- Joined
- Aug 11, 2019
I guess you might say we are "farming" wads here, huh? huuuuuh?
Well screw you, I thought it was funny...
Well screw you, I thought it was funny...
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Even though that looks great as fuck, but I have problems with 4.12. I get no loading window and it starts with a black screen. I assume you don't have these issues.I'm using https://zdoom.org/wiki/SetAnimation which has a minimum version of 4.12.0.
View attachment 6508253
That's really weird. Have you tried defaulting your config and switching it between OpenGL/Vulkan?Even though that looks great as fuck, but I have problems with 4.12. I get no loading window and it starts with a black screen. I assume you don't have these issues.
But if that's the only way you can make it work then there's no option.
werx for me (paru handles the dependency resolution)If anyone is having problems to install GZDoom on Linux, I'll recommend installing the Freedoom launcher from Lutris, which contains GZDoom already. Some people couldn't install using the AUR due to a weird ZMusic dependency.
I'll fuck around with it tomorrow, and in worst case I'll grab a dev version.That's really weird. Have you tried defaulting your config and switching it between OpenGL/Vulkan?
I'm pretty sure I linked 4.12 in the op and nobody has said a thing, so it's likely no problem.Anyways it'd be nice if we could ensure that 4.12.x is a reasonable version requirement. I could try to implement the old way of doing animations but decoupled animation feature is very convenient.
A thread was created HERE which contains several custom kiwi farms assets. I believe its already organized into an asset wad for the project, but I see no reason why you couldn't create a wheelchair tranny as a pinky replacement, it would be brilliant, especially given the fact pinkies are so easy to dodge.I skimmed the thread so rate meif this has already been covered, but has there been any discussion of custom monsters or replacement monsters from the lolcows? The Ralphamale would make a fine mancubus, and Rioley in his wheelchair with clips from his spergout about sucking dick for cock might make for a good pinkie/spectre.
Everytime I want to play my custom wad. It's not the best option, but it works.wine gzdoom.exe -iwad doom2.wad -file [filename].wad
There's already a Gunt monster in, but for adding a new one? No, unless you do it yourself. It's a huge task to make sprites for monsters. Even joke ones. The exception is @CrunkLord420s chuds. But they are 3d models.I skimmed the thread so rate meif this has already been covered, but has there been any discussion of custom monsters or replacement monsters from the lolcows? The Ralphamale would make a fine mancubus, and Rioley in his wheelchair with clips from his spergout about sucking dick for cock might make for a good pinkie/spectre.
I liked it. It has the simple 90s feel. But some feedback:I did one. It's my very first map so it's not too good.
Take your time. It's 2 months after all. Looking forward to it.I love Doom and I love KF so even though I really don't know much about building Doom maps properly (I only messed around making a few silly unfinished maps in the passed for fun) I cannot miss this opportunity.
Uh. Wish me luck I guess.
Without seeing the error, I guess it's because the IWADS must be in the GZDoom folder when testing. Don't know why.Couldn't test my wads using the Ultimate Doom Builder, instead I used:
Everytime I want to play my custom wad. It's not the best option, but it works.
You can use middle textures to write text via text textures (ALPHA 1 - 8 ) and write manlet cage over it by placing a linedef first and splitting it up into parts.Yeah I'll go back and tweak it a bit some time soon. The cage with tiny cyberdemons was just me fucking with enemy sizes. Its the manlet cage.
I saw the Gunt Knight in the assets thread when I went to read it. Having seen you and @Hax1337 take two months to make it, I think I better appreciate just how much work that can be. It's somewhat disheartening. I don't think I could go from zero skill or knowledge to a complete Rioley-pinkie in less than two months, not without help. Even if I had someone helping me by doing all the sprite work, leaving me to do the coding, I'm not sure I could get that done in two months and put together a fun map.There's already a Gunt monster in, but for adding a new one? No, unless you do it yourself. It's a huge task to make sprites for monsters. Even joke ones. The exception is @CrunkLord420s chuds. But they are 3d models.