Highguard - Concord 2.0?

What did the Titanfall and apex devs actually do?
Continued working on Apex, or whatever Respawn are up to currently. These Wildlight shysters have as much to do with those games as McDonald's does with fine dining.
 
The daily player count of Highguard is now slightly below the player count of Team Fortress 2 Classified, an unofficial TF2 mod that was released at a similar time. The difference is not that big (1507 vs 1555) but I am curious just how much the gap is going to widen as time progresses.
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wtf do they mean "transferred and simplified"? lol you setup the shit on a new host, and then update your fucking DNS. There's no normal reason to have a an entire day of downtime for something like that. And if you're updating the site, then you leave the fucking site as-is until the new one is done and then publish that.

What they likely mean is that their third party hosting company either needs to be paid, or they panicked and cancelled the contract early and abruptly, so codethirtytwo has no reason to give a fuck or provide any support(and put up a placeholder out of general politeness), and their new site wasn't ready yet. Meanwhile their 24 hour peak is now below 1500 players and today's peak(just about to hit that time of day) might not even hit 1400.

edit: lol, it barely got over 1300
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I can. Partly because they're right (a lot of people are really fucking stupid), but also because their arrogance knows no bounds. All this means is we're going to keep seeing this hilarity happen again and again because they think the fuckups are all just a "one-off" and they can just keep lying 'til they score a winner. As an added bonus, we get to watch these liars get ripped to shreds over and over too. It's not like they learn from their failures or anything.

It's fucking great.
>Does retarded shit
>lies about the retarded shit they do
>gets punished by the retarded shit they do
>keep doing the retarded shit

add in alcoholism and we have the perfect lolcows.
 
wtf do they mean "transferred and simplified"?
They mean that, without access to Tencent's money, they can't afford such extravagant expenses as having a functioning website, and that Jimmy the intern is going to upload a WordPress template to the server whenever he has free time, since he's the only person left who knows how computers work.
"Simplified" means "keep expectations low" since Jimmy means well, but he can be a little slow sometimes. Expect a lot of those on the website when it relaunches (it won't):
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"Having a functioning website for our 2026 AAA game is a low priority."
—Highguard dev, paraphrased.

The problem with outsourcing everything is that when you run out of money, you end up with a bunch of people whose only skill is telling foreigners what to do and no foreigners to command. That's how you end without a website three weeks into your game's launch.
 
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>being backed by investors doesn't make you any less independent
:story:
Distinct 'small loan of $150,000' energy in that statement.
"Having a functioning website for our 2026 AAA game is a low priority"
You missed the best part of the quote, his snide little aside of '(reputational damage already done)'.

Nigga you damaged your own reputation by releasing this half-baked pile of trash after a month of complete radio silence. Move that shit to Geocities for all anyone cares, it's done.
 
To steelman Tencent’s part in this (not the whole “we’re totally still indie guys” thing—that’s obviously retarded—but the “Tencent is funding woke garbage to make the West look bad”) this game’s character designs weren’t as egregiously woke as OG Concord and the game’s surface quality, as shit/uninspired as it is, isn’t really that much worse than other vidja that the goycattle say they like (e.g., Apex, Valorant, Overwatch, etc.) you’d have to actually seriously play it to see how fucking boring it is (which I don’t expect some suit to grasp). In that sense, I don’t really blame the investor class for not understanding which slop is palatable or unpalatable to the masses, the real lesson from this is to get early feedback from actual gamers and listen when they tell you the game sucks dick. This same argument applies for Keighley’s role in promoting the game though I wouldn’t be surprised if Tencent sweet-talked him into getting a discount on that final ad spot (also he’s obviously not responsible for the game failing, the only effect the TGA had was transforming this destined-to-obscurity shovelware into a TORtanic for the masses to gawk at. Also, being f2p, way more people tried the game out of morbid curiosity than would have had the game not garnered the infamy—If the game were not abhorrently soulless/dull you could maybe see a real and/or astroturfed “engoodening/expectations subverted” campaign emerge as they’re trying to do with Marathon). From what I’ve heard Tencent are generally hands off with their investments but are generally quite shrewd in wielding their influence when needed, making me think perhaps they were the ones who wisely decided to fire all these losers and sunset the game after definitively seeing the writing on the wall?
 
To steelman Tencent’s part in this (not the whole “we’re totally still indie guys” thing—that’s obviously retarded—but the “Tencent is funding woke garbage to make the West look bad”) this game’s character designs weren’t as egregiously woke as OG Concord and the game’s surface quality, as shit/uninspired as it is, isn’t really that much worse than other vidja that the goycattle say they like (e.g., Apex, Valorant, Overwatch, etc.) you’d have to actually seriously play it to see how fucking boring it is (which I don’t expect some suit to grasp). In that sense, I don’t really blame the investor class for not understanding which slop is palatable or unpalatable to the masses, the real lesson from this is to get early feedback from actual gamers and listen when they tell you the game sucks dick. This same argument applies for Keighley’s role in promoting the game though I wouldn’t be surprised if Tencent sweet-talked him into getting a discount on that final ad spot (also he’s obviously not responsible for the game failing, the only effect the TGA had was transforming this destined-to-obscurity shovelware into a TORtanic for the masses to gawk at. Also, being f2p, way more people tried the game out of morbid curiosity than would have had the game not garnered the infamy—If the game were not abhorrently soulless/dull you could maybe see a real and/or astroturfed “engoodening/expectations subverted” campaign emerge as they’re trying to do with Marathon). From what I’ve heard Tencent are generally hands off with their investments but are generally quite shrewd in wielding their influence when needed, making me think perhaps they were the ones who wisely decided to fire all these losers and sunset the game after definitively seeing the writing on the wall?
i think tencent just don't care all that much about details tbh

their business model is investing into 1000 random studios making 1000 random games. their goal is to get lucky just once - even if 999 of these projects are abysmal failures, all it takes is for a single one of them to be the next miracle breakout game that takes the world by storm and makes infinity money.
their business plan is to end up being early investors in the next minecraft or league of legends, the returns from that will more than make up for the losses that were incurred by investing in a thousand concords and highguards.
 
