They cut the reload time, too. It's not hard to find which weapons have gotten buffs. e.g.
BR-14 Adjudicator
- Full auto is now the default fire mode
- Reduced recoil
- Increased maximum mags from 6 to 8
- Increased number of magazines received from resupply from 6 to 8
ARC-12 Blitzer
- Increased shots per minute from 30 to 45
Scythe
- Increased damage from 300 to 350
Etc, there are more. Nobody gets mad about buffs.
Very odd you chose these three weapons from the 01.000.300 patch - these specific buffs were mostly ridiculed at the time.
The buff to magazine count and reduced recoil for the adjudicator was completely irrelevant to the issue the gun had at the time, being the low magazine ammo capacity. That was fixed in the 01.000.400, which was HIGHLY praised for its buffs. So yes, they did complain about buffs, when the buffs miss the real problem with the weapon entirely.
The Blitzer buff equates to a shot every 1.5 seconds rather than every 2. This is mostly irrelevant due to its stagger force keeping light-medium enemies stunned between each shot anyways, so it's a buff that is ultimately inconsequential and forgettable.
The Scythe buff was and is laughable - that extra 50 damage does jack shit. It needed to be 100, at least, to make the weapon even close to viable.
I think a better example would be patch 1.000.400 - every single change in that update was a buff, not a SINGLE nerf, and it's the best patch we've gotten ever, I'd argue. And that was the only patch I've noticed that managed to change the meta without making a bunch of people angry about nerfs; they made so many garbage weapons and stratagems viable, and it single-handedly made turrets worth taking. You want to talk about buffs, look at what they did with the HMG: F-tier to A-tier overnight! And not once did the game feel too easy with those changes.
Why cant Arrowhead use that patch as the gold standard? They keep fucking things up, adding shit that was never tested and nerfing shit that never needed to be touched.