- Joined
- Jan 22, 2021
Don't know what texture pack that is, but it looks cool as fuck. I hope there will also be lots of Chuds in it.bump with WIP vanity shots

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Don't know what texture pack that is, but it looks cool as fuck. I hope there will also be lots of Chuds in it.bump with WIP vanity shots
Picking stuff out of OTEX, UAC Ultra and Ancient Aliens (re-palletized back to doom2). I'll selectively merge them into my own pk3 when I'm done. I need to work on chud behavior, right now they're 90% copies of Imp behavior. Maybe I'll just leave them at that. Once I settle on their actual behavior I'll be able to integrate them into the level.Don't know what texture pack that is, but it looks cool as fuck. I hope there will also be lots of Chuds in it.![]()
That was really good man. Lots of great details and funny stuff."In Pursuit of Autism"
Feedback welcome
Was fun, played through it but died a few times after the crushers, because there were a lot of hitscanners in cramped conditions. I suggest a few more small health pickups after the crushers. The "Think fast" thing was too high up, so you couldn't read it after jumping on the platform, maybe you can place it a little further back."In Pursuit of Autism"
Feedback welcome
Unable to play since my standard Doom/WAD config is glitching. Can't go for more than initial rooms. What's recommended config? GZDoom, IWAD?"In Pursuit of Autism"
Feedback welcome
I'm on gzdoom-g4.11.3-linux-portable. Get the .pk3 assets file from the OP.Unable to play since my standard Doom/WAD config is glitching. Can't go for more than initial rooms. What's recommended config? GZDoom, IWAD?
"In Pursuit of Autism"
Feedback welcome
Looks good. Thanks man.Tweaked textures, added custom sky and music, BFG is trickier to get now, plasma is now shortly after the first gunt fight, added more health pickups, tried to make teleport up switch more visible.
You've made more?I've made another one.
Holy shit. That's some high effort mapping there. It must have been lots of work scripting all that? Really awesome and fun man, great job.This file should be unzipped and run with the following command line
gzdoom.exe -iwad doom2.wad -file "KFDoom_assets_project_2 .pk3" -file "soytown.pk3" -skill 4 +map "SOYTOWN"
I would like a little feedback and to know whether it even works on your end. There is still time to add corrections and fixes before deadline.
Holy shit. That's some high effort mapping there. It must have been lots of work scripting all that? Really awesome and fun man, great job.
Feedback:
When you start you get 2 errors in the console.
View attachment 6645322
Multiline texts overlap depending on your resolution/hud scale. You need to change it so they auto align.
View attachment 6645335View attachment 6645344
Some visual glitches.
This road at the movie just end in a void.
View attachment 6645354
You can see through the terrain in the pyramids.
View attachment 6645414View attachment 6645424
There's also some misaligned textures here and there in the level, but they just add to the charm I think.
Other stuff:
The first time I played it I never went into the prison, but still got 5 cheeses. Is it supposed to be like that?
When you leave the prison the gate closes behind you. If you walk back in before it closes you are permanently stuck in the prison.
After all this great stuff the ending was a little bland. Shouldn't it end with you getting back to the Farms or something? A little nitpick.
About the event handlers. I have never used them so I don't know how they work, but since I'm gonna merge this map into the rest there will only be 1 main zscript lump. I worry that the events will trigger on all maps so you might have to change them so they check the name of the current map before triggering. Not sure of this though.
But that was great dude. 6x![]()
You can make whatever you want. The more autistic the better(?), but it's only a bit more than 3 weeks left.Would a map themed off of SS13 be too autistic? Dear Leader has mentioned it positively before and I'm sure a dream computer could put him in a horrible spessmans related scenario to shoot his way through?