How i learned to stop worrying and love Bioshock Infinite

Bioshock Infinite had potential to be a great game, and I loved what they were going for. Sadly, the actual execution sucks ass and that's likely due to the many, many changes made during development. What we got is a shell of what was promised.
I don't think Bioshock needed another sequel, or a prequel, or a reboot or whatever the hell this was. It should have been it's own new franchise, much like the upcoming Judas, I think it would have been judged way less harshly then.

I'm glad I am not the only Bioshock 2 enjoyer here. I never actually finished that game's story since it just bored me, but I did pump a lot of time into the strangely decent multiplayer. Wish that shooters other than the big three(Battlefield/COD/Halo) had a community that lasted maybe a year or two at most back then.


lmao, a retcon so shitty that even the creator of the game couldn't be bothered to care about it.
I think the thing that’s most emblematic of this issue for me were the enemies with the creepy trumpet helmets, whose entire design concept was that they detect you through sound… yet in the final product they were turned into glorifed security cameras. Cool concept, amazingly creepy design… beyond botched execution.

Gameplay wise I think the biggest issue with Infinite is that it basically removed the RPG-lite system for plasmids/tonics, which is like THE main distinguishing feature of the series. Literally the best part of Bioshock 1&2 is having a shit ton of plasmids to build different loadouts with, it’s what makes the games fun and replayable.

Another major missed opportunity was to have more Vigor-using enemies. There’s like… the firemen, the zealots who use the crow Vigor, and the guy you steal the lightning Vigor from, and that’s it? It would’ve been cool to see an enemy that flies using the anti-grav Vigor and a wingsuit, or a boss that fights using possessed machines, maybe in the factory.
 
On one hand, Ken Levine is head and shoulders above most video game writers. He can actually write a sentence that doesn't read like complete cringe, which automatically makes him better than 99.9% of all vidya gaym creators. On the other hand, the game literally ends with the two white main characters realizing that they are the source of all evil and deleting themselves from the fabric of reality.
 
System Shock 2 is better than Bioshock 1 which is just a consolized rip off, but Bioshock 1 is a trillion times better than Bioshock Infinite which somehow bends the fabric of reality to simplify an already simplified series even more to the point the game is just Call of Duty with a floating gay parade and a giant crow. Even ignoring the woke shit it blows my mind how dumb games got mechanically and they are worse still today.

In fact just imagining a Bioshock made in this decade is giving me a headache, it would have to be an on rails shooter with auto aim (that runs at 30 fps of course).
 
Only thing I remember about this game is the fact that it takes place in the clouds, and that some IGN faggot thought Booker fighting at Wounded Knee was a Skyrim reference.

Shit was funny.
 
Bioshock Infinite was one of the most self-indulgent and pretentious games that was bookended by mediocre and repetitive gameplay with an extremely predictable "twist" at the end. Only a massive faggot would think this game is a work of "art" and deserves to be goated. This was easily the most overhyped game I ever played until I played God of War 2018 for the same reasons.
 
i quickly learned that faggots, niggers, and every other degenerate in the world that once loved this game because it's "anti white and christian" now hates it because you kill a black woman and it's message of how both sides in war are hypocrites.

Booker thinks Elizabeth is naive about the Vox and wanting to help their revolution. He says that something to the tune of the only difference between Comstock and Fitzroy is the name. Until Burial At Sea retcons it he's not wrong at all. Not sure if I hate it or not. There's probably some timeline where she was never redeemed.

I enjoyed Infinite. Not as much as BioShock 2 and the Minerva's Den DLC.

Funny enough, well after Burial at Sea came out, I recall there being an interview by Rolling Stone or some such with head developer Ken Levine in which he briefly talked about the Vox Populi leader Daisy Fitzroy as the villain the base game depicts her to be, completely ignoring her retcon in the DLC that was obviously shoved in to appease those who were mad about the mere notion of a black revolutionary being a villain. Recall that this retcon was relayed purely through overheard spoken dialogue as you're crawling through vents.

She certainly was an awful person. I think the story worked better that way. I wanted to like her because she was framed for murder by Comstock and her life seems to have sucked ass. But then it turned out that she was the same wolf wearing different wool.

It is. You see the Luteces asking Fitzroy which she thinks is more important. The play or the part. She'd rather sacrifice herself for the revolution, which makes her seem more noble. I don't think you can skip that part. Yo have to go that way and can't choose to ignore that it happens.
 
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There isn't anything insightful or open for interpretation about the Bioshock series either. All the games pretty much wear their messaging on their sleeves. Infiinite stands out among the three only because the writers threw the kitchen sink into it.

People will talk about how there's something profound about choosing or not choosing to save the little girls, but it's pretty much the starkest black-and-white decision you could illustrate. Like, are people really scratching their heads at home wondering if killing or saving little girls some kind of huge moral dilemma?