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I think the Highguard devs got one thing right.
There absolutely is reputational damage.

They are just completely incapable of self-reflection and taking any kind of responsibility for their own mistakes.

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The game is shit. All around garbage and the players have spoken.
They will never again get even close to the near 100k players they had at launch.
 
For once YouTube actually did it's job and recommended me this video lol
Our nigga bro telling it his it is ngl
What i love about this is how it's something with all these people. The extreme melodramatic way they presented this when it's like anyone with working eyeballs can see you made slop. You made a game that you should have know and everyone should have known is a decade past any relevancy it even could hope to have. I been catching up just a bit on a few pages ago and someone said it best how in these places you have to just take your money and leave. Nobody expected Highgaurd to be a success story just take it on the chin and love to the next game.

An analogy I saw was "treat it like working retail"
 
So even with all their ching chong da ding dong money they couldn't do better than a fucking Godaddy template?
you throw a billion dollars at a project, without talent and hard work and a vision, you will get all sorts of slop.

sadly, talent and vision are not what's in demand, they want conveyor belt success, easily recreatable products that print money, and they will hunt for that like you wouldn't believe, everyone who goes "Why don't they do ___" or w/e is missing the point, they aren't trying to do that, they are trying to gamble and hit it big and then recreate/add on to the big hit for the big money.

the days of Auteurs and fiercely passionate Dev teams is OVER in mainstream gaming, only companies like FROM will even entertain such thoughts, and I'm sure since their big successes they have been reigned in.
 
Only if they turn this into an MOBA like Predecessor or go all in with an PvE mode. But let's face it: The devs are too retarded to walk their their way out of an paper bag
Developers still do not understand that the realm market are casual cosy players who prefer to play coop with their friends.
Helldivers 2 is such a success because its a coop PvE game.

The vast majority of players have no interest in the toxic culture that comes with competitive PvP games, or being forced to play with 45% Winrate retards shitting up the ranked matchmaking queue.
 
Developers still do not understand that the realm market are casual cosy players who prefer to play coop with their friends.
Helldivers 2 is such a success because its a coop PvE game.

The vast majority of players have no interest in the toxic culture that comes with competitive PvP games, or being forced to play with 45% Winrate retards shitting up the ranked matchmaking queue.
Every anime panty titty gacha game makes billions of dollars in pure profit regardless of how shitty they are.

Game devs know exactly what makes money they're just so terminally addicted to Bluesky updoots and huffing their own farts that they'll tank their own projects rather than acknowledge reality.
 
The vast majority of players have no interest in the toxic culture that comes with competitive PvP games
competitive PvP games are a majority of the most successful and most played games at any point in time
fortnite, league of legends, dota, counterstrike, PUBG, apex, overwatch, valorant, cod, battlefield, marvel rivals, the list goes on
the only non PvP games i can think of that are at the top level of success are literally for children (minecraft and roblox)

competitive PvP is hugely successful, but breaking into that space with a new game is very difficult. a lot of these titles are very old and have entrenched and loyal playerbases that don't abandon their old main game for some new fotm slop as easily as the players of more casual games tend to do.
it is definitely possible to break into this market with a new game, but to do it you must outcompete one or more of these established giants in a significant way, it's not enough to deliver "overwatch but with X" corpo slop. and for all the hate many of these old ass games and devs get, actually doing their job better than them is a very high bar to clear for a new studio.
 
If you recorded yourself playing this piece of shit, I salute you because there's going to be very limited footage going forward, much like Concord. It must be kind of neat to have footage of a dead game in your highlight reels a few years down the road.
 
competitive PvP games are a majority of the most successful and most played games at any point in time
fortnite, league of legends, dota, counterstrike, PUBG, apex, overwatch, valorant, cod, battlefield, marvel rivals, the list goes on
the only non PvP games i can think of that are at the top level of success are literally for children (minecraft and roblox)
You are arguing in the same way the lawyers are who are trying to portray Valve as a monopoly, by excluding 75% of the games market.
You are looking at a fraction of the actual playerbase for games across all platforms and drawing a conclusion that "they are successful because its what players want", while ignoring the other 75% of players who do not care about the games.

They are good at what they are, but even combined they do not represent a majority anymore. The vast majority of active players are on tablets and mobile phones.

Highguard was trying to be a PvP arena game, on console and PC, in a saturated market and if they had aimed for a different playerbase they would have had infinitely more chances at success than going up against existing powerhouses. Either by aiming for a different game mode (instead of generic arena shooter garbage) and/or aiming at a different playerbase as to not compete with existing titles.

And the game looks generic enough they should have been able to translate it into a handheld port.

I have no idea why Tencent would have invested money into this bullshit, there isn't even an interesting IP attached to it.
 
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