KF Guide to Woke Games

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Did they remove the noose in the town square?

No, it's still there.

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I'm definitely adding it, but IIRC Vivian's gender is a hot mess on the localization/translation end in the original version, so I may or may not be tossing that in there as well.

While that dialogue qualifies the game for a hard Medium, I'm not sure if it's on the Heavy level since it depends on how much they reference the gender aspect. They also apparently censored the Goombas catcalling Goombella, so who knows what else they changed?
Original: In every language except english, german and italian, Vivian is described as "looks like a woman, but it's a man". Simple!

Remake: Vivian got the Bridget treatment at least in english, and who the fuck knows if every translation follows the Treehouse one that keeps being shown.
 
Original: In every language except english, german and italian, Vivian is described as "looks like a woman, but it's a man". Simple!
To be more specific, in the original Japanese, Vivian is identified as an Otokonoko. Basically a crossdresser. The original translation tried to dance around the subject. The remake's translation just turns her into a tranny.
 
To be more specific, in the original Japanese, Vivian is identified as an Otokonoko. Basically a crossdresser. The original translation tried to dance around the subject. The remake's translation just turns her into a tranny.
I imagine they're all together in pushing this LGBT shit, but I wonder if there's some crossdressers who dislike this change.
 
I would like to add Monster Hunter World as none. You can only make a male or female character and they aren't ugly unless you purposefully screw with the settings. The NPCs are no nonsense sticking to the story to help you investigate and slay the big godzilla looking elder dragon. There are also cute cat assistants that help you in your fights. If I'm missing anything feel free to add whatever it is.
I disagree with this entirely, actually tbh most of the scores here are a bit arbitrary and full of bias opinions because the posters here like said games.

I'd score MH:W under mild, this is the point where Japan started to make gender options unisexual because although you still have the words "male and female" none of the choices in the CC were locked by gender choice.
 
Does anyone know if Crow Country is considered woke or pandery? I like old school PS1 style horror games, this game looks kind of like Resident Evil 1 and Medievil had a baby. My reservation is that a troon cashier at a local establishment had a Let's Play on the TV in the background and the main character looked to be a spinny skirt type, so I don't want to support this game if there's underlying messages of chasing the pink dragon or hamfisted diversity in the characters.
 
Does anyone know if Crow Country is considered woke or pandery? I like old school PS1 style horror games, this game looks kind of like Resident Evil 1 and Medievil had a baby. My reservation is that a troon cashier at a local establishment had a Let's Play on the TV in the background and the main character looked to be a spinny skirt type, so I don't want to support this game if there's underlying messages of chasing the pink dragon or hamfisted diversity in the characters.
Without having played it, I'll just give you the fair warning that any PS1/PS2 throwback game, especially horror ones, tend to be big troon favorites and are often plagued by them.

Cursory searching doesn't reveal anything particularly egregious in the woke department, but watch your step.
 
Double post: but unaffiliated with the previous.

Someone did XCOM 2 upthread, so I'll hit XCOM: Enemy Unknown (The 2012 reboot, not the 1994 Original, although my conclusions there would probably be near identical), and XCOM: Chimera Squad.

XCOM: Enemy Unknown gets a None at least by my standards, but I can see a Mild if you're really picky about your random recruits.
Like XCOM 2, it's about a multinational team working together to unite against an alien invasion. You get randomized soldiers, but the customizations are more limited than in 2, and seem to be more heavily locked to nationality. You'll get a mix of nationalities and skin tones, but not tons of weird mutt people. If you want a homogeneous team, it will require tweaking, but that's where I'd say your line of taste is drawn as far as None/Mild goes. Your main advisors are a white guy who is presented well, an older asian man, and a crazy german scientist lady, no mystery meat or delibate uglification of the woman, so all good by me.

The people.jpg

The aliens are fittingly alien and presented purely as the evil antagonists they are (there's a little more to it than that, but I'll spare any spoilers here). There are some secondary human characters, but they're also totally fine and their stories are pretty brief. You'd have to really stretch to be more than mildly annoyed by anything in this one.

XCOM: Chimera Squad, on the other hand, is a Heavy, and deeply into that territory. No more character customization, you're stuck recruiting from a set roster comprised almost exclusively of aliens and brown people. The one possibly white guy (hard to tell due to the weird coloring style they use) is frequently the ass of jokes. The characters make constant Joss Whedon-esque quips and all act like Californian 30something coffee shop dwellers, despite being a mix of backgrounds and even species.

