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Just remember hundreds of millions of Americans wake up every day and do the same thing, moving around pieces of paper and saying "now all that's left to do is to do it".Another update announcement that follows the familiar formula of, "pretty much everything is done now, now all that's left to do is to do it". First all the writing for Animus is done, then all that's left for Animus is the writing, then the writing is pretty much done and it's time to "implement" whatever he thinks that means.
Also, now that I've seen HarmfulOpinions' runthrough of the game, the patch notes look absolutely hilarious. If you don't know any better, it looks like this could be various choices to make at critical sections of an RPG. But instead what he listed is literally all the content and all of it happens in the space of like 10 minutes.
Another cope I've seen is the "I don't wanna show spoilers" argument. Effectively a game dev streamer doesn't want to show code, because he fears people not watching his stream because they may be "spoiled" by the code.iirc after the Mana Gem Incident he said the reason he doesn’t work on Heartbound on stream anymore is “code shyness.” He’s not shy about twiddling around the Blockgame config file for 12 hours a day though
https://www.reddit.com/r/Programmer...dnevertrackdownwhatwascausingperformanceissu/No, because it's a 2D game running in the year 2025. It's hard to fuck that up.
Where have I seen such insane behavior before?
lmao it even sounds like "thor", but starting with 'L'Lore is a self insert
I have only seen him claim that it's to avoid spoilers. It wouldn't surprise me at all if he had said the true reason in an earlier stream, and it would be great to attain a clip of that. It's just like how originally he admitted that he left Blizzard because he was going to be demoted, and later came up with the noble heckin cool story for why he left.iirc after the Mana Gem Incident he said the reason he doesn’t work on Heartbound on stream anymore is “code shyness.” He’s not shy about twiddling around the Blockgame config file for 12 hours a day though
"Ok maybe Heartbound didn't run on a fridge. What matters is that it could."FIrst he lied about it running on a fridge, now he lies about it running on MacOs.
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It's pretty retarded for him to die on this hill specifically that his game is some super optimized game when the game he's making is unimpressive visually and mechanically. Nothing he did outside of choosing the engine and genre of game has given credence to his 1337 coding skillz he apparently has on creating an "optimized game." I could go on but he's genuinely retarded for guarding the smartfridge/optimized game shit so hard when it just gives detractors more ammunition.FIrst he lied about it running on a fridge, now he lies about it running on MacOs.
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At least we get to consume more milk, and Mald's got a surplusSo basically every single Internet slap fight will now be ruined by YouTube drama commentators. Jesus fuck.
The next time I argue with a mod or annoy the DSP sub forum I expect at least a 45 minute long drama commentator video about.
"Ok maybe Heartbound didn't run on a fridge. What matters is that it could."
Pathetic.
He could demonstrate Heartbound running on a low-spec device to own the obsessive haters, it'd be trivial to do but he won't do it. He doesn't know how to do it or where to begin.
The fridge thing is retarded because smart fridges often have decent enough setups for the terribly inefficient UIs they come with. Like many embedded systems like those often have 8-16 GB of RAM and some oomph, they're not barebones systems.It's pretty retarded for him to die on this hill specifically that his game is some super optimized game when the game he's making is unimpressive visually and mechanically. Nothing he did outside of choosing the engine and genre of game has given credence to his 1337 coding skillz he apparently has on creating an "optimized game." I could go on but he's genuinely retarded for guarding the smartfridge/optimized game shit so hard when it just gives detractors more ammunition.
Who knows, maybe one day he'll have an emotional breakthrough. He'll learn the power of apology and the ability to accept and love yourself flaws and all, and he'll finally finish animus.
But how can people be spoiled by his code? All the spoiler stuff is done by magic number that is labeled with the choice name instead of anything that would be an actual spoiler. If someone wanted to get spoiled they would need to be following along with a pen and paper taking detailed notes.There's some flaws fundamentally with this reasoning that I could dig into. But the one I'll give for why this is stupid is this. The issue for this reasoning is that viewers have only themselves to blame in encountering spoilers in a GAME DEV STREAM. By the mere fact of it being a stream focused on working on a game you're effectively spoiling yourself anyways by even watching the stream. So point being, who cares about spoilers if you're literally streaming yourself working on any aspect of the game.
The previous version I was tracking had 14 paths, this one has 16. The change is the new 'Emelio' dialogue under Fern > JudgmentY.
It's just another excuse, he does not work on the game.But how can people be spoiled by his code? All the spoiler stuff is done by magic number that is labeled with the choice name instead of anything that would be an actual spoiler. If someone wanted to get spoiled they would need to be following along with a pen and paper taking detailed notes.
The coding spergs had their fun, now it's the translation sperg's turn.I fucking hope he does, if I had to translate this piece of shit? I'd probably quit the project without taking the money.
Reason for this is that, the way he coded his dialogue system is that each dialogue window is a new script with a new array with the phrases, so you're going to have to sift through loads of different scripts, it's horrifying.
Mald's retardation truly hits harder when it's about something you have experience with.Second of all, no one in their right mind would even worry about translations until the project is complete. That's just wasting time and I can't think of anyone retarded enough to break their workflow to run their writing through 6 different translators. No fucking WAY Jason knows 2 languages, let alone all 6. So he's just putting his writing through some automated slop program and delivering garbage translations to his audience.
Nothing new there, I suppose.
I know I'm late as fuck, but it would be cool if the companies had their respective logos' colors so it'd be easier to tell which is which. It took me a while to realize War is Activision Blizzard and that Death is Sony.
This man really doesn't get that when he makes soft lies like this people will call him out on it. When you act as smug as physically possible on the internet it attracts people to check every claim with a fine toothed comb.FIrst he lied about it running on a fridge, now he lies about it running on MacOs.
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He's using Game Maker, incredibly poorly at that. Game Maker is made to be usable for people with zero programming ability.A man with the professional background of Second Life Porn Asset Salesman would do nothing but furry porn if he would be ever equipped with a VN engine. It's best that he's writing his own engine, however bad it is.
"Heartbound has game logic tied to the FPS so that certain parts of the ARG can work."