Meanwhile you have the System Shock series threw in subliminal commentaries about the dangers of corporate power-mongering, the dangers of untethered technological progress, and (perhaps most importantly) the chaotic spirit of the individual set apart from the system. All elements which are open for raw interpretation based on the themes present.
 
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I just didn't like how they forced you to use 2 guns and got rid of the weapon upgrades stations.
As well as getting rid of the visuals of the weapon upgrades.
That shit made my excitement drop down to zero.
 
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Getting Bioshock Infinite for the PS3 really solidified the concept of "Day-1 Updates" in my mind. Disappointed me to learn that a game disk I just bought wasn't tidied up yet. Also that special merch with the grapple bracelet or whatever which could not support a person's body weight irl? Pathetic. The whole thing soured me to AAA games.
 
The game is trash. Even Bioshock 1 is overrated but Infinite makes it look like a true masterpiece.
The overly long development process was the only interesting part about it. Never played the singleplayer DLC for it but the 2 part rapture arc was just fanservice trash without any of the authenticity or commitment to a direction of the original setting with an insane amount of hype around it back in the day.

It wasn't about splicers and the long decline that led to the current state of rapture at the start of the first game. It was nothing but nostalgia bait re-emphasizing mechanics and events from bioshock 1 without any real substance and Elizabeth acting like a self important cunt for no reason the entire time from what gameplay I saw.
 
American Krogan still has one of the best breakdowns of the game. Autistic overload:
Part One
Part Two
Part Three
Part Four
Epilogue

Also, Matthewmatosis.


Doesn't really matter because the game's message is you can't hide from your racism no matter what universe you're from. Not being racist won't save you. Being anti-racist won't save you. Killing yourself (in another universe) won't save you. Only thing that "saves" you is erasing your existence via your daughter (who also kills herself since killing you means her existence becomes a paradox).

I only played the game once and gave up before I got to the end because I hated it (it was around the same time that Battlefield 3 and Dragon Age 2 came out so it really was the beginning of the age of shit) and I had a hazy memory of some of the anti-white propaganda in the game but watching part one reminded me how much hatred is spewed out at us in this garbage game.

What I find interesting to note though is how far we have fallen since the game came out. While the American history told in the game is all bullshit and lies at least Ken did a modicum of research and there is a little bit of thought into how they can say white people bad in as many ways as possible. The gameplay while shallow is still a campaign full of unique levels to play.

Look at the gaming industry today and they can't even manage another Infinite. There are barely any campaigns to go through anymore and instead of coming up with themes that say "whitey bad" they just replace 90% of the NPCs with black people and call it a day. Infinite is a masterclass in deep gameplay and writing compared to the games we have now and that is so fucking sad.
 
There isn't anything insightful or open for interpretation about the Bioshock series either. All the games pretty much wear their messaging on their sleeves. Infiinite stands out among the three only because the writers threw the kitchen sink into it.

People will talk about how there's something profound about choosing or not choosing to save the little girls, but it's pretty much the starkest black-and-white decision you could illustrate. Like, are people really scratching their heads at home wondering if killing or saving little girls some kind of huge moral dilemma?

Meanwhile you have the System Shock series threw in subliminal commentaries about the dangers of corporate power-mongering, the dangers of untethered technological progress, and (perhaps most importantly) the chaotic spirit of the individual set apart from the system. All elements which are open for raw interpretation based on the themes present.
I like Bioshock 2 because gameplay.
 
Played through it once, tried the hardest mode (1997 I think it's called) and quickly grew bored with the bullet sponge enemies that could 2 shot me. It's like a 5/10.
 
The overly long development process was the only interesting part about it. Never played the singleplayer DLC for it but the 2 part rapture arc was just fanservice trash without any of the authenticity or commitment to a direction of the original setting with an insane amount of hype around it back in the day.

It wasn't about splicers and the long decline that led to the current state of rapture at the start of the first game. It was nothing but nostalgia bait re-emphasizing mechanics and events from bioshock 1 without any real substance and Elizabeth acting like a self important cunt for no reason the entire time from what gameplay I saw.
I didn't even get very far. It's probably partially my fault for being a bad player who needs an arrow pointing the way, but level design was trash, I had no idea where to go and grew bored quickly. Bioshock 1 didn't really have that issue, though it did have clunky combat.
 
I didn't even get very far. It's probably partially my fault for being a bad player who needs an arrow pointing the way, but level design was trash, I had no idea where to go and grew bored quickly. Bioshock 1 didn't really have that issue, though it did have clunky combat.
The base game really dragged on and had a retarded abrupt ending you could expect Chris chan to have come up with. Minus Sonichu. The confusing level design is also why I eventually dropped the game. The 2 part rapture arc was DLC.
 
I tried to play Bioshock 1, I didn't care about the story or the characters and the gunplay is not that great so I didn't finish.
I played Bioshock Infinite and it was so fucking pretentious. Ken Levine is not as smart as he thinks he is. The game felt like if it was made for Reddit.
 
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