The plot itself is also about you having to stop a group of former XCOM members who left after XCOM won the war in 2, who hate aliens and want to "destroy our diversity". The entire goal of the game is to keep the "beautiful diverse City 31" together in the face of this threat. The aliens are generally portrayed very sympathetically, while the human groups are portrayed as evil terrorists. The game will constantly rub in your face how important diversity is, and almost feel like it's taunting people who liked the previous games with some of its lines. The gameplay isn't bad, but the story is genuinely draining, which sucks because Chimera Squad is far more heavily emphasized around the story than either of the previous games.
 
I'll just give you the fair warning that any PS1/PS2 throwback game, especially horror ones, tend to be big troon favorites and are often plagued by them.
It's probably because survival horror games are famous for being frustratingly challenging and are not made for casuals. Despite the Nancy-Drewic level of puzzle solving (survival horror being basically an evolution of the point-and-click adventure game), the difficulty in clunky combat and sparse supplies puts them firmly in the realm of being a Man's Game. Classic Resident Evil, Silent Hill, Clock Tower are games made for boys and men to show off how talented they are at speeding through a spooky gauntlet of terror (and the mythical "gamer girl" to show how she can keep up with the boys by also enjoying spooky and tough games). Troons like to think they're in that latter category when really they're just showing off their male personality that they never dropped.

I bought Crow Country. It plays okay, the aesthetics on it seem really well executed. Definitely clunky combat and limited supplies, but that's what I signed up for. About an hour in, no sign of "modern audience" pandering yet.
 
XCOM: Chimera Squad, on the other hand, is a Heavy, and deeply into that territory. No more character customization, you're stuck recruiting from a set roster comprised almost exclusively of aliens and brown people. The one possibly white guy (hard to tell due to the weird coloring style they use) is frequently the ass of jokes. The characters make constant Joss Whedon-esque quips and all act like Californian 30something coffee shop dwellers, despite being a mix of backgrounds and even species.

The plot itself is also about you having to stop a group of former XCOM members who left after XCOM won the war in 2, who hate aliens and want to "destroy our diversity". The entire goal of the game is to keep the "beautiful diverse City 31" together in the face of this threat. The aliens are generally portrayed very sympathetically, while the human groups are portrayed as evil terrorists. The game will constantly rub in your face how important diversity is, and almost feel like it's taunting people who liked the previous games with some of its lines. The gameplay isn't bad, but the story is genuinely draining, which sucks because Chimera Squad is far more heavily emphasized around the story than either of the previous games.
Chimera Squad was such a strange and completely unnecessary entry into XCOM. I was surprised when it was announced and more surprised with the cast, an alien-human squad fighting some XCOM remnants less than 10 years after the events of XCOM 2? Only some DEI writer could come up with bullshit like that. I actually thought the next game was going to be a remake of Terror From The Deep, it even makes sense from a timeline perspective (based from the old games), that would have been more fun but I guess Brown people and Snake alien boobs were more important.
 
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Chimera Squad was such a strange and completely unnecessary entry into XCOM. I was surprised when it was announced and more surprised with the cast, an alien-human squad fighting some XCOM remnants less than 10 years after the events of XCOM 2? Only some DEI writer could come up with bullshit like that. I actually thought the next game was going to be a remake of Terror From The Deep, it even makes sense from a timeline perspective (based from the old games), that would have been more fun but I guess Brown people and Snake alien boobs were more important.
Any ayylmao sympathizer should be escorted to have a nice, friendly, Chryssalid meetup.
 
It's probably because survival horror games are famous for being frustratingly challenging and are not made for casuals. Despite the Nancy-Drewic level of puzzle solving (survival horror being basically an evolution of the point-and-click adventure game), the difficulty in clunky combat and sparse supplies puts them firmly in the realm of being a Man's Game. Classic Resident Evil, Silent Hill, Clock Tower are games made for boys and men to show off how talented they are at speeding through a spooky gauntlet of terror (and the mythical "gamer girl" to show how she can keep up with the boys by also enjoying spooky and tough games). Troons like to think they're in that latter category when really they're just showing off their male personality that they never dropped.

