Hidden gem thread. - Let's give some great unsung games their over due praise.

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Did you like turn based tactical games (Xcom 2, silent storm, Final Fantasy Tacitcs etc etcs)?
If so, Battle Brothers should be up your alley.
It is set in a medieval fantasy world where you are in charge of a merc company that are trying to make a name for yourself.
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(how the combat looks like)
You go to different villages, recurit dudes and take contracts.
The combat is very fun and engagning. You can't just bumrush like an idiot, so you need to take into what kind of weapons, armor, formation and more when you fight.
The combat can also be really damn unfair. Nothing will you piss boil as seeing your best fighter get taken down by a bandit marksman.
It is a very fun game and one of the best in the genre.
A bunch of DLC are out for it so if you are still feeling an itch after a campaign or two, you will get more value.
 
After all the hate DAYS GONE got at release in 2019 and Sony shutdown a follow up because it wasnt selling as expected. Now in 2025 you often see people that play the game claim it as their favorite game and wish they discovered the game earlier. So i guess DAYS GONE classify as hidden game (even if its not so much hidden anymore).



The dialog that got urinalists and Anita Sarkeesian fanclub buttmad :story:
Days Gone is great cause it acutely shows the kind of people that would survive in a zombie apocalypse : Dirt bags, preppers, and any one with a questionable sort of morals.
 
I'm never really sure what counts as obscure enough to qualify as a hidden gem, especially since the most obscure stuff I've played isn't that great, but I picked out some things which might count.

Mana Khemia: Alchemists of Al-Revis
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Turn-based RPG with heavy crafting elements on the PS2. It's not the most obscure JRPG since it gets a fair amount of respect here and there, but it's not talked about nearly as much as many other games. It's part of the Atelier series during its period when Gust was experimenting with making more traditional-ish JRPGs instead of the cute girl life sim the series was known for before and after. Mana Khemia in particular goes for being high school life sim with dungeon crawling kind of like Persona 3-5, but not quite so in depth on the life sim stuff.

You got a colorful cast of anime teenagers in a fantasy high school for alchemy, you delve into dungeons to gather materials and complete school assignments, and if you complete your schoolwork you'll have free time to hang out with your party members and watch the sub-stories each of them has, eventually getting a different epilogue at the end of the game depending on which character you had the protagonist closest to. The game takes place over 3 years from the protagonist's first day at school to graduation, and even outside the main plot there's some charm in getting to see the changes over time with all the minor NPCs around the school. The plot of the game is rather light, but throws enough variety of little story arcs at you that it never has a particularly dull section, and the last stretch of the game is able to ramp up to some dramatic stakes fitting for an epic final dungeon and boss fight.

The gameplay is pretty standard 3 niggas in a row type stuff, but you can swap your active and reserve members in-and-out mid-battle, and you even press a button while someone attacks for them swap with a reserve member who will add on a combo attack. There's limitations on how often you can do it, so it adds some strategy in picking the right characters and right moment to switch while racking up big combo damage. Crafting is a big part of the game fitting the alchemy theme, not only can you make equipment that customizes your characters, but you need to make things to unlock the nodes on each character's skill tree. You'll be needing to gather materials a lot, but the game has a system where if you outlevel an enemy group enough you can autowin the fight without needing to go through the whole encounter kind of similar to Earthbound, so backtracking isn't a big deal.

I grabbed the game for cheap on a whim when I was like 14 because it had a catgirl in it, but it turned to actually be a very solid game and I would seriously put it my top 10 RPGs, and I've played close to 100 RPGs. Would only steer you away if you're the type with no tolerance for Japanese Humor™, but in that case you probably weren't interested just from the cover artstyle and description anyway. Also should note there was a PSP port, but from what I've heard it's really buggy and poorly made, so stick with the PS2 version.

Der Langrisser
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Strategy RPG on the SNES. It's an overhauled port of Langrisser 2 on the Mega Drive, which naturally is a sequel to the first Langrisser (released as Warsong outside Japan). The plots are distant enough that you don't need to the play the first game to play this one. The gameplay is roughly similar to Fire Emblem where you have your main units you can command to move, attack, and use spells, but each main unit also has a handful of generic units that you hire at the start of each battle that can be given basic commands. Your main units change classes as they level up, going down your choice of branch on a class tree, with their stats and newly learned spells changing accordingly. The type of generic units they can hire also changes with their class. The gameplay is an improvement over the first Langrisser, but to be honest it's nothing amazing and it's very easy if you spend some time grinding.

