🥝 Community Kiwi Farms Community Doom Mapping Project No. 2! - Now with custom Kiwi-assets!

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Please, make the assets work with brutal doom if possible.
What does Brutal think of custom monsters?

Oh well. I shall have to come up with some other way to work a tribute to one of my favorite spergouts into Doom map.

Maybe I'll try to make a Rioley-pinkie after a map is done, to contribute to the Kiwi Assets Pack after the fact.
Maybe start small, for example a single frame object and some sound clips. Call the map "Saving Private Roily"...
 
What does Brutal think of custom monsters?
I think if you use the right load order, as long as custom monsters use vanilla spawns (IE having a guntknight spawn be a hellknight by maps using a hellknight spawn) and the wad replacing the vanilla monsters WITH kiwi monsters, brutal doom should work fine by loading them too, and replacing them with BD monsters. Thats how it works with most file conflicts, is overwrites, and simple stuff like monsters would just overwrite scripts for that loaded game. Most conflict might be sprite weirdness if a script calls for a BD specific sprite, and then it goes back to kiwi sprites, but it should be playable.
Alternatively, maps could have them as custom inserted monsters themselves but that asks more from the mappers if they want that. Brutal should in theory allow killing them too, but obviously no brutal type effects would be applied to them.

So it depends on that, in most cases
 
  • Informative
Reactions: Dull Pencil
Please, make the assets work with brutal doom if possible.
Seems to work just fine. Obviously you don't get the custom gibbing behaviors. I'm not replacing any monsters so no one else should have to worry about the chud mob. Using id 10420.
 
  • Agree
Reactions: Saint Agustin
Noob question here. When I playtest my map, all the monsters become activated at the first shot. Even before they see me. What am I doing wrong?
 
Noob question here. When I playtest my map, all the monsters become activated at the first shot. Even before they see me. What am I doing wrong?
Sound travels through all sectors unless they are closed, like a door. To prevent this you edit a line and check the "Block Sound" flag. So to block sound from alerting all monsters you have to set this flag on all lines between 2 solid lines. You usually do this at narrow parts and by doors.
The tricky part is though is that you need 2 layers of sound blocking lines since sound travel through the first blocker and stops and the second one it encounters. This is because that's how you segment your monster encounters.
There's a button on the left of the editor that's called "Sound Propagation Mode". Click it and then point at a sector and the editor shows which sectors monsters will be alerted if you make a sound at that point.
 
Sound travels through all sectors unless they are closed, like a door. To prevent this you edit a line and check the "Block Sound" flag. So to block sound from alerting all monsters you have to set this flag on all lines between 2 solid lines. You usually do this at narrow parts and by doors.
The tricky part is though is that you need 2 layers of sound blocking lines since sound travel through the first blocker and stops and the second one it encounters. This is because that's how you segment your monster encounters.
There's a button on the left of the editor that's called "Sound Propagation Mode". Click it and then point at a sector and the editor shows which sectors monsters will be alerted if you make a sound at that point.
You can also set monsters to "ambush" the player, essentially making them ignore all sounds until they have direct line-of-sight with the player before activating
 
Why don't you allow mapping for doom format?
I want to setup a hub level that retains its state when left, but all the connected levels should reset each time you visit them. I also want secrets to unlock in the hub by triggering them in the connected levels. This needs ACS.
 
So, Dull, do you want a wad or a pk3? Or a pk3 with assets and wad inside it? My map is progressing nicely.
 
bump with WIP vanity shots

kfdoom0.jpg
kfdoom1.jpg
 
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