I bought Crow Country. It plays okay, the aesthetics on it seem really well executed. Definitely clunky combat and limited supplies, but that's what I signed up for. About an hour in, no sign of "modern audience" pandering yet.

I love me some survival horror. But I know many of the "women" in the community are not like me so I rarely talk about the genre or seek out those communities. I keep it locked to a few friends. But it seems like no matter what genre you like it gets infested. So trying to find other actual women with your level of autism for something is really hard. I'm sure they are out there. But they probably feel the same way I do.

I just realised that since I keep my identity very private online (no social media, photos, voice recording or in-person video), that I might be seen as a tranny just for the type of content I put out and talk about. It sucks.
 
Silent Hill
Is Silent Hill (and Resident Evil) hard? I played the Silent Hill games on normal and they were okay, except the second half of 4. I play on easy now because I like to walk around and look at all of the references. I know trannies like 3 because they have some headcanon that Heather is omg trans because she dyed her hair and changed her name, ignoring the other reasons she has for doing that. Never played RE though!
 
Is Silent Hill (and Resident Evil) hard? I played the Silent Hill games on normal and they were okay, except the second half of 4. I play on easy now because I like to walk around and look at all of the references. I know trannies like 3 because they have some headcanon that Heather is omg trans because she dyed her hair and changed her name, ignoring the other reasons she has for doing that. Never played RE though!
The PS1 Resi games are easy enough to play. If you can run around a zombie just do it. Thats it. Then you notice you have plenty of ammo and its basically an action movie at that point.
Could argue Resident Evil 3 is an action game since they give you stupid amounts of ammo to fight the Nemesis. Great game though. Definitely look into the HD project if you want to play it.
 
During Christmas of 2023, I bought Hitman: World of Assassination. It had a thing at the start while it loaded where it said the team that developed it was "diverse" in a bunch of ways. I never really gave a shit because in one of the missions (I think it's the Ark Society mission of Hitman 2) your target(s) are two black billionaires. At best I would put it at mild because you can easily gloss over this little bit of text at the start.
 
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I never really gave a shit because in one of the missions (I think it's the Ark Society mission of Hitman 2) your target(s) are two black billionaires
I remember that mission, the billionaires and the rest of the NPCs are all wearing masks and the mission it's clearly inspired by all those rich people cults and gatherings. Incidentally, it is also the mission where you can find the circumcision knife, what did they mean by this?
 
XCOM: Chimera Squad, on the other hand, is a Heavy, and deeply into that territory. No more character customization, you're stuck recruiting from a set roster comprised almost exclusively of aliens and brown people. The one possibly white guy (hard to tell due to the weird coloring style they use) is frequently the ass of jokes. The characters make constant Joss Whedon-esque quips and all act like Californian 30something coffee shop dwellers, despite being a mix of backgrounds and even species.

The plot itself is also about you having to stop a group of former XCOM members who left after XCOM won the war in 2, who hate aliens and want to "destroy our diversity". The entire goal of the game is to keep the "beautiful diverse City 31" together in the face of this threat. The aliens are generally portrayed very sympathetically, while the human groups are portrayed as evil terrorists. The game will constantly rub in your face how important diversity is, and almost feel like it's taunting people who liked the previous games with some of its lines. The gameplay isn't bad, but the story is genuinely draining, which sucks because Chimera Squad is far more heavily emphasized around the story than either of the previous games.
The comic "Nerf Now" has something to say about this:
Nerf Now Xcom Chimera Squad.png
 
The gameplay isn't bad, but the story is genuinely draining, which sucks because Chimera Squad is far more heavily emphasized around the story than either of the previous games.
This, the sad thing is I really like how they shook up and condensed the gameplay formula. Xcom2 was fun, but baby stepping around the map to avoid "activating pods" wasn't.
Here's a reddit factoid; the boob-snake actress wasn't told she was playing a snake.
 
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Is Silent Hill (and Resident Evil) hard? I played the Silent Hill games on normal and they were okay, except the second half of 4. I play on easy now because I like to walk around and look at all of the references. I know trannies like 3 because they have some headcanon that Heather is omg trans because she dyed her hair and changed her name, ignoring the other reasons she has for doing that. Never played RE though!
I never found any of the more well known survival horror games even remotely challenging except RE0.
 
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