Hidden gem thread. - Let's give some great unsung games their over due praise.

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Jet Island is a VR game in which you dash around on a no friction hoverboard and use a combination of arm thrusters to guide yourself and grappling hooks to steady yourself. The end goal is to kill the giant flying worm in the sky, but first you need to beat 4 other animal-themed mecha robots.
As the saying goes, I want developers to work less for more pay to make shorter games with worse graphics.
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I will also endorse Solotorobo. I didn't get too far but I distinctly remember liking it when I was a kid. Even got a physical copy.
 
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Bullet storm is your basic 2010s grunty space marine shooter but with rebel soldiers instead of torso necked marines. There's mutants, giant bosses and a gimmick where you have to kill enemies as brutally as possible using the energy tether seen in use on the cover art to earn the money that you need to buy essential things like ammunition. It's fast paced, fun, has a decent story and doesn't take itself seriously like gears of war does, it's actually pretty funny at times and the kills you can pull off are crazy and brutal as well. It also had a multiplayer mode as well but the game in general didn't sell well and the multiplayer was DOA, It got an updated release on steam switch ps4 and Xbox 1 called the "Full clip edition" and got a VR version in 2023 so check it out, it's a good time even if no one ever talks about it.

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Vampire Rain.

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( I played the port but I don't think they changed a dam thing)

This game has a historically bad rap, but I genuinely love it. It's an aggressive rip off of metal gear solid with vampires, where the hero has the consistency of wet tissue paper. (Dies in two hits and gets stun locked in one)

The main thing that makes it enjoyable is discovering that A: you can mark vampires cone of vision on the map with the binoculars and B: you can kill vampires with the machine gun from a football fields worth of distance .

Once you figure that out, it almost feels like a dark souls puzzle game where you have to use your sparce resources to somehow kill/ avoid the vampires and complete your objectives. Really enjoy how vampires are tough as shit and dam near impossible to take out at close range without a shotgun. The plot is weird in that the metal gear shit makes sense and is actually kinda engaging, but there's a background child vampire plot that makes absolutely no sense.

It's great, id recommend it to all bad game enjoyers that love a challenge.





Bullet storm is your basic 2010s grunty space marine shooter but with rebel soldiers instead of torso necked marines. There's mutants, giant bosses and a gimmick where you have to kill enemies as brutally as possible using the energy tether seen in use on the cover art to earn the money that you need to buy essential things like ammunition. It's fast paced, fun, has a decent story and doesn't take itself seriously like gears of war does, it's actually pretty funny at times and the kills you can pull off are crazy and brutal as well. It also had a multiplayer mode as well but the game in general didn't sell well and the multiplayer was DOA, It got an updated release on steam switch ps4 and Xbox 1 called the "Full clip edition" and got a VR version in 2023 so check it out, it's a good time even if no one ever talks about it.

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The weirdest thing about the game, is there is a paid add-on that 100 percent switched the hero with Duke nukem, voice acting and everything. I wish more games did that for giggles ( only other example I can think of was star fox for a completely unrelated Nintendo sci fi game, even replaced the ships with star wings) it's awesome for the 1st couple hours, especially seeing Duke play it straight in sci fi drama, but its clear the writing and lack of changes in other characters dont make up for the novelty.
 
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Metal Gear Solid Ghost Babel is sorely underappreciated and not talked about enough. It's portable Metal Gear and it's also just plain pretty good.
 
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The weirdest thing about the game, is there is a paid add-on that 100 percent switched the hero with Duke nukem, voice acting and everything. I wish more games did that for giggles ( only other example I can think of was star fox for a completely unrelated Nintendo sci fi game, even replaced the ships with star wings) it's awesome for the 1st couple hours, especially seeing Duke play it straight in sci fi drama, but its clear the writing and lack of changes in other characters dont make up for the novelty.

Yeah the switch port comes with it.
 
