Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Bugs should probably behave the same as when they're gassed when they're on fire but the swede logic is probably "but if they panic and stab their friends while on fire then what differentiates the status effect from gas?" without thinking "lol fart cloud. lol they're on fire in the fart cloud."
Gas causing confusion and fire causing panic are very different, too. Gas keeps enemies clumped up, deals minor damage over time, and distracts enemies from you by putting them onto each other. Meanwhile fire (would) cause enemies to spread in all directions and could actually be problematic without proper crowd control. Ideally enemies would be smart enough to avoid patches of fire you leave on the ground and forcing them to move around it, smaller bugs fear it. This turns it into explicit area denial and adds utility to flamethrowers while also giving more incentive to outright torch enemies to inflict that high DPS, panic, and extra damage over time. You could also use it to give voteless and berserkers a little more character. They simply run through fire on the ground, are immune to the panic effect, and when they are on fire they will actually set you on fire when their attacks connect. They remain singly focused on you until they outright collapse.

It's here where I feel like Helldivers 2 would have benefited from leaning a little more into status effects with a system similar to armor levels. The support weapon flamethrower can inflict--say-- Fire 3, which deals superior damage over time and to higher armor than a smaller flamethrower which can only inflict Fire 2. Meanwhile lasers can only inflict measly Fire 1, while proper napalm stratagems inflict higher and higher amounts. dealing ever more damage. They already have something like it; Napalm stratagems like the Eagle strike and orbital inflict a special version of fire with massively increased damage over time. I really wish they leaned more into specialization. The elemental protective armors really should be outright immunities to their respective types, allowing you to utilize your specialized arsenal to its fullest. Heavy gas armor with the vitality booster makes you outright immune to gas and the world didn't end, so clearly it would be fine.
 
One of the best parts of picking this game up late is trying a new weapon, realizing it sucks and then later finding out it used to be fun and good but it got nerfed.
 
It's both. It is a fascist EU, but the messaging and FREEDOM, DEMOCRACY etc are all pure Iraq/Afghanistan era 'Murrica.

Basically way I see it, it's making a point about how you can end up with the same result no matter which side of the political compass you think you start off from.
Yes, stuff directly relating to the war is clearly american, but everything else about Super Earth is EU. Ads literally look like the shit i get on youtube
 
Calm down, son, it's just a joke. Always guardies who get their hackles up from a little razzing.
Look, you just don't GET it, okay!?!

Helldivers Fish.png

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Sorry for tiny subtitle text in images...
 
Helldivers is one of the few games where enemies lit on fire don't panic for some reason, that's like one of the big things about fire in videogames. It would be interesting to have different factions and enemies react differently, like the bots and voteless not giving a fuck, but it's not intentional with how it is in the game right now. Legit they can buff fire if they added enemy panic when lit on fire.
You know what the fucked up part about enemies not reacting to fire in HD2 is? It worked in the first game.

There were even stratagems that set up fire barriers specifically so that enemies wouldn't cross it and you could set up a perimeter, but now enemies don't care one iota if their flesh is literally melting off and will B-line to you no matter what.
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Ideally enemies would be smart enough to avoid patches of fire you leave on the ground and forcing them to move around it
here were even stratagems that set up fire barriers specifically so that enemies wouldn't cross it and you could set up a perimeter
I would love it if the game worked like this but I know for a fact that if they tried implementing this the enemies would just phase through buildings like they already do.
 
Fighting 8-10 vox machines per game on D7 :story:

I like them when it's one or two at a time, at least. Orbital gattling barrage and a couple thermites/epog blasts seems to make short enough work of them.
 
Fighting 8-10 vox machines per game on D7 :story:

I like them when it's one or two at a time, at least. Orbital gattling barrage and a couple thermites/epog blasts seems to make short enough work of them.
I genuinely have no idea what Arrowhead was thinking with the spawns, people fucking hated the war-strider spam and they did it worse with the vox engines. It's even worse too cause they are so buggy they were constantly climbing buildings on Cyberstan
 
This is what happens when the discord Helldivers
kicked/banned everyone critical of the game or critical of the moderators/devs
...they build a community of rabid Furry loving faggots.


REAL helldivers, Helldive.


