Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
I actually do have Silent Patch. In fact, I have a general Essentials Pack installed (I got it for the& Widescreen & Windowed Mode). I actually mastered it quicker as a kid (infiltrating airport & stealing Shamal).

Not sure I'm picking up what you're putting down in your last few posts but if you're looking for a mod that fixes a ton of shit, Project Reborn is fantastic. It stays true to the ps2 version (with pc's graphics, obviously), but just fixes all of the shitty things about the pc version. If you (or anyone else) want it I'll upload it; for whatever reason the Steam guide page for it isn't working. Maybe Rockstar went on another dumb crusade and issued a c&d idk.
 
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Happy 20th Anniversay to the most influential, fun and incredible GTA game based in Los Santos. I will be spending the next week and a half (though, probably more) doing a special San Andreas themed profile with the characters that helped shaped the game for what this is.

Just the fact that this is 20 years old is proof that we’re either getting old, or we really miss what the 2000’s represented for gaming.

To celebrate, courtesy of Internet Archive, here‘s some vintage snapshots of an article by Game Informer that called the game the next groundbreaking thing for the gaming industry:

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They could've made into a purchasable album or locked it behind a subscription service. Respect is everything.

Happy 20th Anniversay to the most influential, fun and incredible GTA game based in Los Santos. I will be spending the next week and a half (though, probably more) doing a special San Andreas themed profile with the characters that helped shaped the game for what this is.
Happy 20th Anniversary to the first handheld title of the 3D era: GTA Advance. Oftern overshadowed by its big cousin, San Andreas, GTA Advance harkens back to the top down perspective of its 2D predecessors to provide a side story of Mike, a hoodlum looking to leave the criminal underworld and to avenge the death of his mentor, Vinnie.

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GTA Advance is the one game I do remember fondly in my younger years. When I saw it on the Game Boy Advance for the first time, I thought to myself that it was bold that Nintendo was going for something that wasn’t as kid friendly as Mario and Zelda at the time. That and plus I didn’t know that much about Fire Emblem at the time.
 
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Happy 20th Anniversay to the most influential, fun and incredible GTA game based in Los Santos. I will be spending the next week and a half (though, probably more) doing a special San Andreas themed profile with the characters that helped shaped the game for what this is.

Just the fact that this is 20 years old is proof that we’re either getting old, or we really miss what the 2000’s represented for gaming.

To celebrate, courtesy of Internet Archive, here‘s some vintage snapshots of an article by Game Informer that called the game the next groundbreaking thing for the gaming industry:

View attachment 6562973

addendum to this is a moddb article showing off some technical feats acheived in the modding scene in regards to san andreas
heres a video if you hate reading.
heres another video showing off some other stuff like newer mods and such.
this video also covers silent patch, which is the patch that fixes basically the entire game on pc has gone open source
 
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To add to the anniversary community updates, Proper Fixes got a big update as well, apparently there were so many changes they couldn't be listed in a changelog.

As for me, I think I finally healed myself from the "hi res remaster" look and embraced the PS2 piss filter.
Santa Maria smoke
I've been using a few mods that made San Andreas look "realistic". the two biggest offenders being Timecycle24 which made the game look realistic by making the color grading all linear, and Color Mod that added bloom. Plus SkyGFX with a similarly "realistic" configuration as well as 2DFX with an extended drawing distance.

