Highguard - Concord 2.0?

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I still remember the devs of Validate being extremely mad that the most popular character was the white guy. That was hilarious.

Suppose you can also praise it for not being shilled by dorito pope but that's not a real high bar.
 
I still remember the devs of Validate being extremely mad that the most popular character was the white guy. That was hilarious.

Suppose you can also praise it for not being shilled by dorito pope but that's not a real high bar.
Steam store is completely flooded by those "My Fiance Is A Toilet!" Irony Visual Novels made by reddit troons.

I wish there was a tag specifically for those so I could filter them out.
 
Steam store is completely flooded by those "My Fiance Is A Toilet!" Irony Visual Novels made by reddit troons.

I wish there was a tag specifically for those so I could filter them out.
Screenshot 2026-01-30 112752.png
 
Consider the two games that are top of the charts among the Zoomies and Alphas.

Peak and Repo. Both indie games. With minimalist graphic but a gameplay loop that is engaging and encourages play with friends.

Highguard js pure Millenial slop. And I say this as a millenial. Its released 20 years too late using a business model and a format Millenials have grown bored with and Zoomers and Alphas have zero interest in.

The zoomers and alphas want a game they can play with each other since their neurotic millienial and Gen x parents dont let them play outside. Hero shooters just arent that.
To me friendslop is even worse
 
I don't think it's going to do much unless they add more defensive equipment to the game because once the walls have been smashed it devolves into a chaotic tdm
 
5v5 is now available, will it save the game? :optimistic:
Shadowdropping a game is so 2019; the next winning strategy is releasing a mediocre game deliberately lacking basic features on a Monday and then releasing a slightly less bad game the next Friday by shadowdropping the missing features. "We were only pretending to be retarded" on a million-dollar scale.
Half of this game's budget must have gone into an endless cocaine buffet for the PR team.

Good luck with this bold strategy.
 
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5v5 is now available, will it save the game? :optimistic:
They have added a 5v5 mode to the game
It’s honesty impressive how quickly they caved on their design “design philosophy”
Make no mistake. This is the biggest sign of their game failing

Dare I say it?

Dustborn is the best, because even for the wrong reasons it's a memorable game
It was only memorable because it was everything wrong with lefty game development in a single package.

Shadowdropping a game is so 2019; the next winning strategy is releasing a mediocre game deliberately lacking basic features on a Monday and then releasing a slightly less bad game the next Friday with zero communication along the way. "We were only pretending to be retarded" on a million-dollar scale.
Half of this game's budget must have gone into an endless cocaine buffet for the PR team.

Good luck with this bold strategy.
Shadow dropping can work for a remaster or for a small single player game. It does not work for a game that’s supposed to be a massive multiplayer game because those need word of mouth through public beta tests and advertising. Deadlocked is a great example. Technically not public so you need to be invited, which created a ton of interest in the game
 
My prediction is 4-5k average by the middle of next week and the studio putting up the "game didn't meet expectations we're sorry" png by early March.
 
game is flawed at its core, fortnite looting makes no sense when there's no danger in doing so, the "loot and defense" phase of the game is pure fucking vestige bullshit from a pervious version of the game they thought would work.

also it doesn't matter, better tiered weapons? you get better tiered armor at the same time! your just scaling both at the same time and there's no way to stop your opponents from getting guns or armor.
 
My prediction is 4-5k average by the middle of next week and the studio putting up the "game didn't meet expectations we're sorry" png by early March.
They may try to release an 'overhaul' update that adds new modes and get a small boost, then game inevitably dies in April or May. I would imagine the private investors they most likely got to back this are not happy.
 
It’s honesty impressive how quickly they caved on their design “design philosophy”
Make no mistake. This is the biggest sign of their game failing


It was only memorable because it was everything wrong with lefty game development in a single package.


Shadow dropping can work for a remaster or for a small single player game. It does not work for a game that’s supposed to be a massive multiplayer game because those need word of mouth through public beta tests and advertising. Deadlocked is a great example. Technically not public so you need to be invited, which created a ton of interest in the game
The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.
 
The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.

A shadow drop during a press conference can work at times, especially if it’s a DLC or a small indie title. Nintendo Direct Shadow Drops are very popular for this reason.

But a game like this can’t be shadow dropped. Sega Saturn was also proof of how bad major releases fair when shadow dropped
 
A shadow drop during a press conference can work at times, especially if it’s a DLC or a small indie title. Nintendo Direct Shadow Drops are very popular for this reason.

But a game like this can’t be shadow dropped. Sega Saturn was also proof of how bad major releases fair when shadow dropped
The Saturn was also a weird thing all around because the damned thing was basically obsolete right at the time it launched. They rushed it to market in North America to beat the Playstation to launch but of course with no marketing it failed, and that was in 1995 when the Dreamcast launched in Japan in 1998. It was made even worse because the 32x for the Genesis launched just a few months before that for the holiday season the year before, and then Sony launched the Playstation for the holiday season something around $100 cheaper than the Saturn.

Sega fucked themselves on both ends with hardware releases, pricing, and a rush to retail without bothering with a marketing campaign but lets be realistic, marketing wouldn't have saved it. And that was before Sony made a drastic price cut to the Playstation after the holidays making it cost half as much as the Saturn did at launch because they were willing to take the loss to move units and make up for it selling games and accessories.

Highguard had no cost pressure due to being a f2p game.
No release window pressure since they weren't trying to time it as a holiday release and there's nothing else major coming up that would compete directly with it.
Had time to put some kind of marketing campaign together if the dorito pope really did throw them the spot on the game awards at the last minute and still did nothing except a basic invited streamer event 2 days before launch that no one cared about.
Could have done a public beta, received feedback, and then made adjustments to the game for a future release to avoid a lot of the complaints.

Sega got fucked, but it wasn't simply because of the shadow drop and there was at least logic in why they tried to do it. Highguard had no excuse.
 
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