Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Try updating your mods and making sure you're using the mod manager to test what work or doesn't

What difficulty where you on?
I don't remember, but I usually go either 7 or 8.

I mostly agree but I love the ship that strafes, it's so kino.
I want bots to have something similar.
I'm pretty sure they're supposed to be a counterpart to the gunships, though the interlopers are definitely better imo, they're more difficult but the game seems to limit the amount on the map better than the gunships. I had a match where I went off on my own to do a side objective, and as I was cresting a hill, two of them shot over head before looping around to strafe me, and it was a. kino as fuck, b. absolutely nerve-wracking.
 
I think we need buff the flag flag even more

cooldown - 150 sec

melee damage - 440 and 165 durable ( basically best melee weapon ).

gives wearer 15% damage resistance from all sources.

when flag in the hands, gives all helldivers in the 15m radius 20% run speed boost.

planted flag gives 35% damage resistance from all sources for helldivers in 15m radius, +25% damage boost from all weapons ( effect does not stacks with other planted flags in the area and with flags on helldivers) and 50% chance to not die when taking lethal damage ( does not stacks with Democracy Protects ).




 
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I have literally never seen the DSS do anything in-mission. Maybe once it gave me a booster before moving to another planet mid match and taking it away. There has not been a single instance when I play the game and the DSS is doing something interesting that would affect the game meaningfully. The cooldown period and random downtime for weeks on end makes it useless unless you're playing every day.
I have been in a few missions where the DSS eagle strafes actually came in very clutch, and the free 380 barrage is nice sometimes. Of course there have also been times when the DSS strikes seemed to hit my retard teammates as often as the enemies and actually chewed through our reinforcements so there's that.
 


We can now add custom animations
 
Saving this here before Mods take it down.
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Now that they added weapon mods, they should give us more customization for the exosuits. Give us the ability to mix and match different arms for the mech like cannons, machine gun, flame thrower, rockets, etc.
>steal chainsaws/buzzsaws from Automatons
>slap on each mech's hand

BLOOD FOR LADY LIBERTY
SKULLS FOR DEMOCRACY
 
I hate that they appear out of thin fucking air next to me while I'm out of stims.
Seriously though, what is up with this? Multiple times I've done a full 360 to check the area before reloading my Spear, only to get slapped to death by voteless mid-animation. They are either spawning directly off camera or phasing through buildings and it really sucks.
 
So from what I've been seeing the new warbond nails it in the aesthetics department but dropped the ball on the weapons and booster. A shame, I was really looking foward for the sable/military dictator hat combo.
The only really bad item is, unfortunately, the flag. It's just a stun Lance.
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The service tech is missing because her VA is on strike because of AI. What a dumb broad.
 
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