Highguard - Concord 2.0?

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Oh look at that, it's already lost 2/3 of the player count and still falling even though it only just hit 10pm in the US a little while ago. So there's still more players to lose as people on the west coast give up while east coast players have already gone to bed.
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Played it for a bit. The hero shooter mechanics and the looting mechanics are very uninspired and feel tacked on. I feel no inclination toward picking anyone in particular during hero select and nearly 2 minutes before each raid is wasted on the most tedious battle-royale type looting mechanics where you mine rocks or open chests to replace your gray gun with a blue gun that has a very marginal advantage. Also getting odd performance issues, like the graphics just feel blurry in a way I've never seen in another game. Also the gunplay feels a bit subpar, but that may be because of performance issues

Other than that it's just fine I guess. Like it's pretty fun when someone picks up the shield buster thing and has to take it back to the base and you get some horse battles spread across the wide open field. The base defense phase is okay too I guess, nothing special. Like I could actually see this concept being solid with better execution, but for now I'd say at best it's a game that you install and play for 5-`10 matches if you happen to be bored during the week it came out.

Haven't played enough to come to a hard judgement but it's somewhere between a 4 and a 6 out of 10
 
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I wonder if games like these recoup the costs by reusing or reselling the art assets after shutdown.
Like do you think anyone would be able to point out any Concord assets if it were used in another game?
 
Oh look at that, it's already lost 2/3 of the player count and still falling even though it only just hit 10pm in the US a little while ago. So there's still more players to lose as people on the west coast give up while east coast players have already gone to bed.
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This is legitimately embarrassing for what is supposed to be a F2P game, since you already taken away the cost barrier. Can't even break the 6 digit barrier.
 
Didn't expect to see a Castle of the Winds reference in this thread.

Thread tax:
Per SteamDB as of right now:
😨 27.30%, 15k reviews
31,70, In-Game
https://steamdb.info/app/4128260/charts/
https://steamdb.info/app/4128260/charts/
Per Steam itself:
All Time: Mostly Negative (25% of 15,024)
https://store.steampowered.com/app/4128260/Highguard/#app_reviews_hash
Even positive Steam reviews are full of ''this needs to change'', ''remove this'', ''why have this i the game?", ''the characters look bland", etc.
One of the better rated negative reviews staeted off with ''I mostly just feel bad for the devs. The game clearly wasn't designed or prepared for this level of scrutiny.'', and I think that sums it up well.
I also want to laugh at putting a mystery mean broccoli haired front and center and the game getting predictable results.

And finally, who releaaes a game on a Monday?
 
Can we talk about the everythingification problem?

By which I mean the tendency of developers to just cram fucking everything into a game instead of having a concise and cohesive design and scope.

I know it's been a gradual creep when it comes to gameplay and that's its own can of worms, devs trying to integrate what works/is popular, but I'm talking purely in terms of visual design and aesthetics. Why the fuck does every character look like they stepped out of an entirely different intellectual property? This shit looks like Wreck It Ralph. It looks like Super Smash Brothers. It looks like a costume party or the floor of Comic Con. It looks like The Ultimate Showdown of Ultimate Destiny.

I used to make fun of The Dark Tower for being an ADHD mess of all the different things Stephen King wanted to dress up as for halloween as a kid, but that's just become the go-to aesthetic now. Ninjas and pirates and robots and cowboys and monkeys and dinosaurs and spacemen all inexplicably standing shoulder to shoulder. Where did this start? It predates Overwatch. Was it League of Legends? Does it go all the way back to Final Fantasy? Or is it just the natural consequence of fighting games like Street Fighter and Mortal Kombat getting rolled into the amalgamation of all genres that is modern gaming? Is it the effects of short form content giving everyone ADHD, the FOMO-driven anxiety of committing to any one thing for fear of having less than everything? Is it the pendulum swinging too far away from the grim and gritty grey and brown realism of the 2000s? Or is it just the echoes of Unity turning everything into Bennet Foddy b-game plunderphonics-style mashups of unrelated prebuilt assets? How did this become the default?

It's just so fucking ugly and obnoxious.
Because time is a flat circle I have some ancient 90's wisdom to bestow upon you:

"We want to appeal to a broader audience" (said as a good thing)

This was invariably the kiss of death for a game &/or series. Although in modern times they really have cranked it up to eleven by releasing the bad game with "broad appeal" as the first entry so there's no existing fans to abuse.
 