Phantom Dust: What if you made a Card Game but the cards work like they do in your head when playing a card game. And also it has a song from Vincent Gallo, the director of Buffalo 66 and also seller of his own cum unless you're black, but you get a discount if you can prove you're anscestors fought for the nazis or are jewish. Because then they will get awards at the Oscars if they also choose to direct films like their father.

6180: The Moon: Just a fun cheap little platformer with a neat gimmick.

D4: Dark Dreams Don't Die:
SEASON 2 NEVER EVER
 
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Linda Cubed Again (PSX):
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An extremely fascinating recently translated JRPG on the Playstation that very much riffs on Noah's Ark. You and this lady Linda must collect a set amount of animals (depending on the scenario) across the world before a meteor blows it up in 1999. Shenanigans ensue. The catch is that everything in the world is fucked. The people are fucked, and the animals are ESPCIALLY fucked. The guy who did the art for Akira also did a good amount of the designs. The game also has a great sense of humor that you really don't see in games like this, especially in the second half of the game. I urge people to play as much of this game as blind as possible with a guide kind of being needed for the last scenario, but for those who want to see some of the fucked animals that are on display, here you go.
Elephants:
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Literal Entrails:
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Horses:
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Tigers:
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Catfishes:
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I'd also like to mention the wonderful artbook and all of the concept art for the game. I can't get enough of Tatsuyuki Tanaka's artstyle.
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Linda Cubed Again (PSX):
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An extremely fascinating recently translated JRPG on the Playstation that very much riffs on Noah's Ark. You and this lady Linda must collect a set amount of animals (depending on the scenario) across the world before a meteor blows it up in 1999. Shenanigans ensue. The catch is that everything in the world is fucked. The people are fucked, and the animals are ESPCIALLY fucked. The guy who did the art for Akira also did a good amount of the designs. The game also has a great sense of humor that you really don't see in games like this, especially in the second half of the game. I urge people to play as much of this game as blind as possible with a guide kind of being needed for the last scenario, but for those who want to see some of the fucked animals that are on display, here you go.

I'd also like to mention the wonderful artbook and all of the concept art for the game. I can't get enough of Tatsuyuki Tanaka's artstyle.
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That's the most japanese thing i've seen all week.
 
From the depths is an in depth ship combat sim on steam where you design your own vessels using block pieces, it's crazy detailed and has tons of content (you start with paddle boats and towards end game you're fighting fleets that have death ray cannons in the stratosphere. It's wild. There's a ton to learn but the gameplay is fun and gratifying.

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moon: Remix RPG Adventure
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Introduction, Narrative and Gameplay

Moon: Remix RPG Adventure is a 1997 puzzle/adventure game released for the PlayStation 1 by Love-De-Lic. The game is billed as the first-ever "anti-RPG", where you play as a boy who needs to atone for the actions of his player character by rescuing the souls of dead monsters. The game appears to have an enduring popularity in Japan, but has a very small cult following in the West. The game was Japan-only for over two decades before it received an official English release on Nintendo Switch, PSN and Steam in 2020.

The game starts out in "Fake Moon", a vaguely Dragon Quest/Final Fantasy-esque game where you play as a knight on a quest to slay a dragon. The game cuts across different saves from a 20-hour playthrough, before anti-climatically ending at the final battle, when the kid playing the game is sent to bed. The TV turns back on and the boy is sucked into the world of "Real Moon", where he is tasked with rescuing the souls of the monsters he just killed in the game.



The plot of Real Moon runs concurrent to the events of Fake Moon, where you're in a race against the hero on your journey to the moon so that you can save the dragon from the wrath of the hero. The events and locales of Real Moon therefore parallel those found in Fake Moon. It's amusing to watch how antisocial and evil the hero is in Real Moon when compared to his actions in Fake Moon.


