Hyenas - The "Overwatch killer" by Creative Assembly

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Hope it crashes down even worse than Evolve ,though at least IG Sonic is the only redeemable thing people might get for 70$.
 
It kind of reminds me of an in-game ad in Cyberpunk 2077, minus the enormous bulge.
 
I hate Overwatch, LoL, and PUBG. I have always hated Overwatch, LoL, and PUBG. This hatred extends to all of their clones. If I had a time machine, I'd go back in time to 2016, kidnap the subhuman at Respawn who decided they should make Apex Legends instead of the Titanfall 3 we all fucking deserved, and throw them off a pier with concrete shoes. I like to think that my searing contempt for hero shooters somehow reached through the noosphere and scrambled the brains of the devs making this shitpile until they no longer knew their codebase from their asshole.
 
Valorant sucked and it's competitive scene is on life support. Who thought that copying them was a good idea? That's like spotting one of those fentanyl addicted blacks nodding out on the sidewalk and thinking "I oughta get my hands on what he's taking!"
 
If it wasn't doomed to fail for being an FPS nobody wanted, its fate was sealed after the price hike on the Warhammer 3 DLC killed off any goodwill from the CA fans towards it.

TW Warhammer 3 has been out for a while now, and despite having plenty of omnipresent bugs and issues, they've been very slow to fix anything and in response to the DLC backlash, came across as threatening their audience to end support early if it wasn't profitable. When you realise that Hyenas is where they sunk money that could have been spent on Warhammer 3 into, it's no surprise the fanbase was mad as hell.

Good riddance though. It was a fucking stupid idea and hopefully Sega makes these retards who basically own an entire sub-genre finally fall back in line.
 
When will devs realize the super "quirky quipy" characters always come off embarrassing in a realistic style. A weird clown solider can only work if everything is hyper stylized instead it looks like a literal mentally deranged attention whore.
I disagree. I think the contrast of someone like Sweet Tooth in Twisted Metal compared to the straight-edge realistic characters is what works the best. It's when everyone is an insufferable 'le epic quirky' faggot that it entirely loses the plot. If there's no one for the weird character to play off of or contrast because everyone's weird then it's just annoying and doesn't work.
 
There's no fucking way they actually thought people would buy this worse-than-tranime slop with overused gimmicks. This HAS to be a money laundering scheme, this shit is too funny to be true
 
This game was made by patronage from one of the biggest Japanese publishers, costed shit tons of corporate money, designed specifically to siphon investments through ESG that was created by a clique of rich investors.

And yet they somehow think they are ballsy enough to advertise it with "Fuck rich people" and make false deep social commentary about corporations and consumerism.

I honestly don't understand how their asses not erupt from hypocrisy.
<insert stonetoss tug of war comic here>
 
The thing I don't get is why devs don't realise that characters have to have distinct silhouettes in class based shooters. You need to be able to see who you are fighting (see Lawbreakers, Brink, Dirtybomb, ect). Especially in a game with advanced movement.

TF2 solved this problem in 2007 and yet it still keeps coming up.
TF2 of 2007 also has a coherent art style, map design by people who actually played their Quakes, Tribes and Unreals back in the day, and original character designs that weren't just trying to score diversity points for the sake of getting them. Most importantly, it never took itself too seriously.
 
On another internet forum, there's a saying about games like this joining the Lawbreakers club about a year after they are released. This is the first time that I've seen something born for it die in the womb this publicly.
I wouldn't call this "dying in the womb", this is more like the baby's head starting to make its way out into the world when the midwife suddenly pulls out a gat and caps the baby's ass.
 
Has any multiplayer fps with "innovative fast paced movement" ever worked enough to justify dumping so much money into this shitheap?
Let me tell you something as I played the beta.

The movement was one for one, copy and pasted, fucking stolen, from call of duty infinite warfare.
When you decide to rip off the most controversial call of duty, you fucked up.

As an aside, the beta was entertaining, but I had to turn the difficulty down (the audio slider)

They licensed a shit ton of music for it, too. Tainted love, take on me, so it wasn't just diversity, it was 80's member berries out the ass too.
 
Trying to be another OW killer even during OW's peak completely misses the point that they only reason it even got that far is cause it has blizzard's name slapped on it. The gameplay of OW at least in until 2017 when they started adding more moba based elements was somewhat of a decent shooter, but outside of that it was completely carried by it's world and character lore for most of the community.

OW as we speak right now isnt even a shooter at this point and the player base you're aiming for with movement shooters wouldnt bother to get their ego bruised cause they'll get exposed by lack of mechanical skill within the first hour unless you give them some kind of funny bunny hopping course to jump around in.

Devs should accept that the modern gaming audience they're aimming for dont want a completely deep movement shooter but at least focus on the gameplay first before trying to build a roster of quirky faggots who can't shut the fuck up when you hit a single rocket splash kill.
 
Back
Top Bottom