Highguard - Concord 2.0?

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There is so much "retard money" out there in the world, it's fucking depressing. Good ideas languish on the vine without any money to get them off the ground, while Google and similar retards are throwing money around on stupid shit like Juicero and this terrible flop of a video game. World ain't fair, man.
It gets dumber than that. The CEO of that Juicero bullshit Doug Evans moved onto "raw water" as his next venture. Yes, unfiltered/untreated water from supposedly natural springs, that would be delivered in 2 gallon glass bottles for $24 a piece. https://alivewaters.com/

They've since taken down shit like how it having a green tint on delivery or sitting on your shelf over time is proof that it's alive, somehow they managed to not get sued out of existence for getting people sick, and yes they're still around with Yelp reviews as recent as July of last year https://www.yelp.com/biz/alive-water-san-francisco?osq=alive+water&override_cta=Get+pricing+&+availability

Yeah, somehow this guy managed to get funding and customers for this shit, and somehow managed to expand their idiocy to Los Angeles, CA, Palm Beach, FL. Austin, TX, Portland, OR, and NYC. Now obviously based on those locations it's not hard to figure out the customer archetype but this stupid shit has managed to be more successful than the dumb $400 capri sun squeezer. There is a never ending supply of money from retards at all levels.
 
the only thing i ever saw of this mess was like a three second clip of them ripping off torrent from elden ring and knew it was all bullshit. we get TORtanics every five months now but it doesn't feel the same
 
Are we turning into CEO brained retards who measuring success in sold copies and generated profit and if the game not played by 6 trillion player / nanosecundom and it must be an AAAAA title or else its automaticly shit?
No, we're addressing the reality of what a game like this needs to do to survive in the current market. It doesn't matter if Highguard is a good game or not, if nobody is playing it then nobody is buying the battle pass and the studio isn't making any money.
 
First... honestly, i had no ill feelings about this game i just don't care about its existence, i bet it would be a decent title if released 10 years earlier. TBF i don't even know where the concord 2.0 label come from, that shit had an over the top repulsive LGBTHDTV++++ character design and blatantly cringe lines. Highguard look like a B tier bottom shelf game with decent character design suffering from genre identity crisis.

Second... Are we turning into CEO brained retards who measuring success in sold copies and generated profit and if the game not played by 6 trillion player / nanosecundom and it must be an AAAAA title or else its automaticly shit? I bet if this game came out around 2012-2015 with 8 maps 12 characters and a 5-10$ priece tag whitout the slop lIvE SErViCe model + hostabel private servers then the gereal opinion would be more positive even whit low 5 digit player counts.

On a personal note due to gaming enshitification i become numb for ANY release (except of course the potential Half Life 3). Not even Helldiver2 made me soypog day one (to be frank, it was a hateboner purches beacuse how starship trooper extermination and Darktide fumbled in my eyes) The only thing from the past 10 years wich remotely raised my eyebrowe and ticled my couriosity was No Law.
Around 20k concurrent playercount would be perfect to sustain something like Path of Exile when it launched out of garage where 5 or so dudes made it, though it also managed to keep that audience and grow it over time by offering something no one else could.

But this piece of shit likely cost millions of dollars to make. They have to at least make that back to claim any sort of triumph. And that depends entirely on retention, which I can only see faltering over time because there's not much for people to do. Out of the ~20k that play regularly, how many are going to buy from their store and how much? It's a small percentage.
Considering it seems to be a typical modern studio, there's likely plenty of unnecessary bloat and people paid too much for doing very little, if anything, making production more expensive than it has any right to be. It's my speculation, but they need bigger numbers and over a long period of time to make it pay for itself.
 
What I don’t understand about this rush into live service games is where do they expect individual players to get their time from?

I don’t have the time to grind one live service game, how do they expect me to play all the new releases?

It’s like they’re cosplaying as a big business without an actuary team to tell them they’re being retarded.
 
What I don’t understand about this rush into live service games is where do they expect individual players to get their time from?

I don’t have the time to grind one live service game, how do they expect me to play all the new releases?

