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This is legitimately embarrassing for what is supposed to be a F2P game, since you already taken away the cost barrier. Can't even break the 6 digit barrier.Oh look at that, it's already lost 2/3 of the player count and still falling even though it only just hit 10pm in the US a little while ago. So there's still more players to lose as people on the west coast give up while east coast players have already gone to bed.
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Didn't expect to see a Castle of the Winds reference in this thread.
Sony's legal teams would. They're hellbent on keeping Concord dead and buried by any means necessary.Like do you think anyone would be able to point out any Concord assets if it were used in another game?
Because time is a flat circle I have some ancient 90's wisdom to bestow upon you:Can we talk about the everythingification problem?
By which I mean the tendency of developers to just cram fucking everything into a game instead of having a concise and cohesive design and scope.
I know it's been a gradual creep when it comes to gameplay and that's its own can of worms, devs trying to integrate what works/is popular, but I'm talking purely in terms of visual design and aesthetics. Why the fuck does every character look like they stepped out of an entirely different intellectual property? This shit looks like Wreck It Ralph. It looks like Super Smash Brothers. It looks like a costume party or the floor of Comic Con. It looks like The Ultimate Showdown of Ultimate Destiny.
I used to make fun of The Dark Tower for being an ADHD mess of all the different things Stephen King wanted to dress up as for halloween as a kid, but that's just become the go-to aesthetic now. Ninjas and pirates and robots and cowboys and monkeys and dinosaurs and spacemen all inexplicably standing shoulder to shoulder. Where did this start? It predates Overwatch. Was it League of Legends? Does it go all the way back to Final Fantasy? Or is it just the natural consequence of fighting games like Street Fighter and Mortal Kombat getting rolled into the amalgamation of all genres that is modern gaming? Is it the effects of short form content giving everyone ADHD, the FOMO-driven anxiety of committing to any one thing for fear of having less than everything? Is it the pendulum swinging too far away from the grim and gritty grey and brown realism of the 2000s? Or is it just the echoes of Unity turning everything into Bennet Foddy b-game plunderphonics-style mashups of unrelated prebuilt assets? How did this become the default?
It's just so fucking ugly and obnoxious.
Like do you think anyone would be able to point out any Concord assets if it were used in another game?
Sony's legal teams would. They're hellbent on keeping Concord dead and buried by any means necessary.
No but like maybe the reason they want it that way is so they can sell the art, sfx or music to studios and no one will go “hey wait a minute i remember that from concord”Sony's legal teams would. They're hellbent on keeping Concord dead and buried by any means necessary.
There had to have been at least one guy in the studio that brought up the idea of putting fantasy mobs in their fantasy world to pad out the empty ass map.Making it 3v3 with enormous maps was such a bad idea with the atrocious zoomer attention span.
Rather than run around for five minutes with nothing happening they're just going to give up and do something else.
seal of retardationI dunno about that. Concord was so aggressively hideous that basic bitch devs could whip up something better in unity for free. I just dont see anyone shelling out any amount of cash for "Fat ugly space lesbian with a gattling gun"No but like maybe the reason they want it that way is so they can sell the art, sfx or music to studios and no one will go “hey wait a minute i remember that from concord”