Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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What's a good loadout for the Illuminate? I've been using the lighting shotgun and the laser cannon.
That loadout you're using will do just fine, but I'm guessing your asking so you can switch it up and not get bored.

I know a lot of people don't like it, but I swear by it, and I still get very good games with the HMG. You don't need the recoil armor if you know how to use it, but even then, using the armor makes the recoil far more controllable when crouching/prone. HMG will shred anything the illuminate can throw at you, though it does take some ammo to kill fleshmobs/harvesters. I would spray a good amount of HMG rounds into a fleshmob, and then finish it off with the primary to save ammo for the HMG.

Overseers even the flying fucks get rekt, the interloper stops existing, and aim for where the leg joint meets the body on a harvester for ez kill. Medium machine gun works as well but it will take a lot longer to kill fleshmobs and flying overseers+interlopers, and you would need to bring something more AT like thermite/500kg to kill harvesters if you run just the medium machine gun.

WASP is easily the GOAT of illuminate killing IMO right now. Half a wasp "mag" which is 3 rounds will destroy an interloper, so if two spawn you just swat them out the sky very ez. Half/three-quarters of a mag will kill/seriously wound fleshmobs and usually kill most of the voteless around them. Might take 2 full mags and some luck to kill a harvester, but honestly if you aren't playing with retard teammates at D10 you should do just fine even in bad scenarios where you have 3-4 bearing down on you. Kill one with the wasp, throw big bomb at the other.

Flak RPG does pretty well against hordes of voteless, and it actually does its job and will oneshot an interloper in flak mode. However it doesn't work that well against harvesters.

Speaking of flak the autocannon does pretty good as well. Flak mode for literally anything that's not a harvester, and AP for harvesters. Pretty simple, but you do have to reload it a lot.

If you want some fun and memes put on the hellbomb backpack. Try to see if you can beat my x149 kills with one backpack.


Primary is honestly what you feel best with, since most primaries do decent against the squids. It should have a decent ammo count, or at least be able to kill a lot of squiggers in one shot (eruptor). Laser weapons, shotguns (cookout especially), and liberator penetrator do just fine against them.

Finally, you probably already know this, but don't use heavy armor against squids. Heavy armor has some utility against bots, and less so against swarming bugs. There's no use in being a heavy slow fat fuck against squids. There are just so many voteless, and fleshmobs make it a very bad idea to use heavy armor now against them. Yeah you can tank a few voteless swings, but that doesn't matter when you have to reload and can't run away from 20 of them.
 
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Okay a couple new things about this update.

1. The larger ships in the trailer are a new enemy. The leviathans fly throughout the city slowly while shooting at you. They can be killed but I think it requires a lot of anti-tank to do it. As far as I can tell, it's not worth it since they respawn anyway and aren't that dangerous unless you're directly beneath them.
2. There's a new mechanic regarding orbital stratagems, maybe others too. Your super destroyer will reposition to get a firing angle around the city buildings. I once had it increase the call-in time to 30 seconds, so it's not something you can ignore.
3. The SEAF troops seem to give you the killed citizen penalty when they die. For the evacuation missions, you get constant reinforcements of them. They spawn on the edges of the map like enemies do so if you place minefields there then they will run into them and die.

The battle for Super Earth begins.
 
They can be killed but I think it requires a lot of anti-tank to do it.
From the small amount I've played so far, it takes around 6 Spear shots to take one down, don't know how that scales to other weapons but they are tank-y as fuck.

s far as I can tell, it's not worth it since they respawn anyway and aren't that dangerous unless you're directly beneath them.
They can, and will snipe you if they get a lock on you, even from a distance. They'll harass you constantly and with ammo being more abundant since you're in the Megacities, it might be worth it to take a few down if you're in an objective area that requires you to hunker down a bit.

The SEAF troops seem to give you the killed citizen penalty when they die
They can also team kill you, which is unsurprising. The thing is though, they throw frag grenades, and they aren't special ones with a blinking red light or anything, they're just the frags that you use. So if you suddenly explode from nothing when around some SEAF while in close quarters with enemies, you might know what happened.
 
