Highguard - Concord 2.0?

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Out of everything the devs have said, and they haven't said anything to tell me, your potential customer, why I should play this?
All I read is that I'm an awful person and wanna suck EA's dick for not touting your game as the second coming.
I know I'm screaming pointlessly. but holy shit! Can these devs just once explain to me what makes their game enjoyable, and not attack the people that might give you money. all just autistic tantrums and deflections everytime.
 
Review bombing should (supposedly) be when the person did a workaround to post a review like buy and refund it without any intention of ever playing.

If 90% of players of some mmo posted a negative review when they added gay sex into it, then it's a legitimate user opinion no matter how much the journos kvetch.
 
There are a lot of people who at some point decided posting everything on twitter was their form of stress management. But what do you do when the thing that's causing you stress is your garbage takes on twitter?
At this point I think he's pretending to be a martyr. Like if he can act like some lightning rod for criticism he'll save the other devs from chud harrassment. Which is stupid and won't work.

Also I saw Craig from Sidescrollers invited him on to talk in a neutral setting and he declined, loool.
 
How do you distinguish between review bombing and real reviews when the product is actually bad though?
You don't have to?

100k people tried the game at launch, and most gave up within 2 hours. It got 15,000 negative reviews from people having played(or tried to) play it 1-2 hours. Calling those negative reviews a "bomb" is faggotry trying to pretend that the reviews are disengenuous or don't count because they didn't like the product. That's the entire fucking point of a negative review. 15,000 evil gamer maga chuds did not simultaneously conspire to install the game, let it run for 90 minutes, exit, and then uninstall just to leave a negative review.

Yes "Ayyo where all the futanari girls at? Sneed" ~ Gamergoy420 is probably not a real review but I've read the Highguard negative reviews and the majority of them are not that. Most are of the "hi so I played the game and it's bad because of X reasons." ~ Michael C.
Sure, and there might be a couple of reviews like that. But when 90% of them aren't that? Then it's not "review bombing"
That's not review bombing, that's just genuinely disliking a product for completely legitimate reasons which is your right as a consumer.
That's my entire point. And even when a game that has a good launch and gets positive reviews, suddenly gets a bunch of negative reviews that's not "review bombing" either, it's consumers changing their opinion and they have the right to do so. When TW warhammer 3 jacked up their DLC costs and left the game a buggy mess in the process? That's a legitimate reason for thousands of people to change their reviews to negative. When Helldivers 2 had their heads up their ass for the first 6 months of launch, banned the game in 100+ countries, and refused to buff bad weapons in an entirely pve game and instead just constantly nerf shit, that's a valid reason for people to change their previously positive reviews to negative. In both cases it's a developer or publisher crapping up a product.

Highguard wasn't review bombed. If 100k people tried the game right when it launched, and it were actually a good game, no one would have been complaining about it regardless of the lack of marketing.
 
These people really make it their life, huh? They do realize outside of a core crew, basically everyone is contracted now in games, don't they? You hav to expect to move on.
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If Highguard is the best thing they have ever done then they shouldn't be in the industry.

Posted by the 'character outsource manager.' So what did she do exactly? Get paid to make bad decisions while Koreans and jeets and Chinks did the heavy lifting?
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Sounds like it.

He should monetize his coping as it's way more interesting than the game.
He paid for the checkmark, so if he continues to post like that every day he might get some Xitter bucks at the end of the month.
 
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You should pay $70 to own the chuds bro.

Yes that is unironically what the trannydevs think.
...then they should set the game's price to $70 and not make it free-to-play.

Classic own-goal on their part.
 
There are instances where legitimate review bombing happens. The only two truly relevant ones are when a whole country (usually China) gets assmad about God-knows-what and fills a game's reviews with ching-chong speak and broken English. The other one is when a developer does or says something politically controversial outside the game, and people from the opposing forces of the cultural war come in droves. Steam does a very good job of making clear when either of those is happening, and it only takes a click to find out who's mad and why. Both of those are usually self-correcting and short-lived. Almost every other case of a well-received game getting "review-bombed" involves the devs doing something really stupid and consumer-unfriendly, even if the core game is relatively untouched, like adding a second launcher, forcing some ungodly DRM system, or ramping up the monetization scheme. Despite the dev's feelings, this is again the system working as intended, even if the game's quality itself doesn't directly cause those reviews.