The main gameplay loop of Moon is to collect "love". This is accomplished through either rescuing the souls of animals who have been murdered by the hero or through helping out the colourful cast of characters. Doing either of these will net you "love", which increases the amount of time that you're able to spend in the overworld before running out of energy.


Art Direction
Moon has a very interesting art direction. It's stylistically mismatched, where the backgrounds are rendered in a 3D style a la Donkey Kong Country, the characters are drawn in a crude illustrative style and the monsters are made of clay. Your mileage may vary, but I think the style of this game holds up very well. It also works on a thematic level, with the overarching idea of Moon being that video games are an inadequate substitute for reality.
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Soundtrack
Moon is one of the few games to have a "diegetic soundtrack", where all of the songs and sounds of the game occur entirely within the context of the game's universe.

Much of the game is silent with only the sound of your footsteps keeping you company. If you want to spice up the gameplay experience there's the opportunity to create your own soundtrack with the "Moon Discs". These are songs that you can acquire by either purchasing them with money or by obtaining them from some of the characters in the game. You can then use these songs to create a playlist that the game will cycle through automatically.
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The Moon Disc songs were composed by 30 different musicians and video game composers, the most noteworthy of which being Akira Yamaoka of the Silent Hill series with his song "SpoonJam2md". There's some properly weird shit in here, including traditional Japanese songs, an avant-garde jazz tune and a supposed music performance from a native tribe in Brazil. I have never once thought of putting "Day of the Space Festival" on while playing this game, but I appreciate whatever the hell it's trying to be.

The majority of the Moon Discs are legitimately quite good. My favourite is "warp-wet-woods", which starts with a strange jungle-sounding tune that quickly morphs to some fantastic, layered guitarwork.

A few of my other favourites from the soundtrack include "A Taste For Beauty", "Horizon" and "Moon Fish". The Moon Discs are quite lively and vibrant overall, though there's a good assortment of subdued tracks if you're after a more relaxed experience.




Some Pointers
This game explains absolutely nothing to the player, so for those who are interested in playing Moon I've included some pointers below to make the experience of playing the game more accessible. You can read a full translation of the game's manual here, though I'm going cut right to the most important info
1: The Clock
In the top left corner of the screen is a clock that shows the date, time of day and amount of time you have left before fainting. It's important that you check this thing regularly and plan ahead. The game operates on a weekly basis, with "Echoday" being a day off for most of the characters.
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2: Action Limit and Restoring Energy
You can restore energy by eating food, though the primary way of regaining energy is from sleeping in beds. There are two beds you can unlock in the game, both of which are found in the early game. The one you unlock in the first area will start you out at the beginning of the next day regardless of when you went to sleep. This is especially useful for observing the routines of the townspeople, who are located nearby. The second bed is unlocked a little later into the game and will make you sleep for a full half-day, waking up when it's either day or night depending on when you went to sleep.
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3: Yoshida
There's a purple bird hanging around the town square that explains the utility of items. His commentary isn't always helpful, but he's pretty useful overall.


4: Octolips
Octolips are a consumable item that you can purchase after helping this vendor in the early game.
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When eaten, an octolips will instantly teleport you to whichever bed you last slept in.


5: Getting Money
Rescuing monsters rewards you with a little bit of cash, but this is an unsubstantial amount for the whole game. The only other avenue for getting money is through fishing. You can purchase a fishing rod in the first area of the game along with bait, though there is an option to get bait for free a little later down the line. There are three fishing spots in the game, though the one found in the desert area gives you the most expensive fish. Spending a full day or two up here will give you more than enough money to get through the game.


When you want to sell, return to the shop in the first area and present your fish to the shopkeeper.


6: Hager Badges
In the mid game, you are required to get a Hager Gold Badge in order to access a laboratory. This would normally require donating a lot of money, though there is a hidden quest that allows you to get the badge for free. First, you need to check the fridge of the American House in the middle of the night when the mother character leaves the room. Then, return to the starting town and show the Hager badge to the king. He will swap your badge for a gold one.