The big draw is the story, which has branching paths leading to 4 different endings with smaller variations for a couple of them. The premise is an empire aided by demonic forces is taking over the continent and are opposed by a resistance group led by a heroic group of descendants of past heroes. The protagonist Elwin is the descendant of Langrisser 1's protagonist and a simple traveler who happens to get wrapped up in things when he saves a girl with special powers from being kidnapped by the empire, and is recruited by the heroes of light to help in the struggle. Things aren't entirely black and white though, as the continent has been ravaged by war for several generations, and the emperor truly aims for peace via unification under his banner. He also has no intention of letting demons have their way, he and his demonic allies are merely using one another, and so things eventually turn into a three-way fight between the heroes of light, the empire, and the forces of darkness.

Elwin can stay with the heroes and fight the empire and demons, giving you a pretty traditional story with a few dramatic twists in it. This is the default route and the only plot the Langrisser 2 had. Der Langrisser adds 3 additional routes, as you can choose for Elwin to join the empire, agreeing they're the best chance for lasting peace, betraying your allies and fighting against them and the demons. Alternatively, Elwin can betray the empire as well, joining forces with the demons to get power for himself. And finally, Elwin can betray even the demon overlord and take on all three sides with only his few most loyal companions for the goal conquering the continent himself and create peace for both humans and demons.

I played an enhanced port for PC-FX that has voice acting, and it really helped sell the drama. I've never played another game that succeeded as much in making me feel like a piece of shit for betraying and killing former allies on the different routes. The writers really know how to twist the knife so even the deaths of villains on the good guy route often feel pretty bad, but it helps sell the general theme in the game of war being shit and ways people try to go about attaining peace. It's not quite for you if you like your war games to focus on political drama, but its human drama is well executed. The version I played is Japanese-only, but you can play the SNES version via a fan translation, or there's a remake out on Steam and Switch that you can pick up. If you play the remake just make sure to turn on the classic style character art, because the remake art is a travesty. Something that might also be appealing about the remake is it comes bundled with a remake of the first Langrisser, which also has some gameplay changes and adds some extra routes.

Looney Tunes: Sheep Raider
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One for the rare "low-budget licensed game that's actually really good" category. I've played a few Looney Tunes licensed games, and Sheep Raider (aka Sheep, Dog 'n' Wolf if you're a Euro) is by far the best of the bunch. It's based off the shorts with Ralph Wolf and Sam Sheepdog, with you taking control of Ralph as he's invited to compete in a game show hosted by Daffy Duck where he needs to steal the sheep Sam is guarding. The result is a unique mix of platforming, stealth, and puzzle-solving as you'll need to navigate the level and make use of the environment and various ACME gadgets to carry away one of the sheep in each level without Sam catching you.

That sounds like it could get straightforward after a while, but the game does well in making every single level unique. Puzzles range from needing to figure out how to catapult sheep across gaps, ferry them across water, use beehives as a distraction, and more. Something fun about the game is that it's able to be funny through the gameplay. Other Looney Tunes games mostly just have some references and quotes from old shorts and a bit of wackiness in cutscenes, but Sheep Raider manages to make the entire process of stealing the sheep and the obstacles you'll run into capture the slapstick spirit of the old shorts. The game isn't super long at 17 levels, but it's able to do a fair amount without ever running out of steam before you're finished.

The game was on PS1 and can be emulated just fine, but it was also ported to PC, easily findable on abandonware sites, and I think I saw some modders spiffyed up the game a bit, so choose whatever sounds nice and convenient.

Wizardry DIMGUIL
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A Japanese-made entry in the Wizardry series for the PS1. It's technically the 5th entry in the Gaiden sub-series that was made by devs behind many of the Japanese console ports of mainline 1-6, but the connections are minor so you can play it standalone. Talking about this one is mostly for myself since the game was only released in Japan and has no fan translation as far as I'm aware, I just don't really have any opportunity to talk about it because of that.

