Hidden gem thread. - Let's give some great unsung games their over due praise.

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Yellow Taxi Goes Vroom!

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I know the name will probably put some of you off but I can assure you it's a pretty good platformer/collectathon! it's got alot of charm to it and it's pretty solid at it's core. It's obviously inspired by games such as Banjo but it manages to separate itself pretty well in my opinion. Would highly recommend it to anyone who wants to scratch that kind of itch.
 
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Chained Echoes. It's a modern game with old school style. The story is absolutely 10/10 and one of the best I've ever played. The music is perfect, the characters are well written and unique in their intentions. The story and game play ramps up across the 4 acts to keep it interesting and different. I won't spoil anything, but the combat style from act 1 changes for act 2, which then combines for act 3 with full exploration for completionists coming in act 4.

The story keeps fresh as the risks and stakes ramp up with each act. Brilliant game.
 
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moon: Remix RPG Adventure
Dude. I guarantee this would be one of those games if it was made today, to make historical shit threads with autists who both love and hate the game popping blood vessels over it.

I can already hear people calling it an Earthbound clone and how it's "heckin wacky".

I think the concept is super cool. I might play this
 
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State of Decay 2 is more fun than it has any right to be. The gameplay loop is pretty much the same every time, and it does get kind of grating after a while, but it's still a fun time waster.
 
Legend Of Oasis | Sega Saturn.
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If I didn't own a copy from back in the day I'd swear this was a product of my imagination. I have never heard a single major figure talk about it. My mind is strapped as to why people insist on pretending one of the best action RPGs on that generation of systems didn't exist.

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The game is the sequel to Beyond Oasis, that was generally considered one of the better games on the Genesis. You run and jump around, find weapons, solve puzzles, summon spirit friends using your gauntlet (you shoot a shiny blue orb that will summon a given spirit based upon whatever substance the orb hits, water, fire, plants, metal, etc).

It looks very good, it's pretty in depth with loads of items and upgrades to collect off the beaten paths, slightly quirky sensibilities, to this day it stands up very well. It's cool.

I'm genuinely not sure why it isn't talked about. Maybe people online only talk about the same thing everyone else talks about, so until a bunch of major youtubers turn talking about LOA into a trend everyone will ignore this obviously impressive game and go back to making yet another video about Baroque.

Landstalker | Sega Genesis
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Someone earlier in the thread mentioned Alundra and that it resembled another Genesis game: I'm pretty sure they were talking about Landstalker.
This is another one where if I didn't own a copy I'd assume it must not exist, although I guess because nostalgia freaks are all about Nintendo they mostly ignore the existence of games on systems like the Saturn, Genesis, or Turbo Grafx.
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The game is isometric so it has a real weird perspective and can be a bit strange to control (you move on the diagonals), but basically it's a similar kind of action adventure game to the above. It's very charming and looks pretty good for a Genesis game, and the mood of the game in general feels good. Unfortunately there's nothing like it that I was ever able to find, and I don't really agree with the Alundra comparison people make.

One word of warning: The platforming can be very tricky given the perspective and if you fall off a ledge instead of taking damage you'll usually land in a lower area and need to climb all the way back up; repeat that over and over and it can really run into time. I enjoyed it more using quicksaves/quickloads.

I'll stop there, but honestly considering what an industry talking about videogames online is, it's criminal how few games actually get talked about.
 
Märchen Forest
It starts off as a cute little adventure game. Your grandfather asks you to get ingredients for his cauldron so you go around helping talking animals and fishing. It's very wholesome and relaxing. Then chapter 1 ends and the game takes a complete 180 turn into its depressing lore combined with brutal survival mechanics and turn-based combat. The combat has that thing from the Super Mario RPG and more recently Clair Obscura where you can evade or parry attacks with good timing and it becomes mandatory to master every enemy once the difficulty really starts picking up.

Made in Abyss: Binary Star Falling Into Darkness
One of my favorite games but got a lot of hate when it came out for whatever reason. You're an explorer whose job is to delve into the Abyss, unearth hidden artifacts, take photos of the bizarre creatures that live there, and make it back to the surface in one piece. You can take a certain amount of equipment with you but it will mean less space for treasure. There will be moments when you're two hours into a dive, surrounded by hostile creatures, running low on food, completely lost, and haven't saved in a long while. My only suggestion would be to get the mod that removes spawning enemies if you take too long in an area, as it really ruins the flow of the game and combat is a little weak.

Project Nosferatu
A great little action-adventure that kind of feels like NES Zelda. Its unique gimmick is that you can customize your attack chain so that each attack in the combo can be a different weapon. Hype music.
 
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I mention this every chance I get:

Burgertime Party, a seemingly Switch-exclusive entry in the Burgertime series. Great single player challenge modes, and astonishingly somehow has both co-op and competitive local multiplayer that is actually way better than you'd expect.

I have very few gripes and they're not deal-breakers.

For some reason I literally never hear anyone talk about this game.
 
You wouldn't expect it from the Pokemon franchise, but it has hidden gems too, such as Togepi's Great Adventure, Pokemon Tetris, and Pokemon Race Mini. They're all perfect for short bursts but you can actually just sit down with the for a while too.

I fired this one up on an emulator not long ago. Goddamn, this was not an easy game.
That's NES for you, even Kirby's Adventure isn't as easy as you'd expect.
 
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Age of Decadence was a labor of love from an indie dev who is really into build autism, and many builds make the game entirely different, while part of the enjoyment is seeing the differences/routes. I would say this is a fairly difficult game with some unfairness.

Kingdoms of Amalur ReReckoning, originally a seventh gen game that went through a very strange development, and is similar to WoW and Fable. I imagine many of you have seen/heard but not have actually played this game. It's a time sink, but easy to put down for a while and come back to.

