- Joined
- Nov 15, 2021
I think pulling back the FOV when in ADS mode is my least favorite nerf yet. Who the fuck was complaining that it's too easy to hit enemies at range with the RR and the railgun?
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It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets the high standards we all expect. We see the steam reviews and we hear you loud and clear.
We’re excited to share more details about our upcoming update, which will include significant changes aimed at refining and improving your experience in Helldivers 2. This includes:
- We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
- We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable. Enemy bots, including Hulks, will have lower armor, and the number of rockets fired by enemies like the Devastator and Gunship will be limited, making combat more balanced. The armor values of particularly tough bug enemies like the Charger, Impaler, and Bile Titan will also be reduced.
- Weapons such as the Autocannon, Heavy Machine Gun, and Anti-Material Rifle will be more effective, providing greater loadout versatility. We are also working towards additional improvements for the flamethrower weapons.
- We’re taking this opportunity to consider new player fantasies and design goals for these weapons and stratagems based on the feedback we’ve received and the trends we’re observing during gameplay.
Our next update, containing all these changes and more details, is scheduled to go live on
September 17th.
We value your feedback and are always looking for ways to improve our community engagement. Stay tuned for more updates in the coming weeks as we work together to make Helldivers 2 the best it can be. We’ll be back on the 17th of September with more details.
FAQ:
Q: But what does a balancing pass entail, and how are you conducting it?
Our design team led by our Chief Creative Officer, Johan Pilestedt, analyzes player feedback, internal and external playtests, gameplay data, and the original design goals for each weapon and stratagem. This process allows us to identify discrepancies—such as weapons that are underperforming or overperforming—and make precise adjustments. The goal is to ensure that each weapon and stratagem feels powerful, responsive, and fun to use, while also fitting into the broader gameplay ecosystem.
Q. What about the beta testing you mentioned previously?
We have conducted closed beta tests for the last two weekends. We’re starting small to ensure everything runs smoothly before expanding. They have been a testbed for the program and we intend to expand it in the future and invite a wider variety of testers to playtest our upcoming updates. It will take some time to get the infrastructure in order, but the intent is that these tests will find issues and missteps before we release them to the player base at large, providing a better experience for all players.
Q: When do we actually see this stuff go up?
Our next update, containing all these changes and more details, is scheduled to go live on September 17th.
Bots are (were) easier to lone wolf objectives on with stealth armor. Most people dont know how to do it and it only works if 1 person does it.Oh I get it now. People playing Bots are really bad at the game, teams almost always split up, there's no cohesion, no mutual support.
Playing bugs, Literally every mission I played, with randos mind you, always stuck together.
It's the exact opposite with bots, people just run off into the woods, get killed, respawn then run off again.
What causes this? Autism?
When I was still playing I'd often try to rush the detector towers by myself because those things are such fucking cancer to leave alive. However, I'd let my squadmates know I'm doing it and they'd provide a base of fire to cover my solo assault or follow me in because that thing needs to die while it's looking the wrong way. If you're splitting up the Buddy System still seems like it's a good approach with bots.Bots are (were) easier to lone wolf objectives on with stealth armor. Most people dont know how to do it and it only works if 1 person does it.
Haven't played SM2 but from what I've heard, the PvE is not so great and there's not much reason to spam it while the PvP is actually the real draw as I've heard praise of it being a Gears of War style MP. So it'll probably have less of an effect on pulling people away from HD2 as it isn't really the same genre of long term MP (GoW PvP vs Horde shooter PvE).The Helldivers 2 devs got three big problems through:
1. They already fucked up once (and right before the big fire warbond!) so I really don't trust them.
2. Space Marines 2 comes out on the 9th and while it looks to have some problems with the early day people I suspect those will be ironed our by the 17th.
3. The same people that have been fucking up since late March are still working there.
Personally I think SM2 has much better pve than helldivers. The class system has a lot of depth and the three person squad makes each player feel like a bigger contribution. Enemies are also much more satisfying to fight imoHaven't played SM2 but from what I've heard, the PvE is not so great and there's not much reason to spam it while the PvP is actually the real draw as I've heard praise of it being a Gears of War style MP. So it'll probably have less of an effect on pulling people away from HD2 as it isn't really the same genre of long term MP (GoW PvP vs Horde shooter PvE).
Still don't have faith in the HD2 devs to right the ship though. Wonder if their playerbase could actually shrink even more or if its nearing the "player floor" of people that don't mind how much worse the game gets.
How repeatable is the PvE for it? Does work done there contribute to PvP stuff or allow you to customize your guy more?Personally I think SM2 has much better pve than helldivers. The class system has a lot of depth and the three person squad makes each player feel like a bigger contribution. Enemies are also much more satisfying to fight imo
As far as I can tell campaign is the only thing that doesn’t contribute to progression. Most progression is just spending currency points and I think it’s either 6 or 8 pve operations at launch. I’ve only meddled at the low difficulty because campaign is taking me a little while to solo on veteran mode but so far pve is insanely funHow repeatable is the PvE for it? Does work done there contribute to PvP stuff or allow you to customize your guy more?
What legions are available? Are there more than just Ultramarines for Imperial forces?SM2 PvP is pretty cool, the lack of character customization for chaos does suck though.
Why the fuck would you ever listen to josh's opinion on videogames lol?I disagree with Josh's opinion on Helldivers.