inZOI - Korean Life Simulation game made by the makers of PUBG

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Funnier still how earlier the game scolded him for not having a social life or friends. If he had more self awareness I feel like that would have hit too close to home.
What I think is hilarious is the notification that other zois you don't control have bad karma! I mean, come on Karen! I love that it's a simulation under the auspices of running on your work computer.
 
If they promise they will allow modding, then I am sold. But I barely have time for Sims like games, too little free time for that.



Though please, don't preorder. I have seen how many people got cucked by Kingdom Come 2. Dont buy the game until the proper release when people will check if the developers kept their promises, or pulled a switcheroo.

I am concerned about the non-binary thing.
 
Last edited:
inZOI has now sold 1 million copies.

1743749100334.jpeg

Patch 0.1.4 now ads an aging toggle, for those who play games with aging off.

1743749196753.webp

The longer I play this game the more annoyed I get with the controls. Maybe its The Sims brainrot, I'm not sure, but I hate controlling my Sim Zoi with WASD.

Also I ran out of things to do finally so I've just been making attractive people in Create A Zoi for an hour.

I'm also still not used to using WASD for character movement, since those were camera controls in The Sims games.
 
I understand it is still a long ways off from being actual competition with The Sims, but I'm very glad it's doing well. The life sim genre is long overdue for alternatives to EA slop.


I'm also still not used to using WASD for character movement, since those were camera controls in The Sims games.
Pretty much this. My muscle memory tells me WASD controls camera, which has led me to running into many walls.

I'm glad I got this game but I think I'll take a break from it until May's next big update.

Time to go back to Hello Kitty Island Adventure.

3e7d1be2-a342-451d-aa4b-7eca10453865_text.gif
 
Patch 0.1.4 now ads an aging toggle, for those who play games with aging off.
- Improved an issue where relationship points were accumulating too quickly

 ※ Relationship progression was previously accelerated to encourage bonding. Based on your feedback, we’ve slowed progression for families under direct control. Since this may not suit all gameplay styles, you can further adjust relationship values in the City Edit menu if needed.
Good. I've been watching Joel play through the game, and he literally just asks some random woman on a date, and within an hour's game-time of knowing each other, they're already tonguing each other's throat. He barely needed to talk to her before laying down the moves on her.

Maybe it's just the old Simmer in me talking, but I don't like how much instant gratification there is in the newer Sims games, especially when it comes to romance. In The Sims 1, forming a romance with your neighbor was a lot more challenging, since you needed to pay attention to their mood, and you were punished for spamming the same interaction over and over again. As a result, forming a relationship with them required several days of building it up, and you couldn't always take it as far as you wanted. It makes it feel more realistic, since your date won't always be ready for kissing or doing the horizontal mambo when you want to. It makes finally putting the ring on their finger that much more satisfying, because you earned it.

Meanwhile, in the newer games, you can literally just walk up to some stranger on the street, and just by spamming nice/romantic interactions with them, you could be married to them by noon.

I hope InZOI continues along this path, but I won't hold my breath, since judging by this comment, it seems like the game is aiming for wish fulfillment rather than realistic life simulation.
 
Good. I've been watching Joel play through the game, and he literally just asks some random woman on a date, and within an hour's game-time of knowing each other, they're already tonguing each other's throat. He barely needed to talk to her before laying down the moves on her.

Maybe it's just the old Simmer in me talking, but I don't like how much instant gratification there is in the newer Sims games, especially when it comes to romance. In The Sims 1, forming a romance with your neighbor was a lot more challenging, since you needed to pay attention to their mood, and you were punished for spamming the same interaction over and over again. As a result, forming a relationship with them required several days of building it up, and you couldn't always take it as far as you wanted. It makes it feel more realistic, since your date won't always be ready for kissing or doing the horizontal mambo when you want to. It makes finally putting the ring on their finger that much more satisfying, because you earned it.

I also remember that relationships in The Sims 2 were also more slow burn because you have a short-term and a long-term relationship bar. (and I think that was added in Sims 1 in the Hot Date EP) They did away with the two bars in The Sims 3, and as you mentioned, although relationship bars were split up into friendship and romance bars in The Sims 4, it does feel too easy to build it up, especially if you have aspiration perks or lot traits that increase relationship gains.
 
(and I think that was added in Sims 1 in the Hot Date EP)
For a small Sims side rant;

I always found it odd how they added the long-term relationship bar in Hot Date, then for some reason removed it in the Deluxe CD release. Because I only had the Deluxe release for years, I was so pleasantly surprised when I got The Sims 2 and experienced the long-term relationship bar for the first time. I felt it added realism to the game and had no idea others had been playing with it for a long time.

EA/Maxis has always done weird, nonsensical little things like that. Like use the Hot Date engine in a cost-saving pack but not actually include the Hot Date stuff.

Back on inZOI, the inZOI and Sims subreddit has been hilarious lately with so many people bootlicking EA. Some people are even calling Krafton immature for bragging about how much they sold. Some are calling for a boycott and expressing how non-inclusive inZOI is out of the gate compared to the glory that is TS4. I'm going to go back later today and look for some funny arguments being made. Everyone has their jimmies rustled and it is entertaining to me.
 
Some are calling for a boycott and expressing how non-inclusive inZOI is out of the gate compared to the glory that is TS4.
What's even better is those claims that the Sims was always inclusive. It wasn't.

25 years ago (so before most of these faggots were even born) in The Sims 1 only hetero sims could get married. Same sex relationships worked, but you could only move in together.

In The Sims 2, both hetero and homo couples could have a ceremony, but homo couples were called "joined unions" and gave fewer aspiration points than the hetero marriage does. Unless you mod it, but you can't mod same sex marriage into TS1.

The Sims has always let you romance the same sex, but marriage follows the acceptable social conventions of their times.
 
I tinkered around a bit with the game today since the update dropped. Besides the outside lights getting updated, a majority of all the indoor lights now can be made to cast shadows.

I haven't really noticed much of a performance hit from having all the lights in the house cast shadows.


Now if they would just make the in game photo mode degrade the in game screenshots.
 
1.webp2.webp

The fact they (EA) sent out an 80+ question survey about InZoi is fucking hilarious to me. They're more than a little worried. :story:
 
Im not sure what information do they want to get.
InZoi is barely a game at the moment, its a character creator and very janky interior design thing. Spying on it now seems like they are in full panic mode.
Likely to try and confirm assumptions after upper management and their project managers looked at what they've been working on.. EA being in panic mode over Inzoi means they've got fuck all for an upcoming release(whatever it ends up being) and they know it because a character creator and janky interior design game has received more attention in weeks than their franchise has in years.
 
Back
Top Bottom