Half Life thread - Discussions about Valve's FPS magnum opus(es) and any related content (spin offs, expansions and etc)

HL 3...is it still happening?

  • No and anyone that still thinks that it will is delusional

    Votes: 240 47.7%
  • Yes, they just need a few more years to perfect it so it can another game changer in the industry

    Votes: 134 26.6%
  • Shouldnt it be called "Two Lives and a half" instead?

    Votes: 82 16.3%
  • Half life is overrated, you neckbeard homos

    Votes: 47 9.3%

  • Total voters
    503
>"/v/"
>using faggotchan in the year of our lord 2024

I think you should stop browsing /pol/, quit your job as a glownigger, and take a look at the insanity of retards on youtube who are actually perpetually bitching about video games for years on end and spamming clickbait all over the internet with tons of botted views.

Criticizing games you like doesn't mean you don't enjoy them and you clearly didn't read what I wrote because I did mention neat stuff that I did like.
You've arrived at this thread and all I've heard from you so far is complaining about Black Mesa.

So, tell me, if you can. You hate so much about Black Mesa. What is it, exactly, that you like about it? Can you name even one thing? I thought not.
 
I mean I am currently banned from their discussion threads for mocking them relentlessly.
I don't know what's got the catgirl humpers panties in a twist but I will say that they are a bunch of discord addicts that didn't even open the QA up to ppl that have been in their discord for years.
so they are are a bunch of cliquish faggots that therefore don't actually QA anything: they just get asspats.
I meant what I said when I claimed that they have spent way more time on their stupid ARG than they have the games development.
I launched it finally last night and immediately found a new arg element (when you know what to look for its painfully obvious.)
they literally put some room with a trigger for a teleporter in one of the early Unforseen consequences maps.
Like I did it jsut to annoy myself bc i know what to look for but within an hour of gameplay with no perceived changes i find a door (you cant access without noclip) that beeps at you in a completely different way than any other door in the game or the HL universe minus one game: Poke646.
this discovery should be something that intrigued me but it just pissed me off lol
so I told the KF b4 anyone in their ARG servers know :P
so again i don't know why katfucker6969420 hates them soo much but they have literally bred soo much disdain with me that I'm not even interested in the ARG anymore, and I literally found the first new clue.
 
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If we're gonna sperg about the HECU in Black Mesa, can we mention their redesign?
1713711628258.png

Why are they covered in MOLLE and wearing high-cut helmets? What even happened to the PCV? I understand that the original HECU were a bit cartoonish with plenty of inspiration from 80's and 90's action movies but their design isn't really hard to make more "realistic". Hell, there are several other redesigns that feel more grounded and more respective towards the source material than the Black Mesa HECU.
1713711834670.png

1713711859943.png
 
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If we're gonna sperg about the HECU in Black Mesa, can we mention their redesign?
That always really pissed me off. They were talking like since the PCV didn't happen in reality (even though its spposed to be secret higher end than normal gear anyways) that mean they could 'be more realistic' and make them normal US army infantry instead which is really gay
 
Like I did it jsut to annoy myself bc i know what to look for but within an hour of gameplay with no perceived changes i find a door (you cant access without noclip) that beeps at you in a completely different way than any other door in the game or the HL universe minus one game: Poke646.

Easter egg or maybe foreshadowing a remake of it too?
If we're gonna sperg about the HECU in Black Mesa, can we mention their redesign?
View attachment 5926247
Why are they covered in MOLLE and wearing high-cut helmets? What even happened to the PCV? I understand that the original HECU were a bit cartoonish with plenty of inspiration from 80's and 90's action movies but their design isn't really hard to make more "realistic". Hell, there are several other redesigns that feel more grounded and more respective towards the source material than the Black Mesa HECU.
View attachment 5926253
View attachment 5926254

Realism shouldn't come at the cost of charm, you know?
 
Easter egg or maybe foreshadowing a remake of it too?

