Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Well, this is a bit awkward. I picked Helldivers 2 up a while back, never really did get into it, but I was thinking about giving a proper shot. The current... situation... of this game is making me think otherwise.

Is this game worth playing these days? Or should I just trade it back in?
 
Well, this is a bit awkward. I picked Helldivers 2 up a while back, never really did get into it, but I was thinking about giving a proper shot. The current... situation... of this game is making me think otherwise.

Is this game worth playing these days? Or should I just trade it back in?
If it ever gets in a good spot again, this thread will pop off and you'll know. If you have a good group of friends who all enjoy it, the core experience is still there.
 
Well, this is a bit awkward. I picked Helldivers 2 up a while back, never really did get into it, but I was thinking about giving a proper shot. The current... situation... of this game is making me think otherwise.

Is this game worth playing these days? Or should I just trade it back in?
The game has played almost exactly the same since it launched.
Just boot it up and play it, it won't bite. Form your own opinions.
 
Anyone run into these Chaos Divers yet? People griefing everyone they run into over the latest changes?

I had a match a few days ago where I joined a group that were trying to destroy fabs and on the way to extraction, I got teamkilled. I figured I wandered into the path of a turret, thought nothing of it, and we made it to extraction. While we had the pelican coming in, I noticed the guy who dropped me a minute before squaring up and strafing with me in his sights; he fired off a few rounds but because I saw it coming I killed him first with my rifle. His buddy then tried creeping around a storage crate so instead of reloading I switched to the flamepistol and burned him to death. At that point I figured I was in for trouble if I didn't kill the third man, and I went around the crate and put him down so he couldn't call the others back in. Got on the bird and left. I'm not especially good at this game, I just got lucky.

I don't know if they reported me for teamkilling and I don't really care; I find that sort of behavior gross when it's people you don't know. Either way, if you aim your gun at me you better hope I have my back turned or I'm at least going to try and shoot back.
 
I got teamkilled.
killed him first
burned him to death.
if I didn't kill the third man
You either die fast or live long enough to become the chaos diver
Is this game worth playing these days?
Its fun, but it could be better, was better, and its getting marginally worse slowly, though when the swedes get back to work things could improve
 
Well, this is a bit awkward. I picked Helldivers 2 up a while back, never really did get into it, but I was thinking about giving a proper shot. The current... situation... of this game is making me think otherwise.

Is this game worth playing these days? Or should I just trade it back in?
Nah just get rid of it. It's not getting better.
 
I really hate this trend of games being released on what feels like an early access state and I just have to be their playtester for free for a few months while they go on vacation.
What's their problem?

ruined most games award sweden.png
 
Do you think Space Marine 2 will "kill" Soydivers 2? Will the grifter channels that have appeared in the last 4 months and who essentially read patch notes and take 10 minutes to say something you could say in 30 seconds move to Space Marine 2?
 
Do you think Space Marine 2 will "kill" Soydivers 2?
The game has been trending on a slightly downwards close to a ~20k peak for 24hr periods. I don't think it will kill it outright but I expect there to be some pull.
Will the grifter channels that have appeared in the last 4 months and who essentially read patch notes and take 10 minutes to say something you could say in 30 seconds move to Space Marine 2?
I would be surprised if they don't. SM2 will have to be straight garbage for the grifter channels not to jump to it, their entire model is around spewing out "content" about the new shiny product.
 
The effect of space marine 2 will likely depend mostly on whether or not they manage to give it stable servers with a good launch. I think if they deliver stability it will damn near kill helldivers. It has the same appeal plus campaign, multiplayer pvp, and an announced horde mode later on. Even without the current controversy I don’t see what helldivers 2 has to offer that can compete with that assuming it isn’t botched in execution
 
Space Marines 2 AND Startship Troopers Extermination. Now I think all three of them share a diluting player base but out of a three Hell Divers 2 will probably suffer the most.
 
The game hasn't changed all that much since the beginning. It does seem like just as the players start to get good, they nerf some of the weapons to keep it from being too easy.
 
The game hasn't changed all that much since the beginning. It does seem like just as the players start to get good, they nerf some of the weapons to keep it from being too easy.
If they're trying to do the League of Legends tactic of keeping the game fresh by constantly changing the meta, they're forgetting you have to buff some shit as well and not just nerf everything.
 
