Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 221 8.0%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 715 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,752
I don’t get it why are the people actually surprised that a GTA game has black people in it?
Because political tourist schizofags from either /pol/, /int/ or even /v/ claim they've played San Andreas or Vice City but they have not, and even if they did, forgot that there were black people.
 
Japanese crime games > western crime games
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Anybody else kinda wish video games would stop improving upon graphics? Probably me just being an old fart, but if they put half as much effort into the story as they do the graphics, maybe most games wouldn't be piles of steaming shit. Eh, plus I actually find older graphics charming...
 
We even have unironic balling over how much worse talking about woke shit is than the woke shit itself or its defenders.
*bawling

And I wouldn't say it's worse, but culture war faggots have become insufferable and, dare I say it, more annoying since they're invading my spaces more than woke faggots anymore, and they offer no meaningful discussion and simply just flail their arms around bawling about how things were back in the day (when it's obvious as fuck they weren't around back in the day) and that they'll totally never spend a dime on this shit (even though they always seem to be the first ones who are giving the most seething analysis on every new piece of Disney or AAA slop that hits the market)

I can see why Null gets so fucking pissed off these days. The second this thread got featured it got completely shitted up by people who have never said anything in the GTA thread who felt an insatiable need to get their "there's niggers in them there hills!" comment in. Not even a joke or anything, just "I'm mad cause niggers in GTA"

The least they could do be is funny.
 
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He's definitely white:

>have her ankle tagged so you’re limited in where and how you are able to use her

I will remain optimistic that they can do some interesting story telling with this couple. I’m hoping it becomes a matter of he’s doing it for her and wants them both out of the game while she’s got this idea of a big score. In addition seeing a story through a just recently paroled felon who has to try and juggle the difficulties of navigating the outside sounds way more interesting that just another “thug on the streets.”

Part of the reason that people like CJ is because it’s a story you don’t live. I’d be willing to bet the majority of GTA players will never attempt to boost a car in real life. Niko benefitted the same way: the average player isn’t going to identify with that idea of coming to America for a fresh start just to see you aren’t going to get your American dream. It’s why from my understanding people preferred Michael to Trevor or Franklin: Trevor didn’t live up to the insanity hype since every other character could be just as weird as him, and Franklin felt like a bit of a retread with CJ. I imagine most people at KF have not had to deal with the paper trail that follows someone post incarceration and how it essentially makes your punishment for your crime permanent in a lot of ways. If they can make the dynamic between the two new characters engaging enough then I can see it being good.
 
This thread has turned into shit.
The curse of whenever a thread gets featured.

Whoever screamed at Jersh to feature this thread, I remember someone did it - fuck yourself.
Anybody else kinda wish video games would stop improving upon graphics? Probably me just being an old fart, but if they put half as much effort into the story as they do the graphics, maybe most games wouldn't be piles of steaming shit. Eh, plus I actually find older graphics charming...
The biggest downside to games having this obsession with "ultra realistic graphics" - nothing stands out anymore among most AAA slop, because all of it is in the exact same style. Shit, it's been years, and I can still remember parts of Okami, solely off of it having a unique art style.

It feels like we've reached the point of diminishing returns on graphics though - there doesn't seem to be as much room for "improvement", especially with how compression and file optimization seem to be dead arts. Everything being ultra realistic probably doesn't help how fucking bloated modern Game Sizes are...
 
I don't know if the studio that makes GTA has ever had power autists of RDR extent working there long term but if they did we'd have that and more. GTA IV I think felt more alive than V, it felt like the world was actually moving and you were just a piece in it, which was especially impressive given the hardware limitations of the time. You could be driving along the bridge and spot cops searching cars, or have actual police encounters happening, etc. The NPC cops had better AI and instead of just gunning at randoms they used cover and avoided shooting if possible. Street vendors, pedestrians, etc all seemed to just be going about their days in a way that V tried to mimic and it just came off as fake and as though they're all performing for you.
Imagine a world like that set in Vice City with the attention to detail that the RDR spergs had and the story writing of the classic games, it would be the actual best game of the decade and not just "well at least it's not another remake"

In all honesty, even though IV is better in terms of simulation, I enjoy V much more.

