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- Aug 23, 2018
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Apparently some /vr/ megawad that's taking Star Citizen time toWhat's 94 Protons?
Try here. https://kiwifarms.st/threads/the-kiwi-farms-community-doom-wad-workshop.187437/ah bugger! missed thy legendary weeweefarms speedmapping collab! I doth not able to make me Liz Fong Jones boss fight in time...
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Know where I can (eventually) submit this as a seperate wad?
This is actually really common imo. That's why the instant you find a rocket launcher/BMG you should expect something extremely nasty to show up.It will make you through most of the level with nothing but just enough shotgun shells and clips, and then will throw rocket launchers/BFG at you at the very last moment just for a very specific part.
Yeah, my map (Kaotic Fears) is meant to be annoying in the beginning and I disable the automap because I was using a lot of portals, that would have been very jarring for the player to just jump around in the automap and break immersion, and I just dislike maps for this kind of game in general. I thought that only having two enemies in the labyrinth wouldn't piss off people, but oh well. On my end the hallways weren't that dark? And I always have sprint on. Anyway, I was trying to create something more artsy-fartsy, like when you go down stairs and the stairs disappear behind you or that hallway where you see those oceans of blood. Vanilla maps just look samey to me and I tried to create something different. Looking back at it, I should have gave it more time and effort.- I would have liked to see some commentary from the mappers
I can appreciate more abstract level design. There were some in the Japanese community wad like that which I enjoyed. Part of it might have been my gzdoom settings fucking with my graphics settings - I usually use dsda-doom which looks and feels a lot different from gzdoom before tweaking the settings. The biggest issue I had was that it was difficult to tell which arena was which or where I was without stopping to peek inside (but that might have been on me again, I have a terrible sense of direction)*snip*
I drew a shape and tried turning it into a level with at least some flow to it. Naturally just like with everything ever created the original design was much more ambitious but concessions had to be made in order to actually complete the fucking thing in a reasonable timeframe. If another project like that pops up I'll gladly participate again, provided there's more time. In hindsight, 1 month isn't a lot.Poe's Law was in full effect for some maps - YWNB comes to mind. I genuinely couldn't tell if some of them were troll maps or just shitty.
I should have elaborated. I actually thought it was a clever concept for a level and I really enjoyed it. It was just so antithetical to conventional doom mapping that I couldn't tell if it was intentionally done that way or not.*snip*
Everybody keeps falling for the BFG greed trap.
Fantastic video.