- Joined
- Dec 13, 2020
You know the state of AAA games is bad when a multiplayer game gets launched and killed before you even knew it existed.
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Rip off I suppose.rip i guess?
Total Gamer Victory. Post your grave dancing animation.
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So they're adding a progression system right before they shut down? Holy shit devs this incompetent should never be allowed to work in the industry again.
It always boggles my mind to hear about how much money is wasted on these failed games.
It's very clearly not Geoff's fault, people just like making fun of him because he's an embarrassing goober.You know... I really don't think this can be blamed on Geoff who was clearly paid to shill this game... In fact I think that's monumental cope from the minority who actually stuck with the game to justify why it's shutting down so quickly.
Think about it, would anyone even have known about Highguard if it wasn't for The Game Awards? Geoff went as far as to hype up the game to unrealistic levels as he is like to do but the point is it was the single biggest chance to get your game a metric ton of players from the get go.
It's entirely the game's fault that literally no one wanted to play it for more than a day tops. A huge playerbase is EXACTLY what you want for a f2p live service game like this, they should have been prepared for it with a game that was worth people playing, the servers not being able to handle it is simply no excuse.
But that's me thinking from the perspective of someone who actually plays video games, clearly this was churned out and I don't think even the studio was expecting it to be well received given the blasé and honest to god defeatist way that they've addressed things in the media. Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.
Early on in their coping they actually blamed him despite him giving them 100k peak during the first day and cried like babies about how they didn't want such great advertising for supposedly free. They complained that they wanted to shadow drop and "will never get that opportunity back" like they were held at gun point or some shit during the awards. Kind of a big slap in the face once you think about it. Also they were having a party during the show so it was a lie anyways!Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.
Perpetually dying since 2017 but still maintains a healthy playerbase that puts all these AAA flops to shame.tf2 outlives another one
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they should be grateful of the 45 days of business Geof magnanimously provided them before they shut the shitshow down lmaoEarly on in their coping they actually blamed him despite him giving them 100k peak during the first day and cried like babies about how they didn't want such great advertising for supposedly free. They complained that they wanted to shadow drop and "will never get that opportunity back" like they were held at gun point or some shit during the awards. Kind of a big slap in the face once you think about it. Also they were having a party during the show so it was a lie anyways!
As AbsoluteGo says, most people here are just making fun of him.You know... I really don't think this can be blamed on Geoff who was clearly paid to shill this game... In fact I think that's monumental cope from the minority who actually stuck with the game to justify why it's shutting down so quickly.
Think about it, would anyone even have known about Highguard if it wasn't for The Game Awards? Geoff went as far as to hype up the game to unrealistic levels as he is like to do but the point is it was the single biggest chance to get your game a metric ton of players from the get go.
It's entirely the game's fault that literally no one wanted to play it for more than a day tops. A huge playerbase is EXACTLY what you want for a f2p live service game like this, they should have been prepared for it with a game that was worth people playing, the servers not being able to handle it is simply no excuse.
But that's me thinking from the perspective of someone who actually plays video games, clearly this was churned out and I don't think even the studio was expecting it to be well received given the blasé and honest to god defeatist way that they've addressed things in the media. Geoff gave them the biggest head start they could have ever wished for and they still stumble over the first hurdle, break their leg and shit their pants all in the span of just over a month, it's quite impressive actually.