For starters, the gameplay is arcadey and snappy, the characters are goofy and jell way better with the wacky gameplay than Nico.

Also, I feel Bellic was more suited for a game more introspective in the vein of Max Payne 3.

Finally, RDR 2 is a masterpiece in terms of simulation, but the game can turn into a slog at times, dragging everything down with the weight of "realism".

And that's fine for RDR, but I like my GTA's to be set practically in Toon Town.

P.S.: GTA stories are supposed to be about antisocial psychopaths consistently taking bad choices. And spics and niggers are the epitome of that.
 
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There's a grinding of gears and incongruity between the tragic story of Niko Bellic, a Serbian war veteran who committed horrific and violent acts trying to escape his past life and start a new life in America, getting sucked back into a world of violence and revenge and its commentary on the failures of the American dream in post-9/11 New York and the game still trying to retain its "GTA" identity, where the radio ads and presenters is over the top and satirical and all the side characters who give you quests are colourful and eccentric.
Niko expresses that he "deals in death because it's all that is open to him." Funnily enough, if you cause havoc as Niko when you work for ULP, he'll berate you through a couple phone calls. The suspension of disbelief with that is that they make the world feel alive even AFTER you stop playing. Serious stories CAN have funny moments; that's up to pacing, writing and characterization.

That said, I have felt that way with how serious GTA IV is portrayed compared to previous entries to causing reckless abandon. Not in a sense that it makes me uncomfortable, but just asking what is the point. In GTA V's case, it's mainly because of how unfair the cop AI can be.
 
For starters, the gameplay is arcadey and snappy, the characters are goofy, and jell way better with the wacky gameplay than Nico.

Also, I feel Bellic was more suited for a game more introspective in the vein of Max Payne 3.

Finally, RDR 2 is a masterpiece in terms of simulation, but the game can turn into a slog at times, dragging everything down with the weight of "realism".
To each their own, everyone has their own thing. Honestly the realism of IV was a huge draw to me, it felt like the logical next step at the time and the only thing I remember being let down by was the limited character improvement stuff, which they sort of brought back with the stats. I guess they were just selling it with the story that since Niko was a hardened war vet from europooria he would be in decent shape. But I loved the physics so much more than the arcade feel of V, the story felt more mature and impactful, it felt like the culmination of a series I'd been playing since childhood and now felt was grown up. What I really did love about V was they made effectively the best in game sandbox for arcadey type play yet but that is more of a "play when I feel like it" perk vs a note on the games depth.

As for RDR2 I can't help but feel autism was involved. You don't get a team that cares so much about realism they put like 20 types of bird sounds, temperature affected horse balls, accurate decay patterns etc unless there is weaponized autism afoot. I see what you mean though, a GTA with a full level of RDR realism would probably involve having to fill gas tanks up or something lol
 
Those three in combination are a massive red flag screaming that the woke writing crowd might've taken over the studio. They're still just red flags, so anyone freaking out saying "it's too early to judge," fine that's fair, but I also fully understand why people are incredibly skeptical.

There's more red flags in this trailer than there are fat asses, and that's a lot.

I've been in multiple fandoms saying "it's too early to tell, give them a chance". It is now Current Year, and all the benefit of the doubt has run out, in every media or hobby. Charging at red flags shouldn't be criticized, it should be normalized. Finding a good product on the other end is now a surprise, instead of the rational expectation of cooler heads.
 
The biggest downside to games having this obsession with "ultra realistic graphics" - nothing stands out anymore among most AAA slop, because all of it is in the exact same style. Shit, it's been years, and I can still remember parts of Okami, solely off of it having a unique art style.
The main thing that bugs me about the "ultra realistic graphics", is that people will only care about them for like 10 seconds, then move on in the game. So most of the budget for the game feels like it just goes to heavily depreciating eye candy.
 
Was GTA online ever actually fun, or was it always just ‘do glitchy races to grind money for cosmetics’?
in the beginning was really fun, i enjoyed when heists first came out and played many hours with friends and strangers. gta online has just made it so gay with microtransactions and shark cards
 
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