Major autism bomb but this is the nature of discerning ARG's mechanics from simple easter eggs when the devs fuck up and give you a glaring clue:
Its possible that youre correct in regards to remaking poke646, but its defo not an easter egg imo bc when you leave noclip in the area past the door it doesnt suspend you in sapce, it kicks you back to collision.
There is a very easy to define characteristic that this dev team employs when it sets up triggers for scripted events in their easter eggs vs args secrets. The simple explanation is that they are similar minus one detail: leaving noclip in a FORBIDDEN AREA (ARG specific "easter egg") will teleport you to the nearest floor your corsair is pointed at with collision, even if that teleported area is otherwise inaccessible or itself will softlock you without noclip.
This is bc most of the devs are old enough understand that collision tricks could easily open up portions of their arg ppl havent unlocked legitimately. with a regular easter egg, such as the voxel room/vault in questionable ethics, can only be reached with noclip.
So with an easter egg, there is no need to use this collision teleport trigger.
The only time this varies, and what clued me in to the fact that what I'm describing is a constant, is in the canyons easter egg in surface tension. This is bc that easter egg is dual purpose easter egg and ARG specific. They have changed it around since but there was stuff on a pinboard and some items in a shack ppl needed for the ARG but otherwise it appeared to be a normal easter egg. HOWEVER if you try to noclip to this area without unlocking it via its teleport first, it will behave similarly and place you at an adjacent area with collision relevant to your crosshair. It's basically the games normal bump from wall collision but triggered.
its possible that youre correct about the remake but i can almost confirm without a doubt that its not an easter egg. when you trigger something this door opens and a teleport orb appears if I'm correct.
 
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Black Mesa's default audio mixing is terrible. The music layer is set obnoxiously high. When I got to the surface for the first time (Chapter 5) I couldn't even hear the ongoing bombardment of artillery, grenades and bullets. Music should never overpower sound effects and dialogue. Ever.

Looks like I'm not the only one who noticed this.
1713735686079.png
steam users are strange
 
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If my knowledge of Black Mesa was based on what I've read in this thread recently, I'd assume it's as much of a shitshow of a mod as Hunt Down The Freeman. Not to mention that 99.9% of criticisms boil down to "it's not like Half-Life", in which case I believe you're looking for this mod for your painstakingly accurate experience of Half-Life on Source: https://www.moddb.com/mods/half-life-source-fixed

As for me, my last stop in progression was at the Vortigaunt town or whatever, where some of them are getting beaten up, and I do feel like it's starting to fall apart at Xen, but I'm not gonna be all "BM sucks dick". You want Half-Life, go play Half-Life.

My criticisms so far that I agree with are:
  • the HECU fights were really fucking intense and felt more like a chore with how bullet spongy the grunts are, but it didn't push me to my brink of annoyance, and in a way I felt a sense of accomplishment because I felt like I was just about to die as I was taking hits after hits, but those fights were always full of items to keep the odds in your favor
  • the music is way too loud. I get it that they're good compositions but it's too loud and the music slider doesn't seem to affect it. I had to reload a quicksave to listen to the third EAS broadcast because it was too silent, went further because I thought it was coming from some other room, and then the music was too loud for me to hear it
  • Xen does feel like it's a separate thing altogether, where that Lambda Complex teleporter becomes the split between a decent reimagining of HL1 and something completely new.

Okay, BM Xen. I can't give them too much shit for doing it from scratch, since they've already taken plenty of liberties in changing up the old HL1 campaign a bit, and I liked that because it felt more fresh than just the same game with better visuals, and the original Xen was very short and very simple because Valve didn't have time to flesh it out more.

Maybe let's start with the positives because I feel like I'm the only one that gives any credit to BM while the rest of the thread just shits relentlessly on it.

The visuals and the soundscape are great, top notch, 10/10. I love the inclusion of abandoned BMRF stations and HEV zombies, they've properly fleshed out the failed expeditions into the border world with those beyond slapping a bunch of HEV wearing bodies around. It wasn't all just platforming and there were puzzles like getting the power in the abandoned station running, or the whole puzzle segment to set up the portal to the Gonarch level.