7: Quality
The game has a blur filter, which is enabled by default. You can restore the pixel-perfect look by pressing "-" on the Switch release and "L2+R2" on the PlayStation release.

8: Check the Wiki
The wacky moments you get from observing the many characters of Moon are my favourite parts of the game, though I can't deny that it can be a drag due to the large amount of dead air. The "Moon Wiki" over on Fandom has detailed schedules for each of the characters in the game, along with hints on how to collect their love. Some of the puzzles in this game are incredibly cryptic and random, so I don't think there's any shame in looking up the solutions online.

You can get Moon for $17, but it goes on sale pretty much all the time. If anything about this game looks like it appeals to you, I'd strongly recommend giving it a try.
 
Adding to that, they made a sequel for the EU & JP markets. If you have a homebrew DS or are willing to play in an emulator, it's well worth it.
Oh yeah, great game too. The same creators also made a very short spiritual successor called Chase: Cold Case Investigations - Distant Memories. It's cool but kind of a tease considering its length, it was obviously intended to be part of a series but I guess it must not have sold well enough or something. Still worth playing.

6180: The Moon: Just a fun cheap little platformer with a neat gimmick.
My mom thought that game was neat too. It is a cute, simple platformer and ain't bad at all, especially for the price. I never heard anyone else mention it, so it's cool to see that.

D4: Dark Dreams Don't Die:
SEASON 2 NEVER EVER
That's one I wanted to play since it was announced but never did, too bad it never got a second season.
 
Yeah it does lol, it's genuinely amazing
Quite a few arcade games got ported to the ps2 so that's a console to look into for arcade fans but yours WAS one of the arcade ports planned for the dreamcast before it all fell apart. I really wish they just focused all of their attention and money on the Dreamcast instead of pissing around with the saturn, wasting time and money on tinkering with the pointless idea of the neptune and keeping the genesis on life support. There's no telling how the industry would look today if sega had competent leadership in the 90s.
 
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Slaverian Trucker

My Summer Car/Mon Bazou if it was set in an apocalyptic wasteland somewhere in Eastern Europe.

Run jobs in your truck. Buy better truck. Buy/find parts to make something that wouldn't look out of place in Mad Max. Very, very comfy once you know your way around the (huge) map.
 
I always liked a janky game called Time Commando. EA made it back when they were on their shit. Basically its a clumsy tank control game where a guy beats up a bunch of dudes trying to kill him across various historic periods. Its annoying as fuck to control, the environments are hard to navigate, and the combat is floaty af. I love it. Something about the presentation and the embracing of its cheesy premise makes me go back to it for a replay every couple years. On steam for the interested. Or get a rom of the ps1 version
 
If you guys are feeling extra retro here are some really good but mostly missed NES Gems:

Clash at Demonhead

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A love letter to 70'/80s anime that besides the extremely Americanized Box Art (which is still true to the game!) keeps all the Japanese weirdness and look. Luckily even as a American if you grew up with Robotech you'll get what the story was going for. A exploratory action platform that really pushes the whole "explore" since the stages are the actual routes between locations. Which is really cool cause there are not really bottomless pits but just the under ground section of the level that might pop you out in a different location. Extremely unique and colorful game that just set you out into the open world and let you figure out everything.

For a more in-depth outline: http://www.hardcoregaming101.net/clash-at-demonhead/

Crystalis

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SNK (yes, that SNK) makes a Zelda-like game after a cataclysms had destroyed the world. While it was def inspired by Zelda the game has some many ARPG Elements that expounded so much on Nintendo’s formula that honestly I feel like its the better game. Between the levels, equipment, spells, and story its one of the best early action-RPGs on the era. The whole world has a Nausicaä of the Valley of the Wind vibe that just works with the NES pallet and gameplay to make a really enjoyable experience.

For a more in-depth outline: http://www.hardcoregaming101.net/crystalis/
 
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