Making it 3v3 with enormous maps was such a bad idea with the atrocious zoomer attention span.

Rather than run around for five minutes with nothing happening they're just going to give up and do something else.
 
Making it 3v3 with enormous maps was such a bad idea with the atrocious zoomer attention span.

Rather than run around for five minutes with nothing happening they're just going to give up and do something else.
There had to have been at least one guy in the studio that brought up the idea of putting fantasy mobs in their fantasy world to pad out the empty ass map.

(Doublepost swag)
 
Posting before the servers inevitably close or at best the game fades into irrelevancy at about 20 average players.
People are quick to compare this game to Concord. What you have to keep in mind that Concord's budget was likely much higher and I'm almost certain Sony had a billion million pajeets working on the game for like 7 fucking years, and they released it with extremely delusional hopes for its success, which makes the flop all the more funnier and I won't lie... Satisfying


Highguard was obviously somewhat less high production, but not insignificant. Games like this take a lot of money and resources to make and people are saying it was meant to be shadow dropped to the tune of a sad wet fart because good lord this game did not have to be made. People only knew about it because of the Game Awards and the trailer alone had people groaning so I guess this already cemented its doom. It screams generic slop shooter and will be regarded as such by 99% of people as nothing more than "it looks like a fake game in a movie". Judging by the trailers and gameplay footage, it really does.

This is the comparison to Concord. It's a generic, directionless game that has no real identity and it'll likely meet the same fate as Concord because that's what people will best compare it to. Concord's monumental failure is still fresh enough in the minds of people that they will naturally look at Highguard as the 'next Concord' and probably laugh at its failure. The only way it would escape that fate and btfo the haters would be for it to be an actually good game because to be honest the character design isn't nearly as terrible.

From what I've seen though, the game comes out with a single game mode where the mechanics don't mesh and whatever semi original ideas they have for it is for naught anyway because the core game is flawed with design issues and horrendous performance problems. That's probably worse for them than if they didn't try to reinvent the wheel and instead just copy Overwatch or Apex or whatever the fuck hero shooter game is most popular right now.

Point is, people are fatigued with this type of game, it has very little staying power because it's so bland, and when you really think about how many games of this nature are shat out and instantly forgotten about, you'd think that the suits who make the decisions would have figured out that the market has very much changed, or more importantly realize the products they're making are dogshit and stop doing the same thing over and over again.
But like always they're at least 5 years out of touch with what people are thinking so it'll probably take a few more Concord style flops for there to be a little bit more self awareness.
And that's Highguard's fate. To be another example of what 'not' to do.

Back to the character roster. Where Concord had a roster of utterly dysgenic looking wretches that don't even look like they belong to the same game, Highguard's characters aren't terrible per say but the game unfortunately makes the sin of having the characters and setting be the most generic and corporately sanitized thing one can conceive of. And that's enough for it to go down the shitter especially after having its mobile game looking ass shown to everyone back at the Game Awards in the first place.

People very much DO judge a book by its cover, but as a F2P game people will likely try it out of curiosity and so it'll have semi decent metrics to begin with. But if the developers behind it see that as success they're in for a shock.
Sloptubers get their licks in and everyone will forget about it before the end of February most likely.

Until then, enjoy the shitshow that's to come!

EDIT: You know whatever bullshit you're about to download is going to run like hot steaming ass when they hit you with the 1769488318433.png seal of retardation
 
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No but like maybe the reason they want it that way is so they can sell the art, sfx or music to studios and no one will go “hey wait a minute i remember that from concord”
I dunno about that. Concord was so aggressively hideous that basic bitch devs could whip up something better in unity for free. I just dont see anyone shelling out any amount of cash for "Fat ugly space lesbian with a gattling gun"
 
i really don't think this game takes that level of sperging about minor details, all you need is "huge maps, 3v3" and it's a failure

minor stuff's funny but you don't need a youtuber trying to devil's advocate when the game is running around a near empty map with 2 people to get borderlands tutorial loot
 
Chrono Trigger is over 30 years old and worked fine out of the box and had 20 different endings.

What gives? I should have games 100x that by now.
 
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