Is it excessively drawn out? Probably. Is it better than HL1? Yes, undeniably, HL1's Xen was disproportionately short to the rest of the game. They shouldn't have dragged it out to be as long as the main campaign but they also shouldn't stay faithful to the original that was unfinished by Valve's admission.

Oh yeah, at the final puzzle to enable the portal when I didn't realize that the ground door got opened and I had to get the longer cable, I had a softlock where the shorter cable wouldn't insert into the broken socket, and I had to reload the autosave to try again. This was the first real QA issue I've encountered in Xen.

Now, the Gonarch's Lair. This is where I felt this new vision of Xen started to fall apart, but strictly in the game design sense, let's not sperg about how it's not 1:1 HL1. BM wants to be something different so I will give it shit for it's game design, not it's faithfulness.

The first fight is rather straightforward in an open area. However when you start going after the Gonarch, it starts to fall apart a bit. The parts where you have to burn down the growth to progress further had a moment where I was using flares and that worked, but the third gas plant wouldn't light up with a flare. I stalled there for a bit until I looked up that you can just shoot those, and that worked. Major QA issue number two.

Then the entire segment where you're getting chased by the Gonarch and you have Houndeyes and Headcrabs to fight off as you run away, this aggro'd me way more than the HECU fights, because I had no idea if the Gonarch is still behind me or not, and where to go, and it felt like the game was trying it's best to drain me of ammo, health and armor before the big fight. The part where you get locked up with a shitton of headcrabs and you have to ignite a gas plant was also bullshit, and then shit like running around trying to kill the little headcrabs to wait for the detonator to drop through the ceiling. A lot of the shit before the big fight felt more like an annoying punishment than fun and linear gameplay.

Then there was the big chase with the Gonarch in a fairly open space level where I thought I could kill it, but it was a scripted sequence before the real fight. Something went really wrong that they've made it feel like you can fight it right here right now, I wasted my rockets and I was in this constant mental state that I will be out of ammo when the fight actually happens. And when I didn't knew where to run and got hit by the Gonarch at those crystal walls, I got deadlocked because of the low gravity and the level of aggro they gave to the Gonarch.

Not to mention how the level geometry, the water segments and the way movement is done meant I was constantly stalling on weird edges or had issues swimming. There were also cases of me clipping through geometry at that crystal wall with the Gonarch and one ledge in the "break water seals to flood the area to ascend" puzzle zone that looked like that's where I'm meant to go but it was a background element that wasn't the way forward. Major QA issue number three.

By the end of it all when the fight actually happened, obviously the game gave me an abundance of meds, armor and rockets so I could fuck the walking testicle's shit up good, so in the end all that buildup of me feeling like I'm being punished to make the final fight harder was unnecessary.

So far I've enjoyed Black Mesa and it's vision of Xen, but it's clear that with Xen, them doing everything from scratch has led to issues in the gameplay, and this is where I will give them shit. The rest however is a very, very solid reimagining of HL1 that's great to play through, and because it didn't try to be 1:1 like HL1 it feels fresh. Every location is expanded in size and detail and parts like the missile silo no longer feel like those oddly claustrophobic segments, and at the very beginning it's much more fun to fuck around the Anomalous Research labs before the inevitable happens. The extra NPC voice lines, the extra interactivity, it's a good way of fleshing out HL1.

As I've mentioned before, adding Kleiner and Eli and other retroactive details like that is great, and I like how they found a VA that does an on-point impression of Kleiner but got someone that's slightly off of it for the generic scientists. A lot of the decisions make sense and feel right, like reusing HL2 assets for the G-Man, Vortigaunts, Headcrabs and so on, even if it feels out of place since this is HL1, but again, this is HL1 in Source, it makes sense to do this for this slight amount of continuity where Valve didn't care for it at all. You could give Valve way more shit for the idiocies they've done in HL2 and it's episodes than you could Crowbar Collective and how they've handled their vision of HL1.

