Half Life Alyx and Boneworks - The two VR games that dare to be different. Okay maybe just one, but still. AKA Floop’s shill thread.

Is VR the big gay?

  • Yes

  • No


Results are only viewable after voting.
City 17 was supposed to be an eastern european location from the start. There were things written in cyrillic around and Father Grigori was easten orthodox.
Father Grigori was awesome. They’ll never bring him back though. Damn you Valve! Why’d you have to hire a bunch of old people?
I do think it makes sense for Eli to return. It is a prequel after all, he’d be young and shit.
 
The trailer doesn't have any segment where the player moves beyond 2 foot from where they were. And there's some sort of device on Alyx's hand. You know what that means. You'll have to teleport, just like SuperHot or Budget Cuts. Which isn't bad, but i enjoy running around like in HL 1/2, even in VR. I hope they include an option to just be able to move like the previous Half-Life games at release.
Or release a C++ mod template, but they haven't done stuff like that in what, 8 years?
 
City 17 was supposed to be an eastern european location from the start. There were things written in cyrillic around and Father Grigori was easten orthodox.

HL2's art director Viktor Antonov (also the art director for Dishonored coincidentally) is from Sofia, Bulgaria which has many aesthetic similarities to City 17. He probably didn't design City 17 to literally be Sofia or any specific city, but it's definitely in post-communist eastern Europe.
 
City 17 was supposed to be an eastern european location from the start. There were things written in cyrillic around and Father Grigori was easten orthodox.
The location was more vague in HL2 - there were Bulgarian signs and inscriptions as well, IIRC. Here, pretty much all Cyrillic signs are specifically in Russian.
 
The trailer doesn't have any segment where the player moves beyond 2 foot from where they were. And there's some sort of device on Alyx's hand. You know what that means. You'll have to teleport, just like SuperHot or Budget Cuts. Which isn't bad, but i enjoy running around like in HL 1/2, even in VR. I hope they include an option to just be able to move like the previous Half-Life games at release.
Or release a C++ mod template, but they haven't done stuff like that in what, 8 years?
Yeah, I don't see any footage where the player moves and shoots at the same time.
And most stuff seem to be scripted cut scenes anyway.

Dunno what people are impressed by.
The website says that there will be both teleporting and continuous movement options available
 
The location was more vague in HL2 - there were Bulgarian signs and inscriptions as well, IIRC. Here, pretty much all Cyrillic signs are specifically in Russian.
Original HL2 used a shit ton of stock textures, so it was pretty much inevitable that it had different languages.
Maybe they're producing the textures in-house this time
 
HA HA HA YOU ALL DOUBTED ME BUT GAZE IN AWE AT HOW STUPID YOU ALL LOOK RIGHT NOW
Wow, Floop was right. Ricochet 2 joke failed me again.

Joking aside, happy to be proven wrong. Also, love seeing G-Man in that sweet, sweet high-res HD retexture. While I'm too much of a poorfag to have VR, I'm excited to see how this plays. This is the nicest VR game I've ever seen.

As for my thoughts on VR, I've always hoped it'll be the next big thing, but it always feels too expensive and difficult to develop for to be much more than a gimmick. I hope Valve's investment in VR can make it a viable alternative for experiences. Do I think it'll replace standard PC Gaming? No, especially when strategy games are one of the most popular genres out there, whether it be RTS or Turn-Based. Do I think it can stand alongside PC gaming? Maybe one day. For now, I hope this is the first real foray that help people see the validity in it (even though it probably won't happen due to the HUGE fucking monetary investment. A 2060 card AND VR Headset/Kit? Way too much.) It'll have to get cheaper first, but happy to see gaming experiences with it evolve.

Congrats, Floop, you win. Happy Thanksgiving, you prophetic bastard.
 
It is so fucking surreal to be able to say “did you see the trailer for the new Half-Life game?”

I genuinely never expected a new one to ever make its way out of Valve’s offices but here we are.
 
Just keep in mind you can choose to use thumbstick for movement if you want, rather than moving in a square area.

Don't worry there are options.
 
