Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Throw in a gas guard dog, or a orbital gas strike to compliment your incendiary mines, or vice versa. Trust me. Fire is awesome, but why not make it awesomer by boosting the damage over time dps by 50% and making enemies run around in panic as they burn? In fact, for a while I was running all gas but with a torcher and a quasar cannon. With gas armor you can run into your clouds without taking damage and directly torch your enemies.
Say it louder for those in the back!
 
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Reddit is dumb and gay
 
The Super Earth is evil shit is beyond retarded. Can we sign a treaty with a fucking Bile Titan? Do you want to join the bots for a nice drink from the Bio-processor? The Illuminate seems like they could theoretically negotiate, but last I checked the black hole they shot at our planet is still hurtling toward Super Earth. Besides, if its a century (I literally have no idea if that's true or not) as the guy claims, effectively no one from the first game is still alive, this is idiotic that apparently Super Earth needs to be subjugated or destroyed for the sins of our forefathers.

Fuck. That. Noise.

Also, and apropos of nothing, I had a match yesterday where I had a guy team start team killing one of our squad members repeatedly. Then when he got near me, he called in a bombing on the objective where half the team was. I wound up running up on him while he was distracted and head-shotting him with the senator and the host finally kicked him.

Not saying I enjoy eliminating traitors to Super Earth, but by Liberty is it rewarding. Pic related.

Face the wall - Copy.webp
"[Celebrate] the right of all enemy combatants to a swift and merciful execution."
 
Not saying I enjoy eliminating traitors to Super Earth, but by Liberty is it rewarding. Pic related.
When I notice a player not aproaching the evac, I assume he's going to kill us, and less often that I would expect, that's the case. Once I got a team member actively trying to kill me during the whole match because I stomped accidentally on him with an exosuit, he got his way in the end but got booted as soon ass we reached the super destroyer.
 
effectively no one from the first game is still alive,
"Final First Galactic War veteran dies at 106" Is a headline that sometimes plays on the news since the recent patch. We are all new blood. Something that Arrowhead weirdly decided to deliberately communicate.
The Illuminate seems like they could theoretically negotiate,
The Illuminate societally finds it acceptable to kidnap enemy noncombatants to the tune of billions and mangle them into brainless mutant fodder enemies. I always found it interesting that one of the first anti-illuminate major orders was to kill as many overseers as possible because they are held in a high regard in Illuminate society and will be mourned as a result. Specifically as a reaction to the Voteless. They are fighting dirty.

Interesting to note that both of our enemy factions are transhumanists when Super Earth seems to only have replacement prosthesis. Even with their supposed authoritarian monitoring that you'd think would lead to brain chips and other cyberpunk mainstays. Overseers look like they have all sorts of tubes and technology sticking out of them under the armor, as do Voteless. Hell, there's no telling if we even pissed off the Illuminate as an entire collective of far off aliens or just some militant nation or sect of the whole. Not that any of this was ever figured out in the writer's room because satire means face value, spoon-deep depth and midwit writing, right? Hence why you have good guys Super Earth whose in game depictions hardly reflect the ultra authoritarian over-the-top cartoonish regime they are supposed to be when that 100% was not the idea. "Evacuate priority citizens." What makes them priority? Is it because they had a high social credit score? Is it because they are the only ones still alive so their survival is a priority? Is it because it sounded like a smart and witty satire when we stamped it onto the mission text without considering that we are depicting the rescue of the only non-combatant holdouts left from a complete and utter warzone?

And anyone complaining about us vs Terminids are ultra retards. They are alien fauna, not people. Pretty cut-and-dried and I'm sure that behind the scenes Automatons have or are re-using our captured Terminid farms for their own E-710 needs.
 
The Illuminate
The in game explanation is that in the first Helldivers when they first appeared, they were willing to discuss peace, but super earth response was "BLAST THEM, DAMN THE CONSEQUENCES!" when the higher ups saw their technology, and now they came with revenge in their minds. The voteless have also part of an in joke thanks to the community; they don't react to family nor the Super Earth flag, but they recognize and react positively to forklifts.

There's some environmental story in the game too. You can find some remnants of the first intergalactic war spreaded in some planets, like the huge bug skeletons you can find in some maps, that's why the weapons engineer says that the bugs we are fighting now, aren't the same as 100 years ago.
 
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Besides, if its a century (I literally have no idea if that's true or not) as the guy claims, effectively no one from the first game is still alive, this is idiotic that apparently Super Earth needs to be subjugated or destroyed for the sins of our forefathers.
The Christians have original sin, but the redditors have eternal sin - nothing is ever forgotten and everyone must be punished forever.
"Final First Galactic War veteran dies at 106" Is a headline that sometimes plays on the news since the recent patch. We are all new blood. Something that Arrowhead weirdly decided to deliberately communicate.
Aren't the rockets you're protecting in "Evacuate High-Value Assets" containing recruits originally meant for the First Galactic War? Wouldn't technically be veterans, but still from that era.
 
