late react me if someone already mentioned this but i've just noticed yet another retarded claim of his relating to his dogshit ""raytracing"" lighting algorithm
- gamemaker 2.0+ hard requires your system to be able to compile shaders, as far as i can tell they flat out dropped the option that enabled cpu vertex processing from gamemaker 1.x.
jason already updated heartbound to gamemaker 2.0 a while ago.
- if your computer can't compile shaders, you can't even run windows 10, which is a hard dependency of steam, the only storefront where he
actively distributes his game (he abandoned every other platform as soon as he released on steam and gave everyone that bought on itch/whatever else a steam key).
- literally
any dedicated gpu made after 2004 and
any integrated gpu made after 2010 (probably even earlier, i remember i managed to run hotline miami 2 on a laptop with an integrated gpu released before "intel hd integrated graphics" were even a thing) can build shaders. the fixed function pipeline way of drawing shit to the screen was effectively abandoned in ~2004 with directx 9 and above (yet it still works and it is usable for legacy reasons).
so, he's either lying or stupid enough to actually believe what he's saying here.
- if he's lying, it again exposes just how fucking stupid he is and how little idea he has about his own game and the game engine it uses. not surprising, but still funny and noteworthy.
- if he's not lying, he's delusional enough to think that his pixel by pixel algorithm runs faster than doing this with a shader, which is basically a hard requirement of his own fucking game. (keep in mind, the gpu is literally made for pixel by pixel calculations)
and of course he mentions the POOR POOR BRAZILIANS that
totally exist and don't have 5 bucks for a used second hand GPU that can compile shaders but somehow have enough money to buy his dogshit undertale clone.