They can also team kill you, which is unsurprising. The thing is though, they throw frag grenades, and they aren't special ones with a blinking red light or anything, they're just the frags that you use. So if you suddenly explode from nothing when around some SEAF while in close quarters with enemies, you might know what happened.
Yeah, they really need to fix the SEAF grenades. Shit's worse than mortars. I have literally seen SEAF soldiers "throw" the frag, and it goes 2 feet in front of them, killing you and the SEAF squad in the process. Sometimes there's no warning, but if you hear "fire in the hole" from a SEAF soldier get the fuck away from them because chances are they didn't throw it near any enemies, but at their own feet.
 

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I don't know how they could keep the satirical tone when the squids fucking razed Mars, sure you could argue we started the war but Super Earth is experiencing it's battle for Berlin. If they don't repel the enemy everything will be lost and I don't think the squids are going to treat the people they're occupying nicely, at best you'll end up dead or worse be their fucking zombie slave.
 
I don't know how they could keep the satirical tone when the squids fucking razed Mars, sure you could argue we started the war but Super Earth is experiencing it's battle for Berlin. If they don't repel the enemy everything will be lost and I don't think the squids are going to treat the people they're occupying nicely, at best you'll end up dead or worse be their fucking zombie slave.
The way I'd do it is that the satire can be kept up in places outside the Super Earth, but the proper fight itself should definitively be of dramatic nature. The silliness can return fully once the Super Earth Defense is done by having the victory attributed to General Brasch or some other bigwig who will take all the credit and use it as a bid to win the next election. As for the tone of the staff, it should definitively be more serious than usual within SE orbit but be hilariously overconfident outside SE orbit. Perhaps introduce new characters into the Super Destroyer who can act as alternative voices that expand upon future archetypes of the SEAF.

That said, I do think it's a good bit that all the playgrounds are actually secret orbital artillery bases. It fits the Super Earth MO like a glove to have this flat space work dual-purpose roles.
 
Somebody needs to take away their Media Literacy badge.

The point of propaganda is to bolster spirits, and that is what the in-game messages are trying. You'd have to be an idiot to demoralize your own citizens in the face of danger. The news lady's voice cracking is the hastily put together propaganda; needing to convey news, but it's so dire she can't perfectly do the bravado.

These refugee redditors don't want a satirical representation of authoritarianism, they want the smug satisfaction of seeing tHe ReAl bAd gUYs start crying.
 
While I doubt it will ever get fully serious, at least in the current news broadcast in the ship, the woman on the tv sounds like she's talking while crying toward the ending of it.

Personally, I think the move is to give the Helldivers voice lines that sound less, gung-ho, we're off to conquer the stars patriotic, and give them stuff that's more defiant and vengeful.

For example, in some of the Halo games, the Marines yell shit like, "Remember Reach!" which on the off chance you didn't play the game, was basically the UNSC's shipyard of a planet, and was probably one of the most significant losses of the war. I think it would be a relatively easy change, plus you can still keep it within the lines of the manic personality of the Helldivers unwavering devotion to Super Earth.

I don't know how they could keep the satirical tone when the squids fucking razed Mars, sure you could argue we started the war but Super Earth is experiencing it's battle for Berlin. If they don't repel the enemy everything will be lost and I don't think the squids are going to treat the people they're occupying nicely, at best you'll end up dead or worse be their fucking zombie slave.
The Super Earth is actually evil stuff only ever gets dumber, especially as our situation gets increasingly dire.
 
The Super Earth is actually evil stuff only ever gets dumber, especially as our situation gets increasingly dire.
The common problem of many "we're satirizing fascism" gimmicks is they pit the supposedly bad society against an existential threat. W40K, Starship Troopers (movie not book), and Helldivers, all are militaristic societies either formed because they face extinction, or are currently facing extinction when you join the story.

The real problem is they think they are satirizing a political system, when they actually aren't; they are satirizing the glorification of the military.

