- Joined
- Jun 17, 2018
I think the thing that’s most emblematic of this issue for me were the enemies with the creepy trumpet helmets, whose entire design concept was that they detect you through sound… yet in the final product they were turned into glorifed security cameras. Cool concept, amazingly creepy design… beyond botched execution.Bioshock Infinite had potential to be a great game, and I loved what they were going for. Sadly, the actual execution sucks ass and that's likely due to the many, many changes made during development. What we got is a shell of what was promised.
I don't think Bioshock needed another sequel, or a prequel, or a reboot or whatever the hell this was. It should have been it's own new franchise, much like the upcoming Judas, I think it would have been judged way less harshly then.
I'm glad I am not the only Bioshock 2 enjoyer here. I never actually finished that game's story since it just bored me, but I did pump a lot of time into the strangely decent multiplayer. Wish that shooters other than the big three(Battlefield/COD/Halo) had a community that lasted maybe a year or two at most back then.
lmao, a retcon so shitty that even the creator of the game couldn't be bothered to care about it.
Gameplay wise I think the biggest issue with Infinite is that it basically removed the RPG-lite system for plasmids/tonics, which is like THE main distinguishing feature of the series. Literally the best part of Bioshock 1&2 is having a shit ton of plasmids to build different loadouts with, it’s what makes the games fun and replayable.
Another major missed opportunity was to have more Vigor-using enemies. There’s like… the firemen, the zealots who use the crow Vigor, and the guy you steal the lightning Vigor from, and that’s it? It would’ve been cool to see an enemy that flies using the anti-grav Vigor and a wingsuit, or a boss that fights using possessed machines, maybe in the factory.