It’s like they’re cosplaying as a big business without an actuary team to tell them they’re being retarded.
I believe it’s more that the f2p model relies on a minority of players that ever try the game spending a lot more money than they would to purchase a $60 or $70 game. If you buy a new $10 battle pass every three months and three or four $10 skins a year, and you play for two years, you’ve already given them far more than they would get had they just sold the game at full price, but psychologically you think the price was ‘reasonable’ because it only ever came in small amounts. If they can get 1,000,000 people to try the game and only 100,000 stick around and only half of them actually spend money, they’re still better off than they would’ve been had they only sold 100-200k copies at full price after a few years of operation.
Then there’s also the whales who buy everything that will loyally hand over upwards of a thousand dollars a year to them.
The economics of it work so long as you’re able to maintain a suitably large playerbase, but I think this game is doomed. 12,000 as the daily peak 2 days in is disastrous. They probably won’t shut it down anytime in the next few weeks since they do have some money coming in, but in a few months it might be a different story. It just didn’t hit a big enough day one peak to sustain it long term, even if the fall off hadn’t been as steep as it has been.
 
It's kind of crazy to realize that there are probably a dozen entries in the "Co op PVPVE shooter with weird fantasy shit that also has incredibly ugly niggers everywhere" genre when there's likely not enough of an interested player base to sustain even one of these things.
The goal isn't to make successful games, its normalize putting incredibly ugly niggers everywhere as a new default, so it doesn't really matter if these games fail.

When's the last time you saw a character based game that wasn't filled with strong women, racially ambiguous mutts and faggots as half the character cast?

Take a look at television too. Every single apple and netflix show has got to have niggers and faggots in them by literal law. Every apple apaptation of scifi classics that they've been pumping out will at least 2-3 race swaps and a shoehorn faggotry plotline just because.

Doesn't matter how succesful they are, that was never the goal.
 
doesn't matter if Highguard is a good game or not, if nobody is playing it then nobody is buying the battle pass and the studio isn't making any money.

but they need bigger numbers and over a long period of time to make it pay for itself.
I think you 2 perfectly represent what i ment under "ceo brained retards" uGH GamE LaUnCHEd -> nO 6gORIllOn nIggEr CatLe tO PlAY & BuY SeASOn PaSs SlOP -> Rrrrrreeeee StUdIo NoT MAkInG MONEEY!!!!!!!!

Its not making money because the game is not genuine, it has no established lore, no flushed out character backstories, no in word stakes why the hell even need to do anything, no nothing. Its feels like blackrock kekies trying to recreate slopnight level of money but they drew the wrong conclusions from concord's flop and they though the only thing between them and infinitum amount of live service money is sightly more fuckable character design.

ceo brained retards first thing to ask when a new game is drafted is "how to make money?"
ture game devs first thing to ask when a new game drafted is "what is the reason for the players to buy our game in the first place?"

Many of you thinking those thing are the same fucking thing but the difference is first led to a collection of market research check boxes the other one a flushed out well crafted game.

TL;DR
The game is not bad because not generating money, the game is bad because it has no genuinity / no leg to stand, therefor not making money ! IMO Mocking it to not making money is pointless, mock it because its an empty shell of a game.
 
It doesn't matter if Highguard is a good game or not,
I still see animeniggers talking about 100% Orange Juice which is a board game of some type? My favorite example of a game not needing to be good or fun to be successful, just a handful of devs giving their dedicated audience what they want.
 
Many of you thinking those thing are the same fucking thing but the difference is first led to a collection of market research check boxes the other one a flushed out well crafted game.
If just pumping out "well crafted games" was all it took then Clover Studios, Team Silent and Tango Gameworks would still exist.

The point you seem unable to get through your skull is the best game ever is still a failure if nobody buys it because the creator won't get funding to make any more. This is even more true when the success of your game relies on large numbers of people consistently playing it.
IMO Mocking it to not making money is pointless, mock it because its an empty shell of a game.
If you actually read the thread before essayposting your big-brained spergouts you'd see we've been doing both. You're not some uniquely intelligent individual for noticing Highguard is creatively bankrupt.
 