In the Highguard case, the review bombing argument doesn't hold water because we enter the realm of circular logic: people dunk on a game because they are tired of a particular trend in the industry and not necessarily because the game is that bad, but they wouldn't be doing that in the first place if that trend were something the public actually wanted. Yes, there might be a lot of people just being extra mean to the game for the epic memes, but that's the system ultimately working as intended again, because the evil memes come from the audience's utter contempt for the slop on their plates, not the other way around. People reveling in schadenfreude at a new release for the fun of it and the game flopping spectacularly are symptoms of the same disease; you can't really divorce one from the other unless you conjure a conspiracy where a cabal of evil gamers plot a perfectly good videogame's demise from the shadows of some Discord server somewhere. I wish that'd be the case since we'd have a much healthier industry, but ultimately, the power resides in the hands of the average casual consumer and not in the ivory, piss-bottle-and-empty-Monster-can-filled towers of the hardcore neckbeards.

Blaming it on grifters and reactionary "content creators" doesn't work either, because those people's careers live or die by noticing trends in opinion and validating their audience's already existing viewpoints. Yes, those people profit from negativity, but it doesn't take a genius to realize that that negativity is coming from somewhere, and they wouldn't be good grifters if they didn't have the ability to notice and capitalize on those already existing trends. Asmongold might have the ability to focus the eye of Sauron of a certain demographic into an unsuspecting game, but he's utterly unable to form an original thought, and he would be less successful if he could.

God bless Josh Sobel's autistic heart for his quiet-part-out-loud rants confirming that the industry's incestuous nature leads to nothing but disaster. Not only did he (and people like him) drink the Cool-Aid with gusto, he's also spraying artificially-flavoured piss all over his own industry colleagues. Please, quadruple down.
 
people dunk on a game because they are tired of a particular trend in the industry and not necessarily because the game is that bad, but they wouldn't be doing that in the first place if that trend were something the public actually wanted.
I've always said gamers will tolerate a lot of bullshit. They'd even tolerate some DEI if the game is actualy good, but they're never good and then you have a DEI wart the size of Texas on top of it and journos telling you not to to believe your lying eyes. This game doesn't even have egregious DEI to blame, it's just not good, and that's worse in its own way.
the power resides in the hands of the average casual consumer and not in the ivory, piss-bottle-and-empty-Monster-can-filled towers of the hardcore neckbeards.
Very much this. Most people will only see the game because it's on Gamepass or whatever's internal marketing, but it's not even doing enough numbers there? It's just been entirely rejected by gamers and they have no one else to blame but themselves.
 
In addition to the mounts feeling like a forced addition to the game because of the way-too large maps, the mounts themselves don't feel special at all, in addition to the other aspects of the game (i.e. characters and maps) feeling plain too. I don't know how the paid mounts look like, but there doesn't seem to be a mount that would be the "stand out one" from the game, compared to how everyone knows about famous video game mounts like Ashes of Al'ar in World of Warcraft and Red Hare from Dynasty Warriors.
 
You know there's a super simple solution here.

If you have a multiplayer shooter and you're making a trailer just have it be 2-3 minutes of players shooting other players.

Don't have some fat black cunt with a purple sidecut go "hey there budaaaaay! Ready for a fantastic fantacufuckukar adventure full of explosions? We're going to haxxor pwnzer those incels who probably smell like poop from a butt! Then we'll eat street tacos with fascist stomper brand hot sauce! Let's go Mortay! I'm Pickle Riiiiiiiiiiiiiiiiick!"

People really really fucking hate the whole millennial reddit humor thing. If your trailer has it the odds of your game succeeding are low.
 
You know there's a super simple solution here.

If you have a multiplayer shooter and you're making a trailer just have it be 2-3 minutes of players shooting other players.

Don't have some fat black cunt with a purple sidecut go "hey there budaaaaay! Ready for a fantastic fantacufuckukar adventure full of explosions? We're going to haxxor pwnzer those incels who probably smell like poop from a butt! Then we'll eat street tacos with fascist stomper brand hot sauce! Let's go Mortay! I'm Pickle Riiiiiiiiiiiiiiiiick!"