I realized how much it kills the mood of the game, such as by making foggy Back O Beyond look not foggy at all and removing the blue tint that made it so mysterious. After getting rid of the aforementioned mods, tweaking SkyGFX to be more like PS2 and pulling back on 2DFX's draw distance, I successfully managed to bring back the soul into the game.
Hunting for Bigfoot
I do still use a plethora of mods to improve the graphics, but I believe I've hit the right balance between visual improvement and maintaining the original style.
Shooting hoops
-I use the RoSA Evolved project that adds HD textures that are faithful to the textures used by R*, either by sourcing the original ones or upscaling them.
-Shadow Settings Extender is there to improve on vanilla shadows, which tend to be scuffed but still look better than any ENB ones, plus they actually work unlike the ENB ones.
-A few mods like Graphics Tweaker and MixMods do small touchups to things like particle transparency, gamma adjustments and other details like that.
-Atmosphere Interface Pack and Proper Radar make the UI nice and crisp, basically proper faithful remasters of it
Frankly, there's too much to list. I use a lot of mods and I meticulously mix and match them with Modloader profile configs. For context, here is my Modloader folder and configuration. I keep very little outside of it so this is 99% of the magic. Wouldn't trust myself to make a "good enough" modpack for the masses though.
Modloader folderModloader config
EDIT: I've decided that Real Skybox and FxsFuncs give enough of a flare without clashing with everything else that they'll stay. ColorMod and Linear Graphics Timecycle24 are out though. I've also took some more screenshots to appreciate the atmosphere of the game.
Biking through the desertSunrise over the desert
Foggy San FierroSmoke at the top of Mt. Chilliad
Taking a leak in the countrysideChilling in LV at night
Few remarks in terms of modding:
-I found out I had DirectionalFromSun enabled in SilentPatch which really messed with the lighting on cars and peds, something that kept bugging me for a long time. So I recommend not enabling it to avoid a lot of cases where cars/peds are darker than they should be.
-My current SkyGFX configuration is a mix of various settings. It has the PS2 color filter and radiosity, but also the Env vehicle pipe which gives them proper cubemap reflections, as well as detail maps from Mobile and stochastic texturing, a feature added to SkyGFX Extended fork by Junior_Djjr. With the right textures it will randomize certain textures, like cliff rocks or grass, so they don't end up looking same-y. You probably know what I'm talking about, San Andreas suffered a lot from obviously tiled textures like that.
 
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They're not indians lmao, if you want to see the faces of people that were responsible for GTA Trilogy DE their pictures are available on their company site.
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I remember the internet saying the only girl who looks like she genuinely enjoys gaming would be the droopy depressed one next to the fat tranny on the far right.
Nevertheless, historical revisionism is now trying to frame GSG as victims of R* and not the incompetent studio who was way out of their league, passionless about the III era trilogy, and hilariously overburdened by Take-Two.

@SAgraphics, if you can find it, there's an old, old build of SAG_FX by a modder called DexX that brought PS2 car reflections and that blinding orange sky in LS.
That said, try as I may, I can never fully accept the vanilla weather and sounds. Shoot me, but I never got the hard-on for the PS2 look.
Yes, a lot of mods go overboard and remove all style from San Andreas, but I will not apologize for tweaking timecycle.dat or modding in better guns that don't have horrendous gunflashes tied to the models that look like comic book action clouds.
As for the sound, there's a reason the trailers don't use in-game sounds. Even R* knew their gun sounds, car sounds, and ambience sounds were shit. Mod that shit immediately.
 
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there's an old, old build of SAG_FX by a modder called DexX that brought PS2 car reflections and that blinding orange sky in LS.
Or, alternatively, you could come to current year where we have Modloader, and that SkyGFX has brought back both the PS2 car reflections and the orange filter years ago, and does a much better job than some ancient mod that remembers the IMG Tool era.
better guns that don't have horrendous gunflashes tied to the models that look like comic book action clouds
MixSets for disabling the 3D muzzle flash and FxsFuncs+Next Gen Effects for fancier effects.

I'm yet to find a gun sound mod that would be faithful to III/VC though. Or a general faithful sound mod for that matter.
 
@Slav Power is there a installation guide for modloader? every time i tried to install it something doesn't work right on my end
There's this entire guide series on YouTube that explains everything from the very basics. And yes, you want to watch all of it, no skips. You're only going to have problems if you don't wrap your head around 3D Era GTA modding concepts properly. The good thing is that what you'll learn from this series can also apply to Vice City and III modding, as well as modding in general.
 
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