Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 64 2.3%
  • Grand Theft Auto: London 1969

    Votes: 60 2.2%
  • Grand Theft Auto 2

    Votes: 114 4.1%
  • Grand Theft Auto III

    Votes: 222 8.0%
  • Grand Theft Auto: Vice City

    Votes: 790 28.6%
  • Grand Theft Auto: San Andreas

    Votes: 1,110 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 719 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 219 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.5%
  • My Mother's My Sister!

    Votes: 329 11.9%

  • Total voters
    2,765
It was the one time you could argue that Rockstar realized that they had pushed the envelope too far and learned a lesson from it.
Even outside the controversy, I think Manhunt 2 was one of those moments where Dan/Sam/Leslie/Whoever at Rockstar had to sit down and kind of be like "I guess we said all we needed to say with the first Manhunt."

Even if the controversy wasn't there, I don't think Manhunt 2 was going to sell or be loved. Manhunt had a very distinct novelty and atmosphere to it that you couldn't really *do* again, so they went in a very different direction that I think most fans of Manhunt just didn't care about.

It's why I think they ultimately abandoned Bully 2. What the hell was there left to do with the concept?

Anyways, pretty fucked up we're less than six months out and they still haven't started marketing.
 
Or a new IP like AGENT. I would like to see their take on spy thrillers. Especially the 1970s period.
I'm sure I'd love the writing on the game.
The gameplay is where a developer as railroading as Rockstar Games will mess it up. A spy game should be open ended (subterfuge, stealth and genuine planning are the hallmarks of good spy games (Alpha Protocol, Deux Ex, Hitman)), and even though Rockstar excels at creating open worlds, the missions would be too linear.
 
Even outside the controversy, I think Manhunt 2 was one of those moments where Dan/Sam/Leslie/Whoever at Rockstar had to sit down and kind of be like "I guess we said all we needed to say with the first Manhunt."

Even if the controversy wasn't there, I don't think Manhunt 2 was going to sell or be loved. Manhunt had a very distinct novelty and atmosphere to it that you couldn't really *do* again, so they went in a very different direction that I think most fans of Manhunt just didn't care about.
I give them points for trying something different. I had shared before how a theoretical Manhunt 3 could work in concept.


If GTA is problematic now, Manhunt would not have a chance. Or even worse, it'd be a sociopath's wet dream in reality. You've seen these games that outright vilify their political opposition with little to no decorum.
 
I give them points for trying something different. I had shared before how a theoretical Manhunt 3 could work in concept.


If GTA is problematic now, Manhunt would not have a chance. Or even worse, it'd be a sociopath's wet dream in reality. You've seen these games that outright vilify their political opposition with little to no decorum.
I feel like it doesn't have to cover modern retarded faggy topics.

It literally could just be a dark narrative about killing. This time with Epstein types. But that could never be made sadly. Or set in a modern day 3rd world shithole or post Soviet hellhole.
 
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