though SA came out almost 10 years after Mario 64, swimming underwater still felt like such a new frontier of freedom just because it was a GTA game.
 
He mentions Flight School. Now that I think of it, he complains about completing flight school but not the mission prior to that.

Toreno advises you to purchase an old airfield. "You offer them a DOLLAR. If they refuse, kill 'em." Only the game forces you to buy it anyway. No option to kill anybody to obtain it.

I still vividly remember the first time I pitched a car into the water and thought, "OH SHI- Oh, right. This isn't death."
I felt the same way when I played GTA IV. I fell into the ocean from a mission. Oh God, no... hey, I'm alive.
 
He mentions Flight School. Now that I think of it, he complains about completing flight school but not the mission prior to that.

Toreno advises you to purchase an old airfield. "You offer them a DOLLAR. If they refuse, kill 'em." Only the game forces you to buy it anyway. No option to kill anybody to obtain it.
That might have been an artifact from a cut mission where you would have done just that. Maybe. Just something I thought I heard or read a long while ago.

I felt the same way when I played GTA IV. I fell into the ocean from a mission. Oh God, no... hey, I'm alive.
I remember Driv3r riffing on GTA:VC and the lack of swimming with the "Tommy Vermicelli" character: a hidden NPC with a loud hawaiian shirt and water wings.
 
I remember Driv3r riffing on GTA:VC and the lack of swimming with the "Tommy Vermicelli" character: a hidden NPC with a loud hawaiian shirt and water wings.
Oh, I loved the jabs GTA would do against its competition. Driver would get the burnt of it.


My favorite has to be the hitman payphone mission in GTA: VC.


All the targets' names are spoofs of protagonists from GTA clones at the time.

Imagine having the balls to do that in an actual unfinished rushed game.
I believe Driver was the FIRST to do a 3D open world game akin to GTA3.
 
no no.
the reference is from driv3r, the third entry in the series and basically the worst one.
Driver 2 was the first in its series to have Tanner exit his car. That released in 2000.

GTA 3 came out in 2001. Okay, Driver 2 predates GTA3 in design. GTA3 and VC poked fun of Driver before Driv3r (2004-5) came out.

San Andreas (2004) dealt the final blow with Driv3r in a mission.
 

Years ago, I remember seeing videos of the swing set in the park in GTA IV doing the most ridiculous glitches every time Niko and his car stepped foot in it :story:

Seems like nothing has changed since then.
 
  • Feels
Reactions: The Last Stand

Years ago, I remember seeing videos of the swing set in the park in GTA IV doing the most ridiculous glitches every time Niko and his car stepped foot in it :story:

Seems like nothing has changed since then.
Somebody during IV's development probably had some fun with that.

Rain in GTA 3 affects your car handling. I did not know that.
 
  • Agree
Reactions: Jonah Hill poster
New event for online collect jack-lanterns and jet some clothing items (jacket and mask, i believe). Problem is that you need to collect all 200 in one day meaning If you don't collect all of them in 24 hour your progress in the collect-a-thon will reset

Edit: Made a mistake. It's not one play session, it's one day. Changed post to reflect that.
 
Last edited:
Back