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- Apr 21, 2024
Vadim M released a 70 minute video talking about why the planes seem to constantly crash in GTA:SA
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Vadim M released a 70 minute video talking about why the planes seem to constantly crash in GTA:SA
We got the ability to free aim all weapons on PS2 with San Andreas and it was dreadful. It just didn't work well on controller, auto-aim was needed. They finally figured out good shooting controls on console for GTAIV yet still made auto-aim the default, probably because they knew that millions of literal kids with bad co-ordination and patience would still be playing. It wasn't that bad in IV, but it really started to piss me off in V and GTAO because the guns were so damn accurate and fast to kill, you didn't even need to look at what you were doing. Just take cover and keep tapping L2 then R2 until the camera stops moving. This persisted in to GTAO then, where you would often get 1 tapped by a noob with an assault rifle as you speed past him at 120mph, he just L2 snaps his laser accuracy at you and fires without thought. Close range gunfights were a pathetic dance of both players doing slow combat rolls trying to break their opponents lock on and use their own. They were that adverse to free aiming. That game made me despise auto-aim, the first thing I did in RDR2 was switch it off.Second, I heavily disagree, auto-aim GTA is garbage and it absolutely detracts from the experience. Only way to play the game is with free mouse look, which is only available on PC this generation. That's aside from all the boons the PC version gets. Console babbies really have no arguments other than "muh nostalgia", as if that matters for a game that has a dozen better ways to play it now in 2025.
PS2? Why?You can have the games on both PS2 and PC

Precisely my point, if you play with auto-aim on you might as well have played with cheats and never played the game proper. If you did play with free aim on console, you will find it horrible and switch back to auto-aim. Therefore, PC version is superior, other factors don't matter. You will be shooting dudes for a good portion of the game, if the shooting isn't satisfying or even fun, then there is no point in playing the game.We got the ability to free aim all weapons on PS2 with San Andreas and it was dreadful. It just didn't work well on controller, auto-aim was needed.
Auto aim wasn't the greatest, but the worse offender has to be the inverted controls for free aiming with snipers and rocket launchers. Forget about making precise adjustments since you're unable to adjust the sensitivity. Bomb da Base: Act II was hell on PS2 because of it.We got the ability to free aim all weapons on PS2 with San Andreas and it was dreadful. It just didn't work well on controller, auto-aim was needed.
Nostalgia I suppose, it's fun to hook up the PS2 sometimes if you still have it.PS2? Why?
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Yeah okay GTA looks like shit on PCSX2 since it still has unresolved visual bugs but the point still stands, you have emulation and mods on PC, it's the ultimate platform. You want to play PS2 GTA? Emulate it. You want PS2 controls on the PC version? Install GInput. You'll be better off with the latter since you'll be able to patch your whole game up to look, run and work better than the OG PS2 releases ever did.
It wasn't so easy as to compare it to using cheats, not in the 3D games. GTAV was when the shooting became almost no-effort. GTASA was jankier and still presented difficulty even with auto-aim. Getting around the jank was fun in it's own way, like thinking to place strategic sticky bombs before a cutscene, or finding a good sniping spot instead of taking the usual route for a combat section. (Remember when you had the freedom to approach missions your own unique way like that?)Precisely my point, if you play with auto-aim on you might as well have played with cheats and never played the game proper.
I played 3, VC and SA on PC before I tried them out on consoles, and let me tell you having an aimbot does make the game quite easy. It is also annoying as it will sometimes shoot towards NPCs you don't want to kill, throwing your aim off. With mouse look, there is total freedom and a modicum of skill needed, not to mention that the mouse controls much better in the rare times when you need free-aim(like when using a sniper rifle) than the analog stick.It wasn't so easy as to compare it to using cheats, not in the 3D games. GTAV was when the shooting became almost no-effort. GTASA was jankier and still presented difficulty even with auto-aim. Getting around the jank was fun in it's own way, like thinking to place strategic sticky bombs before a cutscene, or finding a good sniping spot instead of taking the usual route for a combat section. (Remember when you had the freedom to approach missions your own unique way like that?)