This tends to fall apart when the military actually earns its glory, or the setting shows that prioritizing the military is crucial for that society to even exist. The bigger the threat, the more that society's setup seems to be justified, and the writer's scorn for it seems to be misplaced. And the shallowest attempts (like Verhoeven's ST movie) aren't even targeting glorification, they see just a military aesthetic and make the leap to MUH FASCISM.

The HD dispatch said the fight for Super Earth will cover multiple orders, so the writers have time to ramp up the threats and make the propaganda seem more desperate. Considering how scripted the Galactic War has become, I'm sure they already plan to make the tone match what some people are expecting from it.
 
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The common problem of many "we're satirizing fascism" gimmicks is they pit the supposedly bad society against an existential threat. W40K, Starship Troopers (movie not book), and Helldivers, all are militaristic societies either formed because they face extinction, or are currently facing extinction when you join the story.

The real problem is they think they are satirizing a political system, when they actually aren't; they are satirizing the glorification of the military. This tends to fall apart when the military actually earns its glory, or the setting shows that prioritizing the military is crucial for that society to even exist. The bigger the threat, the more that society's setup seems to be justified, and the writer's scorn for it seems to be misplaced. And the shallowest attempts (like Verhoeven's ST movie) aren't even against glorification, they see a military aesthetic and make the leap to MUH FASCISM.

The HD dispatch said the fight for Super Earth will cover multiple orders, so the writers have time to ramp up the threats and make the propaganda seem more desperate. Considering how scripted the Galactic War has become, I'm sure they already plan to make the tone match what some people are expecting from it.
I remember one of the plot threads in Halo that persisted after 343 took over from Bungie, was that they were hunting down Dr. Halsey for her work during the Human-Covenant war, despite the fact that her work with AI and the Spartan program were the only reason that there were any humans even alive to take her to trial. And I never got past Halo 4, so God only knows how they wrapped up that plot thread, but Red vs Blue, the old Rooster Teeth machinima series from way back when, even tackled the same idea (I think before 343 did, but I could be wrong on that).

"Director: Dear Chairman,

I don't give a damn about your committee and its opinions of my work! Have you forgotten sir, we were at war? A fight with an alien race for the very survival of our species. I feel I must remind you that it is an undeniable, and may I say a fundamental quality of man, that when faced with extinction, every alternative is preferable."

When the two options are die, and don't die, people are willing to deal with a lot of things that would be unconscionable in any other circumstances. Or even in something much more mundane, if you do extreme mountain climbing, there is a certain threshold, where you have to accept that the danger is so great, that you may be abandoned and left for dead, because the only alternative to you dying, is you and everyone else dying with you.

Hell, even Mass Effect, which is very much optimistic Scifi, that often rewarded the player for picking options that emphasized cooperation and putting faith in others, was at least aware that when facing a threat of galactic proportions, the good guys may very well be walking on a razor's edge between victory and completely losing their souls. "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.”
 
This tends to fall apart when the military actually earns its glory, or the setting shows that prioritizing the military is crucial for that society to even exist. The bigger the threat, the more that society's setup seems to be justified, and the writer's scorn for it seems to be misplaced. And the shallowest attempts (like Verhoeven's ST movie) aren't even targeting glorification, they see just a military aesthetic and make the leap to MUH FASCISM.

The HD dispatch said the fight for Super Earth will cover multiple orders, so the writers have time to ramp up the threats and make the propaganda seem more desperate. Considering how scripted the Galactic War has become, I'm sure they already plan to make the tone match what some people are expecting from it.
They should lean more towards the SEAF being led by incompetents who earned their position more with politics than skill who sometimes do very stupid mistakes and sometimes fluke into making a genius move because sometimes things just manage to work out. Lions led by Donkeys sort of a situation, with some new leaders emerging within the society as incompetents inevitably get either reassigned or die due to a bad case of the Illuminitis. If the setting needs to be expanded, there needs to be some extra lore to get a glimpse of what society's like for those who are of different background within the SE society. There is some real soil for deep lore here but the roots have to be built carefully as not to leave idiotic plot holes.
 
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