Let's Sperg kiwifarms.net Inner Circle Plays: Game Dev Tycoon (RIP: Y8 M7 W1)

Should We Stop Doing Text-Based Games and Always Choose The Highest Graphics?

  • Yes - I'm tired of losing money due to text-based games

    Votes: 12 57.1%
  • No - It would ruin the fun of X Plays

    Votes: 9 42.9%

  • Total voters
    21
  • Poll closed .
Game Title: rev 69 II
Target Audience: Mature
Topics Available: Evolution
Genres Available: Simulation
Platform: TES
Graphics: Text-based

Now needing the percentages.

Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
Stage 1: Engine (100%), Gameplay (100%), Story/Quests (100%)
Stage 2: Dialogues (80%), Level Design (10%), AI (10%)
Stage 3: World Design (10%), Graphics (90%), Sound (90%)

Well that was fun. gg

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Current Cash: -21.6K
Research Points: 27
Fans: 566
Current Time: Y4 M8 W4 (In order to beat the game we need to reach 35 years)

Move #40: gg
  • Research on a New Topic: Life, Detective, Law, ???? (10 RP for each)
  • Research Game Tutorials (15 RP, 40K)
  • Research Casual Genre (20RP, 25K)
  • Research Level Editor (10RP, 20K)
  • Marketing (40RP, 50K)
  • Simple Cutscenes (15RP, 40K)
  • Develop Custom Engine (With Added Research: Mono Sound)
  • Do Contract Work
  • Develop our ninth game
Since Contract Work is our only option, it is chosen.

  • Library Software: 4 Design, 18 Technology: 4 weeks deadline, Pay: 24K, Penalty: -10K
  • Playtest: 12 Design, 10 Technology: 3 weeks deadline, Pay: 23K, Penalty: -9K
  • Setup Computers: 3 Design, 18 Technology: 5 weeks deadline, Pay: 27K, Penalty: -8K
 
  • Winner
Reactions: alex_theman
We're back in the green now thanks to the contract work!

Current Cash: 19.1K
Research Points: 29
Fans: 545
Current Time: Y4 M10 W1 (In order to beat the game we need to reach 35 years)

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Move #41: Semper Fidelis
  • Research on a New Topic: Life, Detective, Law, Fashion (10 RP for each)
  • Research Game Tutorials (15 RP, 40K)
  • Research Casual Genre (20RP, 25K)
  • Research Level Editor (10RP, 20K)
  • Marketing (40RP, 50K)
  • Simple Cutscenes (15RP, 40K)
  • Develop Custom Engine (With Added Research: Mono Sound)
  • Do Contract Work (Either Library Software or Playtest)
  • Develop our tenth game
 
Library Software is successfully completed!


Current Cash: 40.7K
Research Points: 31
Fans: 539
Current Time: Y4 M11 W1 (In order to beat the game we need to reach 35 years)

Move #42: Back To The Green
  • Research on a New Topic: Life, Detective, Law, Fashion (10 RP for each)
  • Research Game Tutorials (15 RP, 40K)
  • Research Casual Genre (20RP, 25K)
  • Research Level Editor (10RP, 20K)
  • Marketing (40RP, 50K)
  • Simple Cutscenes (15RP, 40K)
  • Develop Custom Engine (With Added Research: Mono Sound)
  • Do Contract Work (Playtest is left)
  • Develop our tenth game
 
Move #43: This Time We Won't Fu It Up(?)

Game Title: Game #10
Target Audience: Young, Everyone, Mature
Topics Available: Movies, Comedy, Zombies, Superheroes, Vocabulary, Cyberpunk, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Evolution
Genres Available: Action, Adventure, RPG, Simulation, Strategy
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 25.7% License cost: 50K
  • Vena Gear: Dev cost: 30K, Marketshare: 19.3% License cost: 50K
  • Master V: Dev cost: 30K, Marketshare: 14.5%
  • TES: Dev cost: 30K, Marketshare: 14.4%
  • PC: Dev cost: 5K, Marketshare: 13.9%
  • G64: Dev cost: 20K, Marketshare: 12.3%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)
Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
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