This does look good but the important question is: will we find out where all that toxic waste in the canals actually came from?

Jokes aside G Man is fuckin UNREAL.
 
  • Feels
  • Like
Reactions: millais and qu_rahn
Wow, Floop was right. Ricochet 2 joke failed me again.

Joking aside, happy to be proven wrong. Also, love seeing G-Man in that sweet, sweet high-res HD retexture. While I'm too much of a poorfag to have VR, I'm excited to see how this plays. This is the nicest VR game I've ever seen.

As for my thoughts on VR, I've always hoped it'll be the next big thing, but it always feels too expensive and difficult to develop for to be much more than a gimmick. I hope Valve's investment in VR can make it a viable alternative for experiences. Do I think it'll replace standard PC Gaming? No, especially when strategy games are one of the most popular genres out there, whether it be RTS or Turn-Based. Do I think it can stand alongside PC gaming? Maybe one day. For now, I hope this is the first real foray that help people see the validity in it (even though it probably won't happen due to the HUGE fucking monetary investment. A 2060 card AND VR Headset/Kit? Way too much.) It'll have to get cheaper first, but happy to see gaming experiences with it evolve.

Congrats, Floop, you win. Happy Thanksgiving, you prophetic bastard.
Tell that to Tyler McVicker. He’s the one that’s been reporting on this for like three god damn years.
This thread went from “Aw hell yeah, new half life” to “VR is fucking gay, fuck Valve” and then back to “AW HELL YEAH NEW HALF LIFE”
 
Tell that to Tyler McVicker. He’s the one that’s been reporting on this for like three god damn years.
Speaking of, that reminds me of Project Borealis that's being built up as well. I know it'll be ages before it comes out, but I'm excited to see where Half-Life goes now that it's, well, alive again. Whether or not Half-Life: The Lost Episode Between 2 and 4 comes out from Valve or from the Borealis Team is irrelevant, I'm just happy to see this shit again.


Unfortunately, they haven't made a progress update since June of this year, but it's still pretty neat to see. Gives me both Half-Life 2 and Halo vibes from their style of development.

Back to HL:A, I hope we DO get more puzzles mixed in with the combat, that was my favorite part. I don't know if I want the mysteries of the Combine or the G-Man to be solved. On one hand, I want to know why everything is happening, but on the other hand, do I want the mystery ruined for me? Is that the fun part? I'm not really sure.
 
Alright, so far:

Visually looks great. Almost seems like they took a lot more influence from the old concept art. Really hyped on that alone

Citadel is being built? Kinda retcons the original idea of them being teleported in

Voice actor for Eli is kinda really bad

Gman gets a facelift and I'm not sure if I like it yet. He went from "human face that feels disturbingly off somehow" to "bada bing bada boom businessman"

It's obvious they put a lot of effort into this, which is why I'm still worried it's gonna be hit hard by consumer VR demand.
 
While I have been cynical in the past, it's nice to be hopeful of something for once, so my bitter heart can have a brief respite from everything else.

I'm looking forward to seeing how it plays. While I will not be able to play it, I'm actually kinda excited regardless. If it isn't good, oh well. I didn't pay money for it anyway. If it is good, I'm happy to see where VR goes in the future. I am not so up in the clouds that I think that VR is perfect. It is flawed, but it has limitless potential. I want to see a holodeck before I die, goddammit. This is how immersion goes from 1-100. First, it was story in games that people didn't think needed story, like the old Half-Life. Then it was adding physics to games that didn't need it to allow more creativity from the player, enter Half-Life 2, Ep1 and Ep2. Now, finally, it's adding VR to create immersion and add a new dimension of traversal and planning ahead. You have to actually search through shelves in a way that's immersive. Whereas in RDR2 it was an annoying time waster, this makes looking for loot more suspenseful, not unlike Bioshock; and hopefully, these weird things on Alyx's hands add some new puzzle element. I'm excited, but wary, and I think that's the best way to think about it.

Otherwise, have your own opinion. I'm not the fun police, nor am I the hype autist. Do as you will. I have spoken.
 
Last edited:
Back