🥝 Community Kiwi Fortress - An unofficial Kiwi Farms Team Fortress 2 server.

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How do I solve the eternal bullet spread question?

  • Keep bullet spread (and random fall damage) disabled

    Votes: 56 26.7%
  • Stay vanilla and have bullet spread (and random fall damage)

    Votes: 154 73.3%

  • Total voters
    210
  • Poll closed .
actually thinking about it, this doesn't even need another poll, can just be gauged by reactions

:like: if EU player
:agree: if NA player

e: since @Flaming Dumpster has brought it up another rating
granted this is pre-mati and not even 24 hours, but still interesting that with the current posters the us majority isn't as bad as it could have been.
 
Can't really do that anymore, the bots conditioned players to instantly votekick micspammers
Who's gonna worry about bots on this server?
Bro seriously? Why?
Because the game was literally designed around them and wannabe compniggers already ruined TF2 beyond saving. Random spread should be on also. Don't recall if there was talk regarding class limits, but if one team wants to go all Heavy or Scout for shits and giggles, let them. Don't know about others, but I'll be there to have fun, and my fun often involves making the life of tryhards miserable.
 
Don't recall if there was talk regarding class limits, but if one team wants to go all Heavy or Scout for shits and giggles, let them. Don't know about others, but I'll be there to have fun, and my fun often involves making the life of tryhards miserable.
there wasn't any talk about class limits since everyone hates them, tldr is that even in semi-serious settings they make the game more cancer to play and the only positive value is only in highlander and 6v6
 
I don't know why people are trusting a random newfag with their IP addresses. Unless this server is a bunch of people rubber-banding around the map because they're all using VPNs.
imagine all the kiwi farms game servers being a big honeypot from the feds.

what are they gonna do with my IP? visit me because i say nigger in a video game?
 
  • Like
Reactions: Dimensional Sperge
I don't know why people are trusting a random newfag with their IP addresses. Unless this server is a bunch of people rubber-banding around the map because they're all using VPNs.
Please see:
Read me before joining:
Being routed over [Steam Datagram Relays] means that I don't know your IP address and neither do you know the servers IP, however your steam profile and steam ID will still be visible to all players connected.
 
Game is unplayable ruined if you don't get randomly oneshot by an offscreen rocket.
TF2 rockets are one of the most well-designed projectiles in any game ever. They're extremely easy to see, you can clearly tell where the rocket is going, where it was fired from, and where it is going to land. Sounds like a butthurt 125 HP class to me, most likely a Scout. Protip: compniggedry of ETF2L or UGC are right there for you if you want to play without random spread or crits. Oh, but you're not actually committed or skilled enough to put up with the sterile environment of 6v6 or even Highlander, are you now? Then sit the fuck down and accept that sometimes you will get splattered by a shiny, glowing orb of death or get sniped across the map by a Heavy who randomly started vomiting lasers. TF2 was designed with crits in mind. It's in the health of the classes and damage dealt by (at the very least stock) weapons.
 
TF2 rockets are one of the most well-designed projectiles in any game ever. They're extremely easy to see, you can clearly tell where the rocket is going, where it was fired from, and where it is going to land. Sounds like a butthurt 125 HP class to me, most likely a Scout. Protip: compniggedry of ETF2L or UGC are right there for you if you want to play without random spread or crits. Oh, but you're not actually committed or skilled enough to put up with the sterile environment of 6v6 or even Highlander, are you now? Then sit the fuck down and accept that sometimes you will get splattered by a shiny, glowing orb of death or get sniped across the map by a Heavy who randomly started vomiting lasers. TF2 was designed with crits in mind. It's in the health of the classes and damage dealt by (at the very least stock) weapons.
I've never played or watched comp and I don't care about it, a random death lottery is retarded regardless of whether or not you're playing casually or competitively and it would be dogshit regardless of what game it was implemented in.

You keep insisting that the game was "designed" with crits in mind, and no, it wasn't.

The game isn't balanced nor designed around random crits, no part of the game stops working without random crits, no class balance changes without random crits, its a dogshit design descision that benefits literally no one and there's nothing healthy about it.

Valve fanboys are the biggest retards on the planet I swear. Gaben could literally show up in your home, drug you and fuck your ass and the next day you'd be on the forums like "Ok but here's why that was a good thing."
 
You keep insisting that the game was "designed" with crits in mind, and no, it wasn't.
and you're already full of shit, i think the in-game commentary specifies how random crits are made to fuel rampages (not to give a chance to shitters to shine) and break stalemates, add the several weapons that have the no random crits attribute, and you can instantly figure out that the devs DID think about random crits and random spread (to my dismay).

i can understand the allergy to both crits and spread, but the servers aren't made for any shape of serious play so might just want to take it easy and not care.

plus why are you pissing and shitting youself only over crits? are you such a newfag that you don't know that balancing with that plugin is absolutely out of the window?
 
and you're already full of shit, i think the in-game commentary specifies how random crits are made to fuel rampages (not to give a chance to shitters to shine) and break stalemates, add the several weapons that have the no random crits attribute, and you can instantly figure out that the devs DID think about random crits and random spread (to my dismay).
The commentary specifies the mechanic of how crits are handled, where doing more damage gives you a higher chance of doing crits to attempt to give more crits to people who are doing better. (Which is also how the infamous engineer crit banking exploit came to be since sentry repairs counted as player damage)

Ubercharge was specifically added to break stalemates and weapons that have no random crits as a downside are basically weapons with no downsite, I don't think its a good drawback for any weapon.

I like tf2, I like valve, but they aren't perfect and random crits were just a design failure born out of stubborness.
plus why are you pissing and shitting youself only over crits? are you such a newfag that you don't know that balancing with that plugin is absolutely out of the window?
I don't care about people messing with general weapon balance, I played on tons of servers that fiddlefucked with weapons consistantly, I don't like random crits specifically for the same reason I don't think it would be fun if after every goal in football you threw a dice and if it rolled a 6 you got a 10 minute timeout.
 
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