- Joined
- Sep 7, 2019
Japan is really fucking weird sometimes, I love them of course but every so often they make a decision that just leaves you scratching your head, like blurring out genitals in what is still fucking pornography, the point of that is?
There's no way Capcom could lose enough money to really hurt them with Rival Schools and Darkstalkers revivals, so why not give it a shot?
In the case of Nintendo they seem to have an obsession with always reinventing the wheel with every new game even though that isn't really needed, sometimes more of the same is perfectly fine.
And with Konami yeah, they make a lot of money with pachinko, but they could make even more money by still producing video games in addition to that, but nope, gotta leave money on the table and let valuable ips rot because....
I think the Japanese can be some pretty stubborn people and when they get an idea in their head that don't want to do something for whatever reason they're not going to fucking do it no matter how illogical it may be.
do you wanna be the guy going down history making a push for unpixelated pussy? that's why no politicians is gonna put it on the table. same as other countries with retarded laws. the only difference however is that they still heavily enforce it instead of silently phasing it out. they even doubled down in the lead-up to the olympics where they cracked down on material that was pushing the limit more and more, so a removal anytime soon is less than likely now that we're basically back at square one.
the rest is basic corporate economics - why spend 100k on a product that at best makes 500k, when you can spend 1 million and get 5 in return? plus budget isn't infinite, the 100k you spend on game A won't got into game B etc. (and before anyone quotes me on that, the numbers are an example). you can especially see that with konami, how much do you think an "erotic violence" slot machine costs and how much it's gonna make compared to what it costs to employing a full-fledged dev team that might or might not produce something that actually sells? even licensing is risky, because there's always a chance it devalues the IP and has a lot more factors involved (who when where what) which makes it more risky than putting a name on a pachinko machine.
same reason everyone is jumping on the mobile bandwagon, it's cheap to produce, you can shit out dozens of games this way, and if you make it big all those other failed games are peanuts (although the space is highly saturated by now driving up costs in marketing alone, which is gonna lead to a re-alignment asf).
TLDR: business as usual.