The in game explanation is that in the first Helldivers when they first appeared, they were willing to discuss peace, but super earth response was "BLAST THEM, DAMN THE CONSEQUENCES!" when the higher ups saw their technology, and now they came with revenge in their minds.
I know. Counterpoint: zombifying civilians a century after the last war ended is an act of escalation.
The voteless have also part of an in joke thanks to the community; they don't react to family nor the Super Earth flag, but they recognize and react positively to forklifts.
It's a funny visual, and a good example of the small, clever self contained satirical jokes the writers come up with. But it also makes sense inadvertently (though obviously unintentionally)- I like ruining fun with autistic speculative world building. Brainwashing Super Earth citizens to forget who they are, their families and the nation they live in, principles, etc makes sense. Work memories and knowledge, less so. In fact, this could be used to imply the voteless are used as slave labor. Which, why wouldn't they? The voteless are already a psychological weapon/humiliation ritual. Given the archetype of the Covenant or the Aeon Illuminate or any other religious aliens that the Illuminate takes after, voteless would seem to be symbolically important as a sign of dominance. Perhaps Overseers even own their Voteless herds, with large herds being a sign of high status.
 
Im so surprised how few intentional team killers there are in Helldivers 2.
Ive been team killed a hundred times in many many funny fucking ways, be it someone punching in a stratagem only to get knocked down, gatling turret, FUCKING MORTAR TURRET IN DEFENSE MISSION, and getting nicked by incendiary breaker.
Its wholesome how people dont get assmad over getting teamkilled because its part of the game.
Shame on the people who dont find it funny being spartan kicked right at extraction.
Genuinely, the only shitty people ive met have been speaking zigger or some other moonrune language, with a dash of heavily accented "fuk u american".
I usually fuck with people sometimes in games where team damage is enabled, but i dont have any inkling of doing it in helldivers 2 because teamkilling by accident is just such a massive part of the game.

l4d2 expert difficulty however...
 
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been seeing a lot of weekend warriors bringing artillery and other long cooldown orbitals to the predator front. protip; you need at least two low cooldown chaff clear for predator strain or your team will be constantly swarmed by bugs. because they will constantly breach.you need to throw chaff clear on it asap or it will just never end.
 
been seeing a lot of weekend warriors bringing artillery and other long cooldown orbitals to the predator front. protip; you need at least two low cooldown chaff clear for predator strain or your team will be constantly swarmed by bugs. because they will constantly breach.you need to throw chaff clear on it asap or it will just never end.
Can you be more specific? I find napalm usually solves all my problems
 
Can you be more specific? I find napalm usually solves all my problems
He's saying you should pack a faster reloading strategem that you can dump on on a bug breach every minute. Its about killing as much of the chaff as possible, you don't have to kill the heavies since you can leave that to support weapons. Orbital Gatling and Orbital Gas and Eagle Cluster bomb and a well-placed MG turret are the go-tos. Gas and fire grenades are a decent backup. Orbital napalm is a good oh-shit button, but when shit really goes sideways, you need something you can toss out more than once every five minutes.
 
Im so surprised how few intentional team killers there are in Helldivers 2.
Ive been team killed a hundred times in many many funny fucking ways, be it someone punching in a stratagem only to get knocked down, gatling turret, FUCKING MORTAR TURRET IN DEFENSE MISSION, and getting nicked by incendiary breaker.
Its wholesome how people dont get assmad over getting teamkilled because its part of the game.
Shame on the people who dont find it funny being spartan kicked right at extraction.
Genuinely, the only shitty people ive met have been speaking zigger or some other moonrune language, with a dash of heavily accented "fuk u american".
I usually fuck with people sometimes in games where team damage is enabled, but i dont have any inkling of doing it in helldivers 2 because teamkilling by accident is just such a massive part of the game.

l4d2 expert difficulty however...
I've had it happen one time and of course it was a bugdiver. Fucker shot me in the head so he could yank my hover pack in my own lobby, I got called in, shot him and kicked him. I have observed a lot more actual coordination and rough strategy when playing with botdivers, bugdivers will usually just bolt for random objectives and split up a lot which gets everyone killed.

Can you be more specific? I find napalm usually solves all my problems
Take an Eagle Strafing Run strat, throw it at crowds of chaff, solve your problems quickly. It comes with 5 uses per re-arm, fires quickly and has relatively low chance of friendly fire as long as you aren't retarded with it. Throw one into a patrol and if you aim it right most of the time you can delete the entire patrol before they can start a breach, that of course changes with predator strain but it's a very useful crowd control strat that still deals good damage to bigger targets too. As a slight bonus it's a three key stratagem so it can be input very quickly.

I find that napalm is more effective at area denial than actually killing enemies. Throwing a napalm barrage as you leave an area is a good way to make life harder for whatever may be chasing you, but it's not very effective at chaff unless you're willing to stand there in the blast radius because the chaff will always be after your ass.
 