If you're not familiar with Wizardry it's a turn-based first-person dungeon crawler and one the earliest vidya RPGs, and the biggest inspiration behind all the early JRPGs. There was a big shake-up in the gameplay between 5 and 6, with Japanese fans of the series mostly thinking 5 was the peak of the series, so the Japanese-made spin-offs generally stick to having gameplay identical to Wiz5, but Dimguil ports in some elements from Wiz6 in there like dual-wielding or the new classes. You make your own party of six with 11 races and 14 classes to choose from and go exploring the dungeon, with stops back at town in between dives to rest and restock. The game has potential permadeath and lets you make as many characters as you want. Because of limitations with the PS1 the game uses manual saves only (no autosaves) so you can reset if you lose someone or party wipe, or you can keep playing and send another team in to try and recover your old team's bodies to revive them.

Story isn't a real focus for the game, but is has some extra flavor to it. It takes place in a fantasy Mesoamerican type of setting (which is unique for the series) and has you diving deep into a temple to rescue a kidnapped priestess from cult members looking to revive their god. As you explore you'll run into some other characters including other parties of adventures trying to complete the same quest as you. There's some neat events and twists along the a way, the big one being that in the final stretch you deactivate a cloaking device and find out the temple was build on an ancient crashed alien ship and the basement areas were actually sections of the sci-fi spaceship the whole. It becomes clear some the weird monsters you fight are actually alien bio-experiments and the god the cult worships is actually some alien emperor in a cryosleep who you fight at the end. Speaking of the monsters, a lot of them have some crazy designs with really detailed sprite work.

Overall, it's a really solid dungeon-crawler that builds well off previous entries and strikes a nice balance of being fairly difficult but doesn't throw as much save-or-suck bullshit at you late-game like some of the other Wizardry games. I've played the first 5 mainline games and the 5 Gaiden games, and I would say Dimguil edges out Wiz5 as my favorite of them, it was a pretty fun time. It's too bad it's not really accessable to many people due to the lack of translation.
 
Iron Brigade is an alternate history tower defense game from Double Fine (yet another gem from those guys) where you pilot small mechs themed around the trenches of world war one that are called "Trenches". You gather and use resources to place various offensive/defensive items around the maps that you play on and fight against waves of alien robot hivemind creatures called "Tubes" that are sent to attack earth by "The broadcast" that look neat and come in several varieties. The game is fun alone but it's great with a group of friends. There's lots of weapons and skins/trench camos to collect and the game really shines when you have a team working together with each person focused on specific tasks assault/medic/heavy weapons/anti air and so on. It's from 2011 but it's on steam and I *think* the servers are still up believe it or not. It's a definite game night with friends recommend from me.

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MAX: Mechanized Assault and Exploration

Phenomenal turn-based strategy game. Imagine an RTS like Command and Conquer, only make it turn-based. Still one of the most fun turn-based combat game designs I've ever played. It is very exquisitely tuned.

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Ascendancy: Think of a streamlined Master of Orion 2. There's a fair bit more grunt work, like each ship you make you kind of have to make from scratch, and you don't have much planning capacity for planets, which require rather micromanagey bits. But what's here is a lot of fun. Lots of races, lots of fun and funky techs, the OST is a jam.

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The best known game that I'd call a "hidden gem" while stretching the term a bit would be Sonic Team's NiGHTS: Into Dreams for the Saturn. The remaster is good, but no longer purchasable. If Psychonauts counts as a hidden gem, NiGHTS is definitely more hidden. But I think both are stretching the term a bit.

Finally, while it cannot count as a hidden gem because of how popular the franchise continues to be, Mechwarrior 1, the EGA DOS game, is truly something else.
 
I have the PC port and I just don't get the love for that game it was pretty boring.
Some games are better experienced "at the time". It looked and sounded really good, and was pretty unique. I only ever played the demo but I liked it as a kid. I'm sure it still holds up, but a big part of early 3D was spectacle, which has long since worn off (and many do not appreciate the aesthetic of early 3D).
 
Vampire Rain.
I just beat this out of curiousity and man it was a slog. I think it had a cool concept but the gameplay bugged me. Funny enough, I recognized UTV and remembered I beat a UTV game last year that was also "cool concept with gameplay that annoys me".

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El Shaddai Ascenscion of the Metatron. UTV had a mix of Indian funding, British ideas, Japanese art direction all combining into what is essentially color by the numbers Devil May Cry or maybe Nier. You're Enoch, from the Book of Enoch, and it's their loose interpretation of it. You see mecha, you beat up fallen angels, and the story is probably the most and least important aspect of it.
 