If they're trying to do the League of Legends tactic of keeping the game fresh by constantly changing the meta, they're forgetting you have to buff some shit as well and not just nerf everything.

They do buff some weapons, like the starting assault rifle and the Spear. But nobody ever complains when a gun in a PVE game was buffed. Also, it's a PVE game, nobody cares about "balance," they just want to blow up space bugs.
 
The game hasn't changed all that much since the beginning. It does seem like just as the players start to get good, they nerf some of the weapons to keep it from being too easy.
Nahhhh, its just the developers "vision" of the game is completely different when what the players actually wanted:

What the Developer imagen: a team of 4 is constantly against the odds and only barely survived by a well thrown stragemn. Think members of the 40k Imperial Guard where a single group of bug/bots could take every one out.
What the Players wanted(and had): I just ripped through 50 bugs with one stragemn while taking the point with the rest of my team blowing the shit out of the map around me. Think Doomguy that can call in airstrikes.

In the beginning the players had nearly exactly what they wanted. It got even better with that first non-nerf patch that increases the chaff mobs to get bigger kill count numbers from airstikes/bombs/etc. People don't mind if a hunter kills them if it was just the one that was missed while blowing up 20+ more. People DO have a problem with dying to a mob of 5 bugs from weak weapons.
 
real stretch to call making a broken gun function in the first place a buff

They cut the reload time, too. It's not hard to find which weapons have gotten buffs. e.g.

BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
Scythe
  • Increased damage from 300 to 350
Etc, there are more. Nobody gets mad about buffs.
 
They cut the reload time, too. It's not hard to find which weapons have gotten buffs. e.g.

BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
Scythe
  • Increased damage from 300 to 350
Etc, there are more. Nobody gets mad about buffs.
Very odd you chose these three weapons from the 01.000.300 patch - these specific buffs were mostly ridiculed at the time.

The buff to magazine count and reduced recoil for the adjudicator was completely irrelevant to the issue the gun had at the time, being the low magazine ammo capacity. That was fixed in the 01.000.400, which was HIGHLY praised for its buffs. So yes, they did complain about buffs, when the buffs miss the real problem with the weapon entirely.

The Blitzer buff equates to a shot every 1.5 seconds rather than every 2. This is mostly irrelevant due to its stagger force keeping light-medium enemies stunned between each shot anyways, so it's a buff that is ultimately inconsequential and forgettable.

The Scythe buff was and is laughable - that extra 50 damage does jack shit. It needed to be 100, at least, to make the weapon even close to viable.

I think a better example would be patch 1.000.400 - every single change in that update was a buff, not a SINGLE nerf, and it's the best patch we've gotten ever, I'd argue. And that was the only patch I've noticed that managed to change the meta without making a bunch of people angry about nerfs; they made so many garbage weapons and stratagems viable, and it single-handedly made turrets worth taking. You want to talk about buffs, look at what they did with the HMG: F-tier to A-tier overnight! And not once did the game feel too easy with those changes.

Why cant Arrowhead use that patch as the gold standard? They keep fucking things up, adding shit that was never tested and nerfing shit that never needed to be touched.
 
Very odd you chose these three weapons from the 01.000.300 patch - these specific buffs were mostly ridiculed at the time.

Very odd of you to autistically analyze a shitpost like this. I simply searched 'Helldivers II buffs" and posted the first 3 I found to show that, yes, they do buff the weapons.

The Blitzer buff equates to a shot every 1.5 seconds rather than every 2.

30 SPM to 45 SPM is a 50% DPS buff. You're just bitching for the sake of the endorphins released from being mad now. Clearly, some people do bitch about buffs. But "a buff that wasn't as big as I wanted" still doesn't generate as much online salt as a nerf.

My point is that nerfs get way more whine volume on internet forums than buffs. Look at this thread, eyeball how many more posts are complaining about nerfs rather than buffs being too small. If you just play the game, which is what I do, and don't dissect patch notes with a few other nerds, you don't really notice it as much. There are a few that were really noticeable, like when they pulled back the camera from weapon optics to make it harder to aim precisely. That was really annoying.
 
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