Fahrenheit Indigo Prophecy, a David Cage game that is a must play if you actually enjoy his other games, I would recommend playing this with a controller like most of his games. If you have played Heavy Rain, Beyond Two Souls, or Detroit Become Human you'll realize he has been making the same game over and over again. Don't go into this expecting to be as polished as those games though, the story is more contrived, and it's best to take it as something to laugh at while playing. If you really enjoy this all you can try Omikron and I salute you.

Murdered Soul Suspect, a game where you play as a ghost detective and can possess people/animals. Received some press awareness but has largely gone underrated, I would highly recommend it in our current gaming drought.

Seven Enhanced Edition, I have a hard time comparing this to most games, but it's like an action RPG that's like many things. If you're a fan of TES but filtered by the idea of an isometric camera I'd say give this one a chance because it's not exactly like Diablo or Titan Quest either. I would say it's very much like Kenshi in some aspects but much more verticality and actual quests.
 
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Going on years I've never heard anyone talk about this and it's like the most blatant success in early access builders. It's 3D rimworld; voxel-based build-and-defend with job prioritizing etc. With so many EA games getting fuck all updates and never launching, these lunatics go "So uh, we thought about water, so now we're adding it over the next 2 months. Oh and we also added directional light through windows heating specific areas as the sun moves". They add things other games would consider title updates every now and then, it's cheap as shit for what it is, yet I see nobody talk about it.

I love Stronghold for the city building and "oh no someone is attacking", and that's literally what this is.
 
The game is the sequel to Beyond Oasis, that was generally considered one of the better games on the Genesis
I don't get it either. ChronoTrigger got a sequel on PS1 and no one cares. It's a perfectly good RPG and it's like $20 CIB, sequels to legendary games almost always get ignored even if they're good it seems.

Also Merchant of the skies is a relaxing trade sim with pixel graphics where you pilot a sky ship between floating islands to buy and sell stuff to build a trade empire. It's basically the spiritual successor to the classic Tradewinds flash games but with no combat that I am aware of. It's also on basically everything so if you're wanting a laid back chill game then grab this one when it goes on sale.

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i've mentioned it before but look outside is a fucking solid, charming RPGmaker game that has elements of suvival horror while also being funny at times. the game is ten bucks, a playthrough is about 6-8 hours and you will have multiple playthroughs. it's worth playing blind so i don't want to explain too much of it but you really don't want to look outside
 
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I can skim my Steam to try to find more, but the game that seems to have the most enthusiasm-from-me-to-obscurity ratio is Ozymandias, the casual Bronze Age 4X game designed to be play in an hour.
 
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i've mentioned it before but look outside is a fucking solid, charming RPGmaker game that has elements of suvival horror while also being funny at times. the game is ten bucks, a playthrough is about 6-8 hours and you will have multiple playthroughs. it's worth playing blind so i don't want to explain too much of it but you really don't want to look outside
I just finished my first play through and searched to see if anyone was talking about it. Absolutely amazing. Vaguely Earthbound like RPG but with a great dark horror setting. 100% buy and don't look into it at all if you are even slightly interested.
 
Basically an attempt to reboot the Escape Velocity series made by Ambrosia Software, Endless Sky is one of those comfy Space Privateering games.

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If you've never played stuff like this, its kinda like Elite: Dangerous had a baby with the old Tycoon style games.

You pick a starter ship from 3 broad ship 'types': Passenger, Cargo, and Combat.

From there, the only common goal is to basically fly around the galaxy making money, pay off your starter loan, and get a bigger fleet of ships. Your two states of gameplay are either being planetside, where time stops and everything happens in walls of text, or being in space, where things are 'realtime' -- ships move around the galaxy doing shit, combat can happen, but days only pass when you warp jump to new systems or land on something.

You can do the obvious of being a merchant/cruise ship, privateer for several factions, or a pirate, but the real attraction is visiting the Spaceport (basically a pub) on every planet and getting dragged into random storylines.

Get involved in the war between the Feds and the Free Worlds, discover unknown aliens, do unsanctioned research into ancient human colonies that shouldn't exist, help terraform a planet over a few months, transport a Galactic pop band around several gigs, run drugs, be bait for pirate raids, be bait for nosy Feds, ship materials to the people constructing a legit Ringworld, or just transport a family from one side of known space to the other.

In between all this, you'll be constantly buying, selling, and upgrading ships as your career path changes. Don't wanna trade for a while, feel like going and getting some combat Infamy? Store those ships at a shipyard, buy some interceptors and frigates, and go pirate the pirates for a while. Hell, be fucking silly when you do it: buy a huge Starliner, rip out everything to do with fancy passengers, and replace the guts with Fighter Bays to hold a literal swarm of tiny attack craft. Ship customization is insane and is half the appeal of the game, at least to me.

Pretty much my only issue with the game is stuff that happens in Storylets feels inconsequential, because the consequences cant happen planetside: You'll never shit-talk someone in text and then find your ship sabotaged, it usually means an enemy (or their whole fleet) will be waiting in space when you take off again.

They definitely do have consequences, since many stories branch out, some let you enter factions, get special piloting licenses, unlock exclusive outfitters and shipyards, and any other manner of things. In fact the game is quite reactive.

It's one of my favorite "whiskey, podcast and chill" games. It's also FREE.
 
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After all the hate DAYS GONE got at release in 2019 and Sony shutdown a follow up because it wasnt selling as expected. Now in 2025 you often see people that play the game claim it as their favorite game and wish they discovered the game earlier. So i guess DAYS GONE classify as hidden game (even if its not so much hidden anymore).



The dialog that got urinalists and Anita Sarkeesian fanclub buttmad :story:
 
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