(Quick off topic post that many of you will be interested in real quick)

Alright gang if you've got a DS or 3DS i've got a must buy for you. I took a chance on this rom filled $25 bootleg on amazon purely because it claimed to have Sola To Robo, a $200+ game along with multiple other great and expensive game roms on it as well and it works! I'm currently playing SolaToRobo on my 3DS-XL but other noteworthy games are pokemon heartgold and soulsilver, Pokemon Conquest, several mario, kirby, final fantasy, dragon quest, professor layton and harvest moon games, GTA Chinatown wars, Digimon world dawn/dusk, Metal slug 7, Advance wars, Animal crossing wild world, Okamiden, Ghost trick, Rhythm Paradise and a whole bunch of other roms. I've tested SolaToRobo and it DOES save so I don't see why the others shouldn't as well. Here's the link to the exact one I bought. It may not feel as nice as owning an original physical copy of these rare games but god damn it's a way cheaper and easier to manage way to enjoy some nostalgia. https://tinyurl.com/54p6m9fu

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Well, two based lads already mentioned Hotel Dusk and its sequel... so the best I got is Time Hollow. It's basically just a mystery novel with point-and-click elements, but the time manipulation gimmick is what got me into it as a kid.
It's no Steins;Gate, but the "lost parents" mystery is interesting enough to keep you invested. It's not about people traveling through time, rather you use a dimensional pen to open portals to the past which lets you change key events. As I remember it the game had a chill opening to start with, so once the mystery begins and everything gets fucked up it's a good motivator to want to figure everything out.
 
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I have the PC port and I just don't get the love for that game it was pretty boring.

Some games are better experienced "at the time". It looked and sounded really good, and was pretty unique. I only ever played the demo but I liked it as a kid. I'm sure it still holds up, but a big part of early 3D was spectacle, which has long since worn off (and many do not appreciate the aesthetic of early 3D).
Part of the hype around Nights was that it made proper use of the '3D Control Pad', which had an analogue stick not found on the stock Saturn controller.
Not notable at all nowadays, but (as you say) was one of the reasons it got more hype back then. That and Sega really bet the farm on marketing around Nights as 'the' Saturn game. It was advertised everywhere.
 
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An exceedingly simple, arcade-style game. The gameplay is honestly among the best I’ve ever experienced, plus solid enemy variety and gamemodes, this is a game anyone and their mother can pick up and play. Fuck Weavers though.
Steam Store page
 
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Here are some that I enjoy that you may or may not have heard about. May add to it some more


Corny point-and-click adventure game that is kind of creepy:


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Fun but kind of generic dungeon crawler

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Fun survival horror-comedy game. Basically a haunted house simulator

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That's all for now!
 
Here are some that I enjoy that you may or may not have heard about. May add to it some more


Corny point-and-click adventure game that is kind of creepy:


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Fun but kind of generic dungeon crawler

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Fun survival horror-comedy game. Basically a haunted house simulator

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That's all for now!
The Oneyplays lets play of Illbleed is iconic I watch it every year around halloween. It's a stupid expensive game too but you can buy a reproduction for like $25
 
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The Oneyplays lets play of Illbleed is iconic I watch it every year around halloween. It's a stupid expensive game too but you can buy a reproduction for like $25
It's definitely fun. I use RetroArch and have a mini PC hooked up to my living room tv. Had some friends over one time and we played that one quite a bit, along with Stupid Invaders. Took us like three hours to get past the first level lol. It's unforgiving, but that's part of its appeal imo
 
Didn't see any results for this when I searched the thread, which surprised me.
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Hybrid Heaven is a Sci-Fi Active Time Battle Mixed Martial Arts/Wrestling RPG. Yes, it's as fucking bizarre as that probably sounds.

Its an uncut gem because the story and aesthetic are very dumb and very anime, and its a bit unpolished (tends to have slowdowns, both on OG hardware and in emu) but the gameplay is really interesting to try out.

An alien race called the Gargatuans (ironically, little anime Ayy Lmaos) came to Earth under the heel of a dictatorial traitor. Hiding underground, they started to genetically engineer Hybrids of human and alien/monster DNA, and are planning to replace the entirety of the US Govt with identical Hybrid clones to take over the world. You play as Johnny Slater, the President's right hand man a-la Leon Kennedy, and fight your way down into the bowels of the subterranean alien superstructure to stop them.

