- Joined
- Jun 27, 2024
Gas causing confusion and fire causing panic are very different, too. Gas keeps enemies clumped up, deals minor damage over time, and distracts enemies from you by putting them onto each other. Meanwhile fire (would) cause enemies to spread in all directions and could actually be problematic without proper crowd control. Ideally enemies would be smart enough to avoid patches of fire you leave on the ground and forcing them to move around it, smaller bugs fear it. This turns it into explicit area denial and adds utility to flamethrowers while also giving more incentive to outright torch enemies to inflict that high DPS, panic, and extra damage over time. You could also use it to give voteless and berserkers a little more character. They simply run through fire on the ground, are immune to the panic effect, and when they are on fire they will actually set you on fire when their attacks connect. They remain singly focused on you until they outright collapse.Bugs should probably behave the same as when they're gassed when they're on fire but the swede logic is probably "but if they panic and stab their friends while on fire then what differentiates the status effect from gas?" without thinking "lol fart cloud. lol they're on fire in the fart cloud."
It's here where I feel like Helldivers 2 would have benefited from leaning a little more into status effects with a system similar to armor levels. The support weapon flamethrower can inflict--say-- Fire 3, which deals superior damage over time and to higher armor than a smaller flamethrower which can only inflict Fire 2. Meanwhile lasers can only inflict measly Fire 1, while proper napalm stratagems inflict higher and higher amounts. dealing ever more damage. They already have something like it; Napalm stratagems like the Eagle strike and orbital inflict a special version of fire with massively increased damage over time. I really wish they leaned more into specialization. The elemental protective armors really should be outright immunities to their respective types, allowing you to utilize your specialized arsenal to its fullest. Heavy gas armor with the vitality booster makes you outright immune to gas and the world didn't end, so clearly it would be fine.