I think you 2 perfectly represent what i ment under "ceo brained retards" uGH GamE LaUnCHEd -> nO 6gORIllOn nIggEr CatLe tO PlAY & BuY SeASOn PaSs SlOP -> Rrrrrreeeee StUdIo NoT MAkInG MONEEY!!!!!!!!

Its not making money because the game is not genuine, it has no established lore, no flushed out character backstories, no in word stakes why the hell even need to do anything, no nothing. Its feels like blackrock kekies trying to recreate slopnight level of money but they drew the wrong conclusions from concord's flop and they though the only thing between them and infinitum amount of live service money is sightly more fuckable character design.

ceo brained retards first thing to ask when a new game is drafted is "how to make money?"
ture game devs first thing to ask when a new game drafted is "what is the reason for the players to buy our game in the first place?"

Many of you thinking those thing are the same fucking thing but the difference is first led to a collection of market research check boxes the other one a flushed out well crafted game.

TL;DR
The game is not bad because not generating money, the game is bad because it has no genuinity / no leg to stand, therefor not making money ! IMO Mocking it to not making money is pointless, mock it because its an empty shell of a game.
People care about these metrics for a live service game because if you buy a single player game, you don't lose that game if it flops.
 
I think you 2 perfectly represent what i ment under "ceo brained retards" uGH GamE LaUnCHEd -> nO 6gORIllOn nIggEr CatLe tO PlAY & BuY SeASOn PaSs SlOP -> Rrrrrreeeee StUdIo NoT MAkInG MONEEY!!!!!!!!

Its not making money because the game is not genuine, it has no established lore, no flushed out character backstories, no in word stakes why the hell even need to do anything, no nothing. Its feels like blackrock kekies trying to recreate slopnight level of money but they drew the wrong conclusions from concord's flop and they though the only thing between them and infinitum amount of live service money is sightly more fuckable character design.

ceo brained retards first thing to ask when a new game is drafted is "how to make money?"
ture game devs first thing to ask when a new game drafted is "what is the reason for the players to buy our game in the first place?"

Many of you thinking those thing are the same fucking thing but the difference is first led to a collection of market research check boxes the other one a flushed out well crafted game.

TL;DR
The game is not bad because not generating money, the game is bad because it has no genuinity / no leg to stand, therefor not making money ! IMO Mocking it to not making money is pointless, mock it because its an empty shell of a game.
It's not that people are "ceo brained retards" it's that people can see a complete fucking failure and waste of resources that could have been spent making something good instead of this obvious corporate slop no one wants. Most sane people can see a game in a genre they don't like, but understand why other people like the game.

Fuck, read your own post. If the game had a decent set of lore, characters, gameplay, didn't have a mostly empty map, and any of the 30 other things wrong with it that you and other kiwis have identified in this thread, it likely would have retained its player count and actually made money. No game needs to hit a half million concurrent players on steam, but as a f2p game it sure as hell needs to not lose 80% of it's player count after a single day and continually dropping since. Instead what we got is another slow motion corporate trainwreck to laugh at as the industry will likely once again take the wrong lessons from the failure. Meanwhile we get the journos screeching about "reviewbombs" and "republican maga chuds, it isn't for you" as if the vast amount of people who dislike the game somehow scared off the potential target audience and prevented it from being a success. So what can we do about it, other than not throw money at it? Point and laugh.
 
I can’t wait until the AAAs pivot to friend slop games in five years time, release derivative garbage that needs a 5090 to run at 30fps and costs £100, and then wonder why they’re being outsold by bedroom developers knocking fun passion projects for £15 a pop.
 
What I don’t understand about this rush into live service games is where do they expect individual players to get their time from?

I don’t have the time to grind one live service game, how do they expect me to play all the new releases?

It’s like they’re cosplaying as a big business without an actuary team to tell them they’re being retarded.
It's basically gambling. They are trying to snipe a unicorn grazing on the moon in the hopes of making infinite dollars.
 
Just for reference, pretty much on the same day, Terraria released an update that's largely a combination of quality of life, decorative add-ons, and a few unusual seeds and widgets to add just a tiny bit to world gen.

Terraria is beating this game in active players. By an order of magnitude.

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