Anyone got any loadout recs against the bugs, terminators, and ayys, or point me in the direction of said recs? Currently lv10.
Most weapons can be viable against every faction, only a few weapons are specifically good against one faction. The biggest thing is to know your enemy. Experiment, try new things, shoot different spots. There are a lot of ways to skin a devastator and that applies to every enemy in the game. Know where to shoot, and you can be a one man army with almost any weapon. Devastator heads are very fragile, marksman rifles even kill them in one shot. Heavy devastator's gun-arms aren't protected by their shield. Legs are rather fragile across all enemies, and are usually fatal to lose. Try new weapons, find one or two that you like. Factory Striders- once they appear for you- aren't very threatening if you carry the stopping power to shoot off their miniguns. Even better, you can one-shot them in the eye with a recoilless. Don't know where the 'eye' is? The wiki has anatomy diagrams for every enemy that you can study. Just look for their wiki pages. The laser cannon specifically is an excellent all-rounder than is useful against every faction in every situation, against armor and fodder alike. And having infinite ammo allows you to experiment a lot against enemies. It is also technically capable of killing every enemy in the game (although the biggest enemies take too long to be practical). If you want a solid workhorse to carry you in the meantime, the laser cannon is the way to go. Otherwise, the flamethrower is good against bugs and squids, but not bots because of the lack of range. The AMR is good against everything, but mostly bots and squids. The railgun falls off pretty hard against everything but bots, which it excels against. The arc thrower kills fodder like nothing else but struggles against armor outside of its support role of stunlocking chargers/hulks. The machine gun and heavy machine gun are also excellent all-rounders that can handle any faction adequately. The EAT is a good backup to carry if you are running a different support weapon that can't handle armor, and you aren't confident with stratagems yet to nail your targets. Otherwise, the eagle strafing run is one of the best, simplest, and effective general use strategems in the game. It never hurts to throw a strafing run at a target, and the teamkill potential is very low due to the method of attack. Not to mention, you can line up patrols and take them out in one fell swoop. Gatling barrage is excellent, too, given how quickly it recharges. And on the topic of fast recharges, the machine gun sentry is another good and forgiving strategem to throw down whenever you can. Throw it on a vantage point, behind your enemies, maybe even in the middle. At the very least its a distraction, and unlike the gatling sentry friendly fire incidents involving the MG sentry are usually survivable given it only catches you with one or two stray rounds.
As for warbonds, focus on Helldivers Mobilize. Everything in that warbond is useful and sets you up with an extremely versatile arsenal that can handle anything. Really, you'd have to be deliberately picking very limited/utility focused weapons and strategems to make a truly bad loadout.