- Joined
- Dec 17, 2019
I still remember the devs of Validate being extremely mad that the most popular character was the white guy. That was hilarious.
Suppose you can also praise it for not being shilled by dorito pope but that's not a real high bar.
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I still remember the devs of Validate being extremely mad that the most popular character was the white guy. That was hilarious.
Steam store is completely flooded by those "My Fiance Is A Toilet!" Irony Visual Novels made by reddit troons.I still remember the devs of Validate being extremely mad that the most popular character was the white guy. That was hilarious.
Suppose you can also praise it for not being shilled by dorito pope but that's not a real high bar.
To me friendslop is even worseConsider the two games that are top of the charts among the Zoomies and Alphas.
Peak and Repo. Both indie games. With minimalist graphic but a gameplay loop that is engaging and encourages play with friends.
Highguard js pure Millenial slop. And I say this as a millenial. Its released 20 years too late using a business model and a format Millenials have grown bored with and Zoomers and Alphas have zero interest in.
The zoomers and alphas want a game they can play with each other since their neurotic millienial and Gen x parents dont let them play outside. Hero shooters just arent that.
Dare I say it?
With how huge the maps are it needs to probably be at least 15v15 if not even more to not feel like a total ghost town.They have added a 5v5 mode to the game
Shadowdropping a game is so 2019; the next winning strategy is releasing a mediocre game deliberately lacking basic features on a Monday and then releasing a slightly less bad game the next Friday by shadowdropping the missing features. "We were only pretending to be retarded" on a million-dollar scale.5v5 is now available, will it save the game?![]()
5v5 is now available, will it save the game?![]()
It’s honesty impressive how quickly they caved on their design “design philosophy”They have added a 5v5 mode to the game
It was only memorable because it was everything wrong with lefty game development in a single package.Dare I say it?
Dustborn is the best, because even for the wrong reasons it's a memorable game
Shadow dropping can work for a remaster or for a small single player game. It does not work for a game that’s supposed to be a massive multiplayer game because those need word of mouth through public beta tests and advertising. Deadlocked is a great example. Technically not public so you need to be invited, which created a ton of interest in the gameShadowdropping a game is so 2019; the next winning strategy is releasing a mediocre game deliberately lacking basic features on a Monday and then releasing a slightly less bad game the next Friday with zero communication along the way. "We were only pretending to be retarded" on a million-dollar scale.
Half of this game's budget must have gone into an endless cocaine buffet for the PR team.
Good luck with this bold strategy.
They may try to release an 'overhaul' update that adds new modes and get a small boost, then game inevitably dies in April or May. I would imagine the private investors they most likely got to back this are not happy.My prediction is 4-5k average by the middle of next week and the studio putting up the "game didn't meet expectations we're sorry" png by early March.
if Boomers aren't getting at least 15 to 20x their investment at all times they freak the fuck out.They may try to release an 'overhaul' update that adds new modes and get a small boost, then game inevitably dies in April or May. I would imagine the private investors they most likely got to back this are not happy.
The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.It’s honesty impressive how quickly they caved on their design “design philosophy”
Make no mistake. This is the biggest sign of their game failing
It was only memorable because it was everything wrong with lefty game development in a single package.
Shadow dropping can work for a remaster or for a small single player game. It does not work for a game that’s supposed to be a massive multiplayer game because those need word of mouth through public beta tests and advertising. Deadlocked is a great example. Technically not public so you need to be invited, which created a ton of interest in the game
It'd be justified in this case, they were sold on 'former apex legends + titanfall developers go independent and make next big hit shooter game', not whatever the fuck this is.if Boomers aren't getting at least 15 to 20x their investment at all times they freak the fuck out.
The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.
The Saturn was also a weird thing all around because the damned thing was basically obsolete right at the time it launched. They rushed it to market in North America to beat the Playstation to launch but of course with no marketing it failed, and that was in 1995 when the Dreamcast launched in Japan in 1998. It was made even worse because the 32x for the Genesis launched just a few months before that for the holiday season the year before, and then Sony launched the Playstation for the holiday season something around $100 cheaper than the Saturn.A shadow drop during a press conference can work at times, especially if it’s a DLC or a small indie title. Nintendo Direct Shadow Drops are very popular for this reason.
But a game like this can’t be shadow dropped. Sega Saturn was also proof of how bad major releases fair when shadow dropped