Also, for chaff clear, take the crossbow, once you figure out the reload cadence, you'll find it terrifyingly good at dealing with chaff, and it usually staggers and two-taps medium enemies. Pair with a guard dog backpack and the chaff isnt nearly as bad.
 
@Sithis Im kind of stubborn retarded when it comes to the eagle strats. I literally never used them because I assumed the description text meant that they were limited in ammo and never reloaded.

As for napalm, it shockingly effective. Im almost fully upgraded so that might be a factor but basically if there's a large amount of enemies in front or behind me I can effectively delete them with it. It doesn't have the draw backs of random friendly fire like the progressive artillery and it covers a lot of ground. Its not as good with heavys like large bots or squid striders but it still does damage to them and kills the shit out of grunt chaft. As long as you got a decent amount of distance between you and the enemy or even if they are on top of you it can be a real horde cleaner. Its a must with the bugs, it has a higher chance to kill heavies.


In particular it's great at covering retreats, cleaning bases, deleting waves coming at you. Basically if there's a large number of enemies coming at you from any one direction just set that sucker a couple meters in front and take a couple steps back. There's nothing else that really tops it in my opinion. Even if you're getting hit from multiple sides it can give some real breathing room.

Edit: also if you're wearing heavy flame armor with the health boost you can take a few direct hits and be fine.
 
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I have observed a lot more actual coordination and rough strategy when playing with botdivers, bugdivers will usually just bolt for random objectives and split up a lot which gets everyone killed.
It's because good bugdivers have the confidence and competence to go lone wolf and survive, while bad bugdivers have neither and just get their asses handed to them. With a good loadout bugs can be readily handled solo and the reduced population that comes with splitting up since there can only be so many enemies across the entire map makes being alone manageable. Bots are a different story.
Take an Eagle Strafing Run strat, throw it at crowds of chaff, solve your problems quickly.
Eagle Strafing Run is an excellent way to assassinate Impalers. Throw one at them while they are open or are opening and they will die. Usually kills or severely wounds chargers and it will blow armor off of or kill weakened bile titans in a pinch. Beyond Terminids, blowing up bot factories, tanks, and blowing the turrets off of factory striders are all good uses for it. Excellent all-rounder strategem that's frequently slept on for every faction.
I find that napalm is more effective at area denial than actually killing enemies.
Quick science lesson: Strategem napalm and flamethrower fire are different. Fire does 50 DPS to enemies it affects, napalm does 400 DPS... To light enemies. To heavier enemies (who's main health pools are marked as durable if you know how that works) it only does the regular 50 DPS. These enemies usually have main health pools in the thousands, so 50 is just scratch damage to them. Armored problems call for anti-armor solutions.
 
@Sithis Im kind of stubborn retarded when it comes to the eagle strats. I literally never used them because I assumed the description text meant that they were limited in ammo and never reloaded.

As for napalm, it shockingly effective. Im almost fully upgraded so that might be a factor but basically if there's a large amount of enemies in front or behind me I can effectively delete them with it. It doesn't have the draw backs of random friendly fire like the progressive artillery and it covers a lot of ground. Its not as good with heavys like large bots or squid striders but it still does damage to them and kills the shit out of grunt chaft. As long as you got a decent amount of distance between you and the enemy or even if they are on top of you it can be a real horde cleaner. Its a must with the bugs, it has a higher chance to kill heavies.


In particular it's great at covering retreats, cleaning bases, deleting waves coming at you. Basically if there's a large number of enemies coming at you from any one direction just set that sucker a couple meters in front and take a couple steps back. There's nothing else that really tops it in my opinion. Even if you're getting hit from multiple sides it can give some real breathing room.

Edit: also if you're wearing heavy flame armor with the health boost you can take a few direct hits and be fine.
Yeah, to be clear for anyone else that's reading, when your eagle strikes run out of ammo, they go into cooldown for a couple minutes and come back. You can strategically send it back early too. I usually do that when moving toward extraction, you can get that cooldown under 2 minutes. Theres a reason why strafing run, airstrike and 500 are so common, they're all great. Don't sleep on eagle napalm either (assuming when you say napalm, you mean orbital napalm), its not quite as good as gas for breaches, but it gets the job done and has a much larger swathe and you can drop it in quick succession.

A well placed 500 can close most small and medium bug holes, by the way, with the regular airstike being amazing for bots and the strafing run being good everywhere, but particularly squid becuase theyre always city maps.

Eagle Strafing Run is an excellent way to assassinate Impalers. Throw one at them while they are open or are opening and they will die. Usually kills or severely wounds chargers and it will blow armor off of or kill weakened bile titans in a pinch. Beyond Terminids, blowing up bot factories, tanks, and blowing the turrets off of factory striders are all good uses for it. Excellent all-rounder strategem that's frequently slept on for every faction.
If youre on PC, do yourself a favor and get the Eagle A-10 sound mod, it makes the strafing run sound as dangerous as it is.
 
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