Controls are weird, the game shifts between exploration and combat modes (fights happen in the world rather than in hammerspace) and you collect consumables to heal HP/Status, boost ATK, etc.

Like I said, the combat is the big appeal:
It's ATB, you wait for an action bar to fill, it fills slower if you're moving around, and when it's above about 20% (higher = more damage), you can attack or use an item. As you get stronger, you can 'store' actions for Combos, which you can build yourself from your known moves, and save to a Combo List. I know a lot of people don't like ATB, but this isn't the "fuck, I have to wait now" kind: this is the kind where when it's not your turn, you need to be frantically but carefully repositioning yourself, and trying to mindgame your opponent into doing things that put you at a frame- or distance-advantage.

You have a Character Level that determines things like HP and ATB Speed, but also level up each arm, each leg, and your head and torso - landing hits using a body part builds Offense XP (grapples level your Torso), and  getting hit builds Defensive XP.
This unlocks different attacks depending on what body parts you exercise the most, what attacks are used against you, and at a certain point in the story where your character's look is altered, your idle animations even change to reflect your proficiency - you can tell a boxer, grappler, and kicker apart just by how they stand. The same goes for every monster or human I've fought, and I really like that feeling where you and your enemies are operating under the 'same rules' - it's like in some action RPGs when you see an NPC with a kickass weapon or armor set and inherently know that means  you must be able to get it too.

The mechanics are more fleshed out than I expected for a game this odd, with damaged body parts being less effective, more vulnerable to further damage, locking out some of your moves, or slowing your Action regen.
I like to grapple, and one of the things I appreciate is that when I'm holding an enemy, I can double tap the stick to circle around them and get access to rear-grapples like a Running Headlock. Hell, I can do that if they grapple me and don't instantly launch an attack.
I've never looked up a manual or a GameFaqs guide for Hybrid Heaven, so I dont know how many more of these extra inputs there could be.
It's also suprisingly tactical: if an enemy launches an attack, you can step/escape, block/take the fall, or attempt a reversal, and whether or not you can even TRY these things depends on if you were mid-animation at the time. If you whiffed a Roundhouse and the enemy stepped in for a combo, you're probably going to eat that whiff punish just like any fighting game.
One mechanic I'm not sure of is Stamina - it's spent in tiny amounts and regens very slowly. I've never emptied it out, but if I had to guess, I think it's a way to punish players just going all in and not letting the enemy have a turn - doesn't really work though.

If you want to play a really fucking strange mashup of wrasslin' and active time RPG, this has enough weird shit going on that it's worth a try.
 
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Eternal Sonata. It was fairly well received by critics but not so much consumers. It has flaws but the soundtrack was great, and there was almost megalomaniacal detail to the background art. Pleasing to the ears and the eyes. But maybe too cliche for a JRPG in some aspect

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The Chopin game. My friend group was watch one of my close friends finish it years ago and it lead to an in-joke about buying a hybrid after the end credits. Looked like a good game.
 
Didn't see any results for this when I searched the thread, which surprised me.
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Hybrid Heaven is a Sci-Fi Active Time Battle Mixed Martial Arts/Wrestling RPG. Yes, it's as fucking bizarre as that probably sounds.
I've played this. I wouldn't exactly think of it as a hidden gem since it's pretty rough, but it certainly is interesting for being unique. The gameplay was neat but seemed a bit overly complicated in that sort of way where it's not balanced well and you kind of ignore most options and spam one thing that works most of the time, which for me was kicking everything to death. The story was fun in a cheesy way, but was barebones, causing the middle third of the game to start to drag because nothing is happening. I would be interested in seeing what a higher budget and more fleshed out version of the game looks like.
 
I would be interested in seeing what a higher budget and more fleshed out version of the game looks like.
Mostly the reason I posted it is just how weird of a game idea it is. I'd definitely like to see a spiritual successor that isn't YOMI Hustle.


The gameplay was neat but seemed a bit overly complicated in that sort of way where it's not balanced well and you kind of ignore most options and spam one thing that works most of the time, which for me was kicking everything to death
That's the intended way to play it. Your favored fighting style is basically your class, trying to use every option and do everything will get you a jack-of-all master of none character and you wont have high enough limb levels for the more intersting moves to unlock. The "might as well just use the highest damage option for my class" thing is more just old JRPG design I guess. Has to be a very special use-case for Fire to be preferable to Firaga.
 
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