I'd like to argue that PC aiming with M+KB "makes the game quite easy." AFAIK, guns have no recoil when free aiming. Take into consideration as well that these games were designed on console before PC.I played 3, VC and SA on PC before I tried them out on consoles, and let me tell you having an aimbot does make the game quite easy. It is also annoying as it will sometimes shoot towards NPCs you don't want to kill, throwing your aim off. With mouse look, there is total freedom and a modicum of skill needed, not to mention that the mouse controls much better in the rare times when you need free-aim(like when using a sniper rifle) than the analog stick.
Correct. If you've never used M+KB before, you may have a learning curve ahead of you. I guess it's subjective.With mouse look, there is total freedom and a modicum of skill needed, not to mention that the mouse controls much better in the rare times when you need free-aim(like when using a sniper rifle) than the analog stick.
I'm concerned about Rockstar asking writers to be "less crude towards minorities." It should make fun of everyone equally
That's a shame, he made good videosvadim m also announced he's retiring. you can read the retiring post here, but to spoil it: i dont really see why he's doing so. the only reason i understand is burnout, but he also says his channel's dying which is blatantly untrue
So that game is made by Leslie's company, huh? I am actually not surprised, it does look a lot like a GTA game, altho more of a Cyberpunk than a GTA clone maybe.Leslie Benzies' company, Build a Rocket Boy, has announced a release window for their linear, action-adventure sci-fi title, MindsEye. Summer of 2025 for PS5, Xbox Series and Steam.
Looks like a mix of Cyberpunk 2077 and Remedy style games with a hint of GTA. Oh, and Mafia III actor, Alex Hernandez, has a leading role.
I wouldn't be surprised since almost all of the R* studios are all hands on deck for GTA Online AND GTA 6.I wonder if there was anyone frustrated at R* that they couldn't make more out-there games at the studio, like a futuristic take on GTA(which already exists in the form of GTA2). This might be the result of that frustration.
It's single player only, so that's a good thing. Maybe it could be a game where you could have an interactive TV show experience after a long day. I'm surprised the pre-order price is $60, since the industry pricing standard now is $70.So that game is made by Leslie's company, huh? I am actually not surprised, it does look a lot like a GTA game, altho more of a Cyberpunk than a GTA clone maybe.
To be honest I find it hard for me to sympathize with him when he writes about this. If you're making YouTube videos for money and not for fun, then i'd say it's not really worth it. Then again I don't make YouTube videos so it's a different world for me.vadim m also announced he's retiring. you can read the retiring post here, but to spoil it: i dont really see why he's doing so. the only reason i understand is burnout, but he also says his channel's dying which is blatantly untrue

also it's being published by IO Interactive, makers of the Hitman series. You could crosspost this to the IO Interactive general thread which has been barren due to Project 007 being in dev hellLeslie Benzies' company, Build a Rocket Boy, has announced a release window for their linear, action-adventure sci-fi title, MindsEye. Summer of 2025 for PS5, Xbox Series and Steam.
Looks like a mix of Cyberpunk 2077 and Remedy style games with a hint of GTA. Oh, and Mafia III actor, Alex Hernandez, has a leading role.
Done.also it's being published by IO Interactive, makers of the Hitman series. You could crosspost this to the IO Interactive general thread which has been barren due to Project 007 being in dev hell
yea think of it like a book company: the publisher is responsible for distribution of the game, while the dev is sort of like the author. the publisher can control the content to an extent but that's more the dev's responsibilityDone.
Dumb question, I'm guessing the developer makes games, while the publisher markets games? Like set the price, make the trailers, print the copies?
I cannot see Build a Rocket Boy being direct rivals with R* yet. Maybe their upcoming EVERYWHERE MMO game creation title would give them a run for their money on open-world innovation.with IOI they were always beholden to the Eidos, then Squeenix, then WB, before self-publishing. IOI probably picked this game to publish because of the Leslie Benzies pedigree, if it's successful it's vindicating that he's the genius that made GTA what it is,
Yknow i forgot theyre doing EVERYWHERE too, i thought that became Mindseye but i think they showed it off somewhere. Dan Houser has his own company right? or is he doing Build a Rocket Boy too?I cannot see Build a Rocket Boy being direct rivals with R* yet. Maybe their upcoming EVERYWHERE MMO game creation title would give them a run for their money on open-world innovation.