- Joined
- Mar 29, 2023
I enjoyed nulltowerView attachment 6461593
Even got to 6v6 at some point. Was fun. Would be even more fun with double the players. GGs to everyone except the niggers picking sniper on race maps.

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I enjoyed nulltowerView attachment 6461593
Even got to 6v6 at some point. Was fun. Would be even more fun with double the players. GGs to everyone except the niggers picking sniper on race maps.
I posted the VMT earlier in the thread DIY you selfish little fuck.speaking of nulltower, @miyuki minor beef but if you cba make the difference between each side more clear, the faces are so good and pretty that it becomes incredibly easy to be lost, the beard is not enough....
Oh man, I'm feeling the urge to rant about how soldier mains ruined the game. It's really bringing me back.
I remember when the stickybomb launcher nerf caused so many demo mains to leave the game because they couldn't spam and would put descriptions in their profiles such as " tf2 2007-2015" They reverted it in about a week.
except that's kind of not true, and it can be basically boiled down to demo having two primaries that allow a lot of wacky shit that soldier can't doThat's after I quit the game probably in 13/14, so I don't know the context, but Demoman is Soldier but better balance.
pears and apples, there's a million different situations that can change who's stronger, pipes shine at any range that can afford a direct hit while rockets shine at any surface that allows splashing, and this ignores the current unlocks, it's too much of a generalization.Grenades feel as strong as rockets, but require more skill and can't be used in melee nearly as effectively or indiscriminately.
dumb, would buff several classes (scout, pyro, demo, heavy, engi) and would've brought him on a situation similiar to pyro if he was completely hitscan.Honestly the game would of been better with no Demoman changes and Soldier completely reworked to a non-explosive class.
Point don't win the gameSoldier can get on field and just spam rockets at choke points and get points on the board.
I find grenades harder to reflect, they move faster and their fuse does not reset on airblast so they also end up being less useful even if you time it rightI also feel like Pyro air blast was much more effective against grenades than rockets(though that might have more to do with my shitty ping) when being lobbed from out of sight.
My point wasn't that Demoman wasn't good, it's that soldier was too easy.
Soldier is literally the tutorial starter class. Jack of all trades, master of none. All-rounder. Flexible. Easy to pick up, hard as fuck to master. He doesn't excel in any area, and every thing he covers he can be done better by a different class.My point wasn't that Demoman wasn't good, it's that soldier was too easy. A really good Demo was much more rare, and just about a effective as a mid Soldier. Soldier can get on field and just spam rockets at choke points and get points on the board. I also feel like Pyro air blast was much more effective against grenades than rockets(though that might have more to do with my shitty ping) when being lobbed from out of sight.
which is the entire point of soldier, but the important part is being effective and being effective as a soldier is not that easy.My point wasn't that Demoman wasn't good, it's that soldier was too easy.
which is hard bullshit, from my engi experiences a mediocre soldier is capable of harrassing my sentry and maybe get a few potshots off me, a good demo suppresses my entire existence any time he wants to make a play against me.A really good Demo was much more rare, and just about a effective as a mid Soldier
as written by gasoline, points don't win games, and while rocket spamming is a good way to suppress enemies, it's still not enough to win games as him, especially if you're fighting against a good airblast pyro.Soldier can get on field and just spam rockets at choke points and get points on the board
pyro airblast is objectively stronger against rockets due to how airblast manages the proprieties of the rockets, but barring this it's still a case of potatoes and oranges, reflected pipes are scary if you can hit, reflected rockets are scary if you can splash.I also feel like Pyro air blast was much more effective against grenades than rockets(though that might have more to do with my shitty ping) when being lobbed from out of sight.
"Make it chill" won by a singular vote so it remains as is.
Majority voted for "yes", added.
Majority voted for "no", removed.
Yeah I've noticed that SDR has been fucky with clients sometimes, people micspamming would cause server logs to be spammed, trying to figure out what's going on here.edit: while I'm at it, what's with people randomly dropping with a (Client disconnect)? I think I'm literally the only person who didn't get 'acked yesterday.
Wednesday is a good day for me starting around 6 ESTIs there a time alot of players hop on?
I can hop on Wednesday or Fridays (or today)