Highguard - Concord 2.0?

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You know the state of AAA games is bad when a multiplayer game gets launched and killed before you even knew it existed.
 
The fact the gaming community literally coined "Concord-Likes" to describe these sort of games that all seem to oddly resemble each other in essence and game design is a sign on the pitiful state of gaming. Where they dump millions of dollars and years of time only to show off something that doesnt match all that investment, thus raising the question,

"How?"

And the harsh truth of the matter is that the fault is both the higher ups and the devs, the former for using this as a money laundery scheme and the latter for being a bunch of cheap talentless losers, a lot of them hired to meet diversity quotas to get checks from you know who (yes, it is ok to hate on devs too, anyone that says you cant is an idiot).

And at least Highguard was free to play but others sure arent. Who the fuck is funding these games?!*

Seems like Marathon will be the next "Concord like", even worse maybe that this is riding off the name of a classic shooter from the past, really showing that the industry failed to grasp what made Doom 2016 (for over a fucking decade mind you!) work and how we likely wont be seeing more classics being given a new life in modern times and...maybe it is for the best.

This industry didnt earn the 70 dollars price tag

*Dont answer that, there are only those that know and those that deny it, thats it.
 
That's impossible. I was assured that it totally wasn't dying, and they were retaining a core team to keep it working. You mean to tell me that when everyone said that it was Concord 2, they were right?
 
It always boggles my mind to hear about how much money is wasted on these failed games. There are plenty of talented indie game devs who pour their heart and soul into their projects to make as good as they can, and they operate with a fraction of the money games like Highguard and Concord have.

Total Gamer Victory. Post your grave dancing animation.
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It always boggles my mind to hear about how much money is wasted on these failed games.

It shouldn't. If you made the next GaaS hit ala Fortnite or Marvel Rivals, the initial investment is far eclipsed by the potential years of profit. What should boggle your mind is why these dipshit suits think you can just jump into a saturated genre without any sort of built-in IP fanbase (ala Rivals) and be the Next Big Thing when people are still playing The First Thing. If you want a successful GaaS title, you better bring something as entirely new as you can manage.
 
You know... I really don't think this can be blamed on Geoff who was clearly paid to shill this game... In fact I think that's monumental cope from the minority who actually stuck with the game to justify why it's shutting down so quickly.

Think about it, would anyone even have known about Highguard if it wasn't for The Game Awards? Geoff went as far as to hype up the game to unrealistic levels as he is like to do but the point is it was the single biggest chance to get your game a metric ton of players from the get go.
It's entirely the game's fault that literally no one wanted to play it for more than a day tops. A huge playerbase is EXACTLY what you want for a f2p live service game like this, they should have been prepared for it with a game that was worth people playing, the servers not being able to handle it is simply no excuse.

But that's me thinking from the perspective of someone who actually plays video games, clearly this was churned out and I don't think even the studio was expecting it to be well received given the blasé and honest to god defeatist way that they've addressed things in the media. Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.
 
You know... I really don't think this can be blamed on Geoff who was clearly paid to shill this game... In fact I think that's monumental cope from the minority who actually stuck with the game to justify why it's shutting down so quickly.

Think about it, would anyone even have known about Highguard if it wasn't for The Game Awards? Geoff went as far as to hype up the game to unrealistic levels as he is like to do but the point is it was the single biggest chance to get your game a metric ton of players from the get go.
It's entirely the game's fault that literally no one wanted to play it for more than a day tops. A huge playerbase is EXACTLY what you want for a f2p live service game like this, they should have been prepared for it with a game that was worth people playing, the servers not being able to handle it is simply no excuse.

But that's me thinking from the perspective of someone who actually plays video games, clearly this was churned out and I don't think even the studio was expecting it to be well received given the blasé and honest to god defeatist way that they've addressed things in the media. Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.
It's very clearly not Geoff's fault, people just like making fun of him because he's an embarrassing goober.
Highguard was DOA because :
a) it was a belated entry to an already overcrowded genre that's outlived its peak by a good margin,
b) even by the standards of those games it wasn't very good (dude those maps had more empty space than a rust belt strip mall, why on earth was this game 3v3?)
c) it was a blatant GaaS entry focused on hardcore monetization without the story/character design to hook people into investing in the game that way

This isn't new, ex-developers from a successful studio leaving to do "their own thing" and immediately face-planting/caving to the same industry/financing trends they derided while they were mere code monkeys is almost a trope on its own.
 
Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.
Early on in their coping they actually blamed him despite him giving them 100k peak during the first day and cried like babies about how they didn't want such great advertising for supposedly free. They complained that they wanted to shadow drop and "will never get that opportunity back" like they were held at gun point or some shit during the awards. Kind of a big slap in the face once you think about it. Also they were having a party during the show so it was a lie anyways!
 
Chuds won.
Hitler won.
Gamergate won.
Drumpf won.

I didn't even know this game existed until the feature lel.
 
Early on in their coping they actually blamed him despite him giving them 100k peak during the first day and cried like babies about how they didn't want such great advertising for supposedly free. They complained that they wanted to shadow drop and "will never get that opportunity back" like they were held at gun point or some shit during the awards. Kind of a big slap in the face once you think about it. Also they were having a party during the show so it was a lie anyways!
they should be grateful of the 45 days of business Geof magnanimously provided them before they shut the shitshow down lmao
 
You know... I really don't think this can be blamed on Geoff who was clearly paid to shill this game... In fact I think that's monumental cope from the minority who actually stuck with the game to justify why it's shutting down so quickly.

Think about it, would anyone even have known about Highguard if it wasn't for The Game Awards? Geoff went as far as to hype up the game to unrealistic levels as he is like to do but the point is it was the single biggest chance to get your game a metric ton of players from the get go.
It's entirely the game's fault that literally no one wanted to play it for more than a day tops. A huge playerbase is EXACTLY what you want for a f2p live service game like this, they should have been prepared for it with a game that was worth people playing, the servers not being able to handle it is simply no excuse.

But that's me thinking from the perspective of someone who actually plays video games, clearly this was churned out and I don't think even the studio was expecting it to be well received given the blasé and honest to god defeatist way that they've addressed things in the media. Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.
As AbsoluteGo says, most people here are just making fun of him.

Some in fact argue that Geoff's endorsement was the one thing the game had going for it, if only because it got way more eyeballs than it would have otherwise. it started at a solid 100k players and never recovered.

With that said, there are absolutely people who were blaming geoff for the failure, rather than just the publicity of the failure.

As for the devs... they were absolutely talking this up as incredible. You have to understand that the western gaming industry is completely delusional, and is entirely divorced in what they think gamers should be vs. what the reality actually wants. they unironically tried to frame dissing the game as 'stifling innovation' when the only innovation is that they get paid more of the profits.
 
Much as I'd like to celebrate the fall of games like theses, I'd like to remind you all that everyone who worked on this travesty will fail upward. We will continue to have games like these, but if it means these retarded companies get laughed at and lose millions each time, I'm all for it.
 
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