People really really fucking hate the whole millennial reddit humor thing. If your trailer has it the odds of your game succeeding are low.
Highguard's infamous trailer was a gameplay trailer with altered camera, and that's why people mocked it.
 
I see modern, liberal Western developers are still struggling with the concept of making money.

I wonder if reaching 50% industrywide layoffs would make them do a reality check and stop pretending bluesky is what 99% of the audience wants.
 
All the kvetching about review bombing and consumers being great big meany-pants for not playing the game is them missing the forest for the trees. Fact of the matter is simply that Highguard was way too late to the party in an oversaturated genre that's actively falling out of style. There was no audience for the game, because they're all playing other, better games.
The real point they're missing is that the game is free so no amount of review-bombing (positive or negative) should make a difference. I downloaded it to try it after all the negative reviews and 90% of the players disappeared because I had nothing to lose but an hour of my time.

I also have to wonder if there'd be so much whinging about playtime if all the people with 30 minutes on Highguard were leaving reviews gushing about how brilliant the game is instead of dunking on it.
I get the impression that those people that fail upwards either stay silent about working on a Concord game
They just get jobs at other equally pozzed companies. I think "The Professor" now works at EA and is probably a diversity consultant or in some equally retarded HR-coded role.
If that were the case then marvel rivals and arch raiders would've never been popular.
If Rivals didn't have Marvel characters no one would care about it. It looks like it plays decent enough so it'd probably have an average peak playercount of about 10k instead of 100k.

I don't know why Arc is popular because the appeal of extraction shooters as a whole --or any game where death means you lose everything and wasted your time-- escapes me, but I'm guessing it's because, like Helldivers 2, it provides a specific experience no other game on the market does.
 
I don't know why Arc is popular because the appeal of extraction shooters as a whole --or any game where death means you lose everything and wasted your time-- escapes me, but I'm guessing it's because, like Helldivers 2, it provides a specific experience no other game on the market does.
its called tension, finding a valuable gun, and the unknown quantity of you escaping with it, or something bad happening is exciting, there's no script, anything could occur each run, you could also find a player who just looted a valuable locked door and kill him and suddenly have a huge amount of vaulables plus his full kitted and upgraded guns, OR you could be that guy.. and actually kill the ambusher, because you had placed mines or traps..
 
Highguard's infamous trailer was a gameplay trailer with altered camera, and that's why people mocked it.
No it wasn't. And because I thought maybe I was imagining things I went back and checked it. 2:36 in length.

19 seconds of character cut scene leaping off a cliff getting onto a mount.
20-27 seconds, some shooting, and then breaking a red orb thing with no context.
28-31 dev logo
32-34 some random animations with no context
35-37 "from the makers of blahblahblah"
38-42 Ok so we can see that a wall is being broken, and then some melee attack with no context.
43-44 "new breed of shooter"
45-57 some random shooting, again no context for any of this. Maybe an ability or two used? Then a little cut scene animation thing
58-1:01 clips of some maps from the sky
1:02-1:04 more riding and looking up at an airship that doesn't seem to do anything
1:05-1:07 a sword and "shieldbreaker forming"? again no context
1:08-1:20 some shooting through walls, and picking up a sword
1:21-1:25 cut scene
1:26-1:45 ok puts the sword in a lock and then summons a siege tower that hits the thing, and there's a cut scene
1:46-2:15 they're showing off a bunch of ults because it's a hero shooter
2:16-2:20 a bomb got planted
2:21-2:25 little cut scene thing again
2:26-2:36 it's free to play

There was hardly any "gameplay" in that trailer at all. 70 seconds of the 156 second trailer isn't gameplay, that's damn near half of it. On top of that, what little gameplay there is was delivered with so little context that some people had no idea what the fuck they were even looking at.

So yeah, I'm with @Jace on ice maybe they should have showed some fucking gameplay so people could understand what the hell they were looking at. A teaser trailer for a game not due for a year or more is fine. A story focused trailer for a single player game with a narrative is also fine. But this shit? It would be the equivalent of showing a gameplay trailer for Super Mario Brothers, not knowing anything else about the game, and just seeing a weird non gameplay camera angle of Mario stomping on a mushroom while some turtles aimlessly wander around in random 2-4 second flashes.
 
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