But anyway, during my playthroughs I was also watching Freeman's Mind and I'm about to finish the series, so I'll go do that now since I think I was being too positive about Black Mesa for this thread and I'm bound to be yelled at for not nitpicking and hating every single detail of it.
 
I like Black Mesa simply for a “modern” reimagining of Half-Life. I feel like it’s a good segway for people who never played Half-Life to get into. Whenever I play Black Mesa I always run it with Braindead’s classic HL models, upscaled classic monster sounds, AI voices, classic retextures and models, HECU/Black Ops remodels, BM Classic chapter designs and classic music and sounds and it feels more like a Half-Life remaster. Thank God for mods and the workshop.
 
Not to mention that 99.9% of criticisms boil down to "it's not like Half-Life", in which case I believe you're looking for this mod for your painstakingly accurate experience of Half-Life on Source: https://www.moddb.com/mods/half-life-source-fixed
some people want a remaster of half-life and not a port or remake
while i like how black mesa reimagines the maps and NPCs, it takes itself too seriously like half-life 2
i know that it's not trying to be the original game but half-life was very cartoonish with the stereotypical scientists with nasally voices and army guys, and it only tried to be dramatic when necessary
 
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Hm.

I really liked Black Mesa. Followed it from all the way back in the beginning and the final release (the one with Xen, not the earlier one) was a lot of fun. It was a bit different and I thought Surface Tension went on for too long, but otherwise it was good stuff. They really fixed up the final boss fight into something almost good. I still like to play the original version of Half-Life 1 as well.

Come to think of it, it is Half-Life 2 that has aged a bit poorly in my opinion. I really liked it when it first came out but as the years have gone on, I find myself liking it less. It's still good and I enjoy it, but not as much as before. That Minerva: Metastasis mod is a better Half-Life 2 game than Half-Life 2 was. I really enjoyed that one.

Didn't Valve hire the guy that made the mod?
 
I caught up with Freeman's Mind, and I have no idea why I didn't watch it, shit's gold.

I also stumbled upon this video:
And I started imagining how an episode of Freeman's Mind would go with this mod :story:

WHAT
WHAT ARE YOU
WHAT THE FUCK
DID WE MADE THESE?
ARE THOSE ALIENS?
IS THIS AN ANDROID?
WAIT, THIS IS YOUR DAUGHTER?
IT'S REAL?!?
DID YOU FUCK A FOX?
WHERE THE FUCK DID YOU FIND A WALKING TALKING BLUE FOX TO FUCK
HOW THE FUCK DOES THAT EVEN WORK BIOLOGICALLY
HOW IS THIS EVEN POSSIBLE
WHAT THE FUCK IS GOING ON
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


*fade to black*
*Gordon wakes up in normal world*
Ugh, I had bad nachos...
God, that was the worst nightmare that I ever had...
 
once you finish season one you can't stop yourself from imagining how freeman would react in certain situations
it goes to show how well ross plays him
The worst part of it is that now I'll have to wait half a year for the next episode to come out. God, Ross, figure your shit out already, or I'll personally drive to Gdańsk to kick your sorry ass into overdrive.
 
Come to think of it, it is Half-Life 2 that has aged a bit poorly in my opinion. I really liked it when it first came out but as the years have gone on, I find myself liking it less. It's still good and I enjoy it, but not as much as before. That Minerva: Metastasis mod is a better Half-Life 2 game than Half-Life 2 was. I really enjoyed that one.
I think, as time marches on, the fact that Half-Life 2 was made as a tech demo first, game second, really started to show. Probably not helped by the 2003 leak which forced them to rewrite large parts of the game at the last minute.

I don't think I'm the only one who think the Combine as an enemy faction is far too abstract to really connect with. And the sheer nihilism of "yeah no matter what you do it's not gonna matter because how the fuck do you fight a multi-dimensional interstellar empire?" isn't really something that compels me to revisit the game. The drab Eastern European setting just compounds this.

Between Doom 3 and Half-Life 2, I think Doom 3 ultimately held up far better.
 
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