🥝 Community Kiwi Farms Community Doom Mapping Project No. 2! - Now with custom Kiwi-assets!

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I'm aware. But I think twitch is less pozzed than nexus / doomworld. Not to say they AREN'T pozzed, but not not as bad. Its definitely possible they could ban REGARDLESS, but a ban which has to do mental gymnastics / all sorts of lies / warped reasoning / change or be an addition to twitch TOS is a LOT harder for moderation to justify than seeing "nigger" said twice in the intro and being an open shut case of moderation. Its the difference between stream banning risk being playing russian roulette with a revolver, vs a magfed pistol. One is GUARANTEED, the other is just high risk

This is a REALLY subjective question so.....maybe? Frankly my thinking is just that it would become more of a discussion topic, if its on the page of doom2 stream catagory, its a lot harder to ignore. Its also of an issue of nobody "big" could ever play this in its current state. And beyond that it breaches the "containment" kiwi farms stuff usually had, limited to KF, and PERHAPS a few KF creators....to showing it to stuff who are just playing doom and stumble into it, who otherwise might never hear of KF

Like I said Its ultimately up to you, but I'm just sharing my thoughts behind it.

Its also worth noting the youtube review is STILL up. Granted thats youtube, a small channel, but its been a while, and it hasn't been removed yet so.....Just a consideration.
Twitch's Hasan Piker tweeted that we should start killing healthcare reps beginning with Rick Scott and got a 24 Twitch ban so the company could save face. He also went on about how "Kiwi Farms is a gross doxxing website" at one point and definitely has connections to the CEO. If they don't like you, they will make up a bullshit reason on the spot to get rid of you, there is no way around this and its a waste of time compromising with people who hate you no matter what.

Try and convince large doom youtubers such as Br0leg or Midnight whose gimmick is reviewing weird and shocking wads (such as columbine and moonman) to make edited videos on the kiwi projects so they can do their usual "check out this gross offensive wad I found."
 
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One of the only "complaints" (not the right word, can't think of the right word) I have is that if you make levels that accurately satirize trannyWAD design trends, I still have to play that trannyWAD gameplay.
Where exactly did you get that from? We have no "one color slaughtershit void" maps in this map pack, for example.
 
Where exactly did you get that from?
I remember skimming through the Readme and seeing a chunk of it was a rant about the state of the Doom community and soymappers, and I think there was even a specific sentence about cyberdemon fights in annoyingly small areas that require foreknowledge of the arena to deal with properly, which I'm assuming the cyberdemon/bunch of Barons fight in the cramped-ass area of the Kiwistation chapel is supposed to be a direct nod to.

Maybe not, I may have misread, and/or I guess I'm interpreting a combat encounter I simply didn't like as being intentionally annoying. But again, I've only played 3 levels, I barely have an opinion about it so far. If you want more informed thoughts, wait for me to actually get through the thing first.
 
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Nine hours of hard dooming work have finally paid off.

rank19.webp
 
Where exactly did you get that from?
Maybe not, I may have misread
Turns out the Troonworld Mapping Bingo was where I got that idea from

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Anyway, got the last of the primary footage for AM2R tonight. I'll put the Metroid Tasteful Pairing on the backburner and start properly laying into KFD2 over the next week-ish. Tbh I do somewhat want to procrastinate playing Super Metroid: Subversion using an arcade fightstick, I find the fights against Draygon and Phantoon in SM:S difficult as fuck even with a controller.
 
just finished it, my only criticism is that some of the levels share the same pattern design but they’re still well made
 
I bricked the demonfag 🧱 but what's the deal with the keypad codes? I somehow must have overlooked something.
Its an encripted code. Talk to the chuddy by it.

HINT, note the statues by them and the color, and then look around the base (I actually like they were able to make such an involved puzzle)
 
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I got to sneed rank 20 after unlocking the chapel. Is an even higher rank possible, or is that the final stage?
 
We'll try to make sure to have a wider range of textures to choose from next time.
I really should redo the wall of faces into a wall of SRS. Just take the worse SRS horrors, compress them, and make them a wall of horrors. I'm not a great pixel artist but I can think of choice visuals (Commander keen 4 tree tits, stomach tentacle aka elephant dick, and spheghett bag arm).

Another note, for compatibility, if you make a "vendor" machine like in soytown in the future, make them PLACE an item on the ground rather than throwing it in inventory.

its just BETTER unless its something super custom like the balldo fists, because of how replacements work

IE : play with project brutality. Hit button for rockets. Calls give inventory rocketbox. project brutality shits itself because rocketbox doesn't exist, because its instead PBrocketbox, money spent, given nothing.

But if you make it spawn right by the vendor, it instead calls spawn item rocketbox, rocketbox spawn is intercepted by project brutality, turns it into project brutality rockets, no problem.

Its not a huge deal that this wasn't working, but its such a minor change to enable more compatibility.
I got to sneed rank 20 after unlocking the chapel. Is an even higher rank possible, or is that the final stage?
Assuming you already fought the liz phong brick demon, that's all
 
Assuming you already fought the liz phong brick demon, that's all
Yeah, I did. I bricked the demon.

So that's it then. Fine. But there's no exit, am I right?


Anyway, great map set. The only real bummer was the softlock in the archived YWNB map where you do not get the red keycard after the multi-cyberdemon fight to progress to the exit. I was hoping that would have been corrected for this new project, but now it is in there, too. Apart from that I enjoyed the maps a lot.
 
Speaking of softlock, I think I encountered a POSSIBLE soft lock in SRS facility with the key on the blood platform, being that the platform raised / drops a hole to the lower zone BEFORE the key is grabbed. You'd wan't the trigger for the lowering to be on the key grabbing, rather than passing a linedef to prevent this type effect. I ended up jumping to bypass that, but given the ruleset doesnt account for jumping, this COULD be considered a softlock.
 
Anyway, great map set. The only real bummer was the softlock in the archived YWNB map where you do not get the red keycard after the multi-cyberdemon fight to progress to the exit. I was hoping that would have been corrected for this new project, but now it is in there, too. Apart from that I enjoyed the maps a lot.
That's odd. I just checked since I changed it to force spawn at a certain spot in front of the red door. Is it possible a cyber died on it I you didn't see it?

Speaking of softlock, I think I encountered a POSSIBLE soft lock in SRS facility with the key on the blood platform, being that the platform raised / drops a hole to the lower zone BEFORE the key is grabbed. You'd wan't the trigger for the lowering to be on the key grabbing, rather than passing a linedef to prevent this type effect. I ended up jumping to bypass that, but given the ruleset doesnt account for jumping, this COULD be considered a softlock.
You can press use on the blood fall and it lowers. Also, you don't need the red key if you manage to kill Ooperator.
 
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That's odd. I just checked since I changed it to force spawn at a certain spot in front of the red door. Is it possible a cyber died on it I you didn't see it?
Indeed, that was it, but I could swear it didn't spawn the two times before. That occasionally happens, this engine is a bit janky when it comes to such things.

Then again, due to the large cyberdemon corpses, the tiny card could have been just invisible to me. It is an obviously bad idea to spawn something so small right into a battlefield. Cacodemon corpses very often create visual obstructions as well.
 
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