I mean lets be honest, who spends their days using reddit compiling info on doxxing people without care and remorse?
> Furry Faggots
> Faggots
> Furries


PROVE ME WRONG.

You forgot Faggot Furries.
 
I genuinely have no idea what Arrowhead was thinking with the spawns, people fucking hated the war-strider spam and they did it worse with the vox engines. It's even worse too cause they are so buggy they were constantly climbing buildings on Cyberstan
What I dont understand is how are people without warbonds supposed to take on vox engines in mega factories? Like vox engines require 2 strafing runs to kill, but how are you, with vanilla gear supposed to take out vox engines, much less 8 vox engines being dropped on you during raise the flag/extract? I find it absurd that you need 2 out of 3 warbonds to reliably take down a vox engine (ultimatum, portable hellbomb, thermite, or leveller). No other enemies are like this. AND this isn't even addressing the vox engine issues in general (phasing through terrain and climbing atop of buildings)
honestly, I think the devs need to fix these issues before the continue. But judging by their past actions, I doubt they will any time soon.
As a personal antecedote, I did an eradicate mission and destroyed more vox engines than tanks/hulks combined. What is the point, lorewise, of hulks and tanks if you are sending 20+ vox engines for 4 dudes?
 
Bots have weakpoints but there are times where you literally can't exploit them. Tank turrets sometimes spin too fast to get behind them. Same with Hulks. Warstriders don't have one at all, so if you're unlucky enough to get them without anti-tank, good luck, even with heavy pen, killing those fuckers takes forever because of the retarded durability mechanic. Vox Engine is the Vox Engine. Fine if there's only one or two, nightmare if there's anymore. Factory Striders are actually pretty good. The only thing I'd change is making their chin guns slightly less accurate.
It's not an obvious glowing vent, but if you shoot them in the crotch they crumple pretty quick. It's like targeting the hip joints of the Illuminate walkers, but easier. Also, they die like a Russian T-72 tank when you kill them this way, the upper torso flying off while the legs crumple.
I tried HD again recently and found it both more difficult than i remember and also that it ran worse on my computer, to the point where it was sorta unpleasant to play. Having a shit computer and being bad at videogames are my fault, but it being worse now then when it launched is not.
HD2 is literally the only game that will send my computer into total thermal shutdown if I don't blow an additional fan on it. The optimization sucks, and I'm pretty sure that's where half the jank also comes from.

My group, when they can be bothered to still play, hover around D6-D8, where its still satisfying, but the jank isn't always so bad as to make the game unplayable.
We've done D10 before, it's for tryhards and masochists. You have to be purpose built and can't screw around because shit goes south fast. In that regard, it's decidedly, not fun.
It's not necessary, either: you can get super samples starting on D6, and you don't need that many to max everything out, and samples are pretty much useless after that.
Honestly, short of farmer super credits on D3-D4, which is boring and lame as fuck, there's nothing to work towards in HD2. The end-game progression is to literally whip out your credit card... I've played mobile gatchas that are less money driven then HD2.
 
My group, when they can be bothered to still play, hover around D6-D8, where its still satisfying, but the jank isn't always so bad as to make the game unplayable.
We've done D10 before, it's for tryhards and masochists. You have to be purpose built and can't screw around because shit goes south fast. In that regard, it's decidedly, not fun.
It's not necessary, either: you can get super samples starting on D6, and you don't need that many to max everything out, and samples are pretty much useless after that.
Honestly, short of farmer super credits on D3-D4, which is boring and lame as fuck, there's nothing to work towards in HD2. The end-game progression is to literally whip out your credit card... I've played mobile gatchas that are less money driven then HD2.
D10 really isn't that hard. Isn't even much about "cheese"
i've beaten total bullshit missions with poor choice loadouts. All that matters is that you have an orbital barage
and that you throw stratagems as soon as they're ready. It's really fun being cornered all the fucking time
 
I genuinely have no idea what Arrowhead was thinking with the spawns, people fucking hated the war-strider spam and they did it worse with the vox engines. It's even worse too cause they are so buggy they were constantly climbing buildings on Cyberstan
My first mission on Cyberstan was flag raising. Nobody could get close to it from all the war striders ragdolling you to the other side of the map. Kill one and a dropship appears with more 🥲
 
neat little video by some gypsy